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path: root/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T5.json
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* Fix energy_cost_increment -> energy_incrementjc_gargma2023-01-141-2/+2
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* Fix several uses of note to //jc_gargma2023-01-141-1/+1
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* Resort spell sound descriptions to below description.jc_gargma2022-08-051-1/+1
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* Move Crimson Coat to Tier 5.jc_gargma2022-02-231-0/+23
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* Remove somatic components from Hemomancy.jc_gargma2022-02-191-2/+2
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* More balancing.jc_gargma2022-02-041-2/+6
| | | | | Add sounds to Hemomancer spells! Redo the hit_you and hit_me random chance spells to use once_in instead of middleman spells.
* min_damage of 0 causes max_damage to apply to all levels.jc_gargma2022-02-041-1/+1
| | | | Set min damage to 1.
* Major Hemomancer spell balance pass.jc_gargma2022-02-041-16/+21
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* Add more custom spell sprites.jc_gargma2021-10-111-0/+2
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* Allow more spells to target friendlies.jc_gargma2021-09-111-1/+1
| | | | Just in case you wanted to.
* Add concentration component to blood eruption.jc_gargma2021-09-111-1/+1
| | | | All the other spells to directly manipulate a foe's blood require this.
* Add increments to hemomancy spells so they actually gain from leveling up.jc_gargma2021-08-011-22/+23
| | | | | Fix many of the hemomancy durations to last longer than a fraction of a second. Sort hemomancy spell values.
* More migration errorsjc_gargma2021-05-071-1/+1
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* Migration errorjc_gargma2021-05-071-2/+2
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* Updating body part names, prices, some flags for BNjc_gargma2021-05-061-3/+3
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* Lots of updates to the Hemomancerjc_gargma2021-04-241-5/+5
| | | | Various design notes
* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-091-2/+2
| | | | Rebalance blood backpacks
* Fix folder layoutjc_gargma2020-09-211-2/+2
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* Initial commitjc_gargma2020-09-121-0/+57