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path: root/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T7.json
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* Remove somatic components from Hemomancy.jc_gargma2022-02-191-1/+1
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* More balancing.jc_gargma2022-02-041-1/+1
| | | | | Add sounds to Hemomancer spells! Redo the hit_you and hit_me random chance spells to use once_in instead of middleman spells.
* Major Hemomancer spell balance pass.jc_gargma2022-02-041-7/+9
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* Make hemomancer spells able to cause friendly firejc_gargma2021-08-161-1/+1
| | | | Fix several spells using the wrong target
* Spells have durations with two decimal places, not three.jc_gargma2021-08-011-3/+3
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* Add increments to hemomancy spells so they actually gain from leveling up.jc_gargma2021-08-011-9/+11
| | | | | Fix many of the hemomancy durations to last longer than a fraction of a second. Sort hemomancy spell values.
* Lots of updates to the Hemomancerjc_gargma2021-04-241-2/+2
| | | | Various design notes
* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-091-1/+1
| | | | Rebalance blood backpacks
* Initial commitjc_gargma2020-09-121-0/+21