Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Remove somatic components from Hemomancy. | jc_gargma | 2022-02-19 | 1 | -1/+1 |
| | |||||
* | More balancing. | jc_gargma | 2022-02-04 | 1 | -1/+1 |
| | | | | | Add sounds to Hemomancer spells! Redo the hit_you and hit_me random chance spells to use once_in instead of middleman spells. | ||||
* | Major Hemomancer spell balance pass. | jc_gargma | 2022-02-04 | 1 | -7/+9 |
| | |||||
* | Make hemomancer spells able to cause friendly fire | jc_gargma | 2021-08-16 | 1 | -1/+1 |
| | | | | Fix several spells using the wrong target | ||||
* | Spells have durations with two decimal places, not three. | jc_gargma | 2021-08-01 | 1 | -3/+3 |
| | |||||
* | Add increments to hemomancy spells so they actually gain from leveling up. | jc_gargma | 2021-08-01 | 1 | -9/+11 |
| | | | | | Fix many of the hemomancy durations to last longer than a fraction of a second. Sort hemomancy spell values. | ||||
* | Lots of updates to the Hemomancer | jc_gargma | 2021-04-24 | 1 | -2/+2 |
| | | | | Various design notes | ||||
* | Many changes to bring the mod more up to date with 0.E.3 | jc_gargma | 2021-04-09 | 1 | -1/+1 |
| | | | | Rebalance blood backpacks | ||||
* | Initial commit | jc_gargma | 2020-09-12 | 1 | -0/+21 |