Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Slightly increase healing power of blood synthesis< | jc_gargma | 2021-08-16 | 1 | -2/+2 |
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* | Add a heal-other spell to blood magic. | jc_gargma | 2021-08-03 | 1 | -0/+23 |
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* | Fix some ints that were set as floats | jc_gargma | 2021-08-01 | 1 | -6/+6 |
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* | Add increments to hemomancy spells so they actually gain from leveling up. | jc_gargma | 2021-08-01 | 1 | -18/+24 |
| | | | | | Fix many of the hemomancy durations to last longer than a fraction of a second. Sort hemomancy spell values. | ||||
* | color_gray to color_light_gray | jc_gargma | 2021-04-29 | 1 | -2/+2 |
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* | Lots of updates to the Hemomancer | jc_gargma | 2021-04-24 | 1 | -3/+3 |
| | | | | Various design notes | ||||
* | Many changes to bring the mod more up to date with 0.E.3 | jc_gargma | 2021-04-09 | 1 | -2/+2 |
| | | | | Rebalance blood backpacks | ||||
* | Initial commit | jc_gargma | 2020-09-12 | 1 | -0/+47 |