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* Fix a bunch of places I forgot to update the vampirism trait ID.jc_gargma2022-09-129-46/+46
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* Obsolete Blood Extactor and Blood Forge. Update impacted recipes acordingly.jc_gargma2022-08-251-1/+0
| | | | | | | Fix powdered blood recipe to be based on powdered milk recipe. Clean up component listings for recipes. Remove duplicate Blood Forge Recipe. Update readme.
* Clean up the Wasteland Dwellers faction description.jc_gargma2022-06-191-1/+1
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* Remove some excess periods in dialogue.jc_gargma2022-06-152-8/+8
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* Clean up vampire currency entry.jc_gargma2022-04-092-3/+5
| | | | | Add vampire currency to vampire merchants. Convert wastelander junk merchant to sell items as per tacoma junk shop.
* Clean up the vampire faction relations.jc_gargma2022-04-091-50/+55
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* Convert automatic vampire traits to a trait group.jc_gargma2022-01-301-178/+16
| | | | | Remove Fleet-Footed from vampir trait group. Moon-lit Grace already reduces movement costs. Remove bonus stealh from Moon-lit Grace. Shadow Meld covers this.
* Mark the quest drops as trader_avoid.jc_gargma2022-01-261-3/+6
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* Port back a number of fixes and cleanups from my attempt to port the mod to DDA.jc_gargma2022-01-247-60/+60
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* More item group clean up.jc_gargma2022-01-101-3/+1
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* Remove obsolete junkshop wares itemgroup.jc_gargma2022-01-101-163/+0
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* Set the wasteland junk shop to straight up use the FMC merchant wares group ↵jc_gargma2022-01-101-1/+1
| | | | rather than copying it.
* Undertrader will now occasionally sell recipe books.jc_gargma2022-01-101-8/+10
| | | | Clean up Undertrader wares itemgroup.
* Fix errors in NPC permanently refusing to blood.jc_gargma2021-09-221-1/+2
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* Various typos and errors fixed so ghouling actually works.jc_gargma2021-09-181-12/+13
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* Ghouling has finally arrived.jc_gargma2021-09-182-19/+235
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* Forcefully blood drinking from mutants can now...succeed?jc_gargma2021-09-181-11/+24
| | | | | | NPCs can now permanently refuse to give blood...willingly. Clean up some other text in the blood drinking dialogues. Clean up some text in the blood drinking dialogues.
* Clean up corrupted bloodrune description.jc_gargma2021-09-071-2/+2
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* Prevent embracing or ghouling existing ghouls and blooddollsjc_gargma2021-09-062-1/+11
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* Replace carnivore and cannibal with source patches utilizing blood drinker traitjc_gargma2021-08-181-16/+0
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* Restore Infection Resistjc_gargma2021-07-291-0/+8
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* Fix NPCs saying they are too unwell to give blood when they have actually ↵jc_gargma2021-07-271-2/+11
| | | | refused.
* Fix human forced blood drinking appearing on mutantsjc_gargma2021-07-271-20/+36
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* Fix mutant forced blood drinking appearing on non-mutantsjc_gargma2021-07-271-3/+2
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* Typojc_gargma2021-07-271-2/+2
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* Add dialogue tree for drinking blood from mutant npcs.jc_gargma2021-07-272-70/+140
| | | | | Change traits required for npcs to avoid being bitten. Change dialogue and remove reputation hit for non-hostile trait npcs refusing to give blood.
* Fix blood drinking for reals this timejc_gargma2021-07-251-102/+103
| | | | | -Use raw fatigue value -Debugged correct hunger, thirst, and fatigue value thresholds
* Unbreak convincing npcs to be fed uponjc_gargma2021-07-251-24/+24
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* Add effect so NPCs remember for 48h they are unwilling to give bloodjc_gargma2021-07-251-102/+104
| | | | | Remove some invalid dialogue conditions Clean up dialogue arrays
* Fix blood drinking reputation nerfs not workingjc_gargma2021-07-251-4/+4
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* Fix multiple blood drink options occuring at the same time.jc_gargma2021-07-211-13/+33
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* Typojc_gargma2021-07-191-1/+1
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* More typos in the new dialoguejc_gargma2021-07-062-7/+9
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* Typojc_gargma2021-07-061-1/+1
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* Clean up some npc mission dialogues and vampirus dialoguesjc_gargma2021-07-062-6/+6
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* Clean up vampire cove dialoguesjc_gargma2021-07-064-43/+116
| | | | Add vampire replies to cove dialogues
* Clean up Lonely Vampire responsesjc_gargma2021-07-061-4/+20
| | | | Add vampire replies to Lonely Vampires
* Clean up the wasteland npc dialoguesjc_gargma2021-07-067-69/+85
| | | | Add vampire replies to wasteland dialogues
* Clean up NPC class namesjc_gargma2021-07-061-9/+9
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* Remove the gag reply from Isloated Vampiresjc_gargma2021-07-061-14/+0
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* Clean up NPC class descriptions aka goalsjc_gargma2021-07-061-4/+4
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* Clean up the Lone Vampire background storyjc_gargma2021-07-061-6/+6
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* Typojc_gargma2021-07-061-1/+1
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* Replace Solar Sensitivity mutation with Damnedjc_gargma2021-06-131-15/+15
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* Fix mismatched shopkeeper inventoriesjc_gargma2021-06-102-3/+3
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* Give npcs semi-random appearance traits.jc_gargma2021-06-102-39/+40
| | | | | | | Rewrite npc class descriptions. Sort overrides. Human NPCs gain random starting traits. Try to fix the disaster that is shopkeeper drop tables.
* Clean up npc gear carried by defaultjc_gargma2021-06-101-2/+7
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* Clean up the npc default weapons listjc_gargma2021-06-101-5/+17
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* Clean up what the npcs wear by defaultjc_gargma2021-06-102-288/+56
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* Rename VAMPCLAWS and VAMPFANGS to VAMP_CLAWS and VAMP_FANGSjc_gargma2021-06-091-16/+16
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