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path: root/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T1.json
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* More balancing.jc_gargma2022-02-041-5/+12
| | | | | Add sounds to Hemomancer spells! Redo the hit_you and hit_me random chance spells to use once_in instead of middleman spells.
* min_damage of 0 causes max_damage to apply to all levels.jc_gargma2022-02-041-1/+1
| | | | Set min damage to 1.
* Major Hemomancer spell balance pass.jc_gargma2022-02-041-24/+30
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* Rebalance all blood magic HP costs as they were very high.jc_gargma2022-01-081-2/+2
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* Add more custom spell sprites.jc_gargma2021-10-111-1/+3
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* Add custom spites to several hemomancer spells.jc_gargma2021-10-111-0/+1
| | | | Also fix the blind aoe on crimson haze.
* Convert Blood Transfusion to be less spammy for reals this time.jc_gargma2021-09-231-5/+7
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* Allow more spells to target friendlies.jc_gargma2021-09-111-1/+1
| | | | Just in case you wanted to.
* Increase clotting max duration to 60sjc_gargma2021-08-281-1/+1
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* Convert Hemomancer Transfusion spell to require a targetjc_gargma2021-08-161-2/+2
| | | | No more heals from nowhere
* Spells have durations with two decimal places, not three.jc_gargma2021-08-011-3/+3
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* Add increments to hemomancy spells so they actually gain from leveling up.jc_gargma2021-08-011-24/+30
| | | | | Fix many of the hemomancy durations to last longer than a fraction of a second. Sort hemomancy spell values.
* More migration errorsjc_gargma2021-05-071-1/+1
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* Migration errorjc_gargma2021-05-071-3/+3
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* Updating body part names, prices, some flags for BNjc_gargma2021-05-061-4/+4
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* color_gray to color_light_grayjc_gargma2021-04-291-3/+3
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* Lots of updates to the Hemomancerjc_gargma2021-04-241-3/+3
| | | | Various design notes
* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-091-3/+3
| | | | Rebalance blood backpacks
* Fix folder layoutjc_gargma2020-09-211-1/+1
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* Initial commitjc_gargma2020-09-121-0/+66