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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2020-12-24 18:18:39 -0800
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2020-12-24 18:18:39 -0800
commitd9459c9635b49b4b39df796856eb3af38347207c (patch)
tree47277853d6cc269bd342f38deb3199aa60280346
parentRebuild for boost 1.75 (diff)
download0ad-d9459c9635b49b4b39df796856eb3af38347207c.tar.xz
Rebuild for icu 68.2
-rw-r--r--PKGBUILD13
-rw-r--r--icu68.patch17
2 files changed, 25 insertions, 5 deletions
diff --git a/PKGBUILD b/PKGBUILD
index 0f28523..3f960b4 100644
--- a/PKGBUILD
+++ b/PKGBUILD
@@ -9,7 +9,7 @@
pkgname=0ad
pkgver=a23.1
_pkgver=0.0.23b-alpha
-pkgrel=13
+pkgrel=14
pkgdesc="Cross-platform, 3D and historically-based real-time strategy game"
arch=('x86_64')
url="https://play0ad.com/"
@@ -19,10 +19,12 @@ depends=('binutils' 'boost-libs' 'curl' 'enet' 'libogg' 'libpng' 'libvorbis'
'gloox' 'miniupnpc' 'libminiupnpc.so' 'icu' 'nspr' 'libsodium')
makedepends=('boost' 'cmake' 'mesa' 'zip' 'python2' 'libsm')
source=(https://releases.wildfiregames.com/$pkgname-$_pkgver-unix-build.tar.xz
+icu68.patch
zen2-workaround.patch
missing-includes.patch
0ad-fcollada.patch)
b2sums=('db7d6bf1a2bb084870b914cf974bfdb19812ff6f9391e5bc5213ae215fc670b77bd4508a5432aa3e47bf327bd37d4bb14961ab3332b165b53327c3f01a935ac1'
+ 'e70955d4528184cb5f07fa90916a9caf7e7705a1f8587af5888895548c0115dd9e4e49eaeea6a8e152452b7d52077641a17d8d774e3b6f4c0c1dd9676b547358'
'c3569351f855c2e528add0789261bfc4bc41a248af885db65b828027294932dd4ab20ef42f29a86401adaabc3c55809ed2e1c89c268719554444b5f73f56e0d8'
'0ec294936fbe185fc172d39813b2d11ea2c1958b022155fb43809731378bb6b8294ccb4648432f6a9cc9e615ecda9a414f01a6cce258c7ea49306f4fd6fc49c3'
'57b5cbb747669419586d9adb8b39f5678448c1c5c6df028f552256399a9a3f5b0fff61173a9dbe5d51274cc44399db23ce09a3d8797104a4f9b4d6faf00b12e4')
@@ -30,7 +32,8 @@ b2sums=('db7d6bf1a2bb084870b914cf974bfdb19812ff6f9391e5bc5213ae215fc670b77bd4508
prepare() {
cd "$srcdir/$pkgname-$_pkgver/"
sed -i "s/env python/env python2/g" libraries/source/cxxtest-4.4/bin/cxxtestgen
-
+
+ patch -Np0 -i "$srcdir"/icu68.patch
patch -Np0 -i "$srcdir"/zen2-workaround.patch
patch -Np1 -i "$srcdir"/missing-includes.patch
@@ -47,11 +50,11 @@ build() {
CXXFLAGS+=' -DU_USING_ICU_NAMESPACE=1'
# 0ad is prone to OOM, use 1 thread per 8GB ram
- export MAKEFLAGS="-j4"
+ export MAKEFLAGS="-j8"
# -fPIE and -pie break compilation
- export CFLAGS="$CFLAGS -O3 -fstack-protector-all -flto=4 -fPIC"
- export CXXFLAGS="$CXXFLAGS -O3 -fstack-protector-all -flto=4 -fPIC"
+ export CFLAGS="$CFLAGS -O3 -fstack-protector-all -flto=8 -fPIC"
+ export CXXFLAGS="$CXXFLAGS -O3 -fstack-protector-all -flto=8 -fPIC"
export SDL2_CONFIG="pkg-config sdl2"
export WX_CONFIG="wx-config-gtk3"
diff --git a/icu68.patch b/icu68.patch
new file mode 100644
index 0000000..5e9199d
--- /dev/null
+++ b/icu68.patch
@@ -0,0 +1,17 @@
+Regressed by https://github.com/unicode-org/icu/commit/c3fe7e09d844
+
+../../../source/i18n/L10n.cpp:208:82: error: use of undeclared identifier 'TRUE'
+ currentLocaleIsOriginalGameLocale = (currentLocale == icu::Locale::getUS()) == TRUE;
+ ^
+
+--- source/i18n/L10n.cpp.orig 2018-04-10 18:13:32 UTC
++++ source/i18n/L10n.cpp
+@@ -205,7 +205,7 @@ void L10n::ReevaluateCurrentLocaleAndReload()
+ else
+ {
+ GetDictionaryLocale(locale, currentLocale);
+- currentLocaleIsOriginalGameLocale = (currentLocale == icu::Locale::getUS()) == TRUE;
++ currentLocaleIsOriginalGameLocale = (currentLocale == icu::Locale::getUS()) == true;
+ useLongStrings = false;
+ }
+ LoadDictionaryForCurrentLocale();