summaryrefslogtreecommitdiff
path: root/json/items/power_armor/readme.txt
diff options
context:
space:
mode:
authorjc_gargma <jc_gargma@iserlohn-fortress.net>2024-03-11 21:53:38 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2024-03-11 21:53:38 -0700
commitcfcc17ce0664bd419fa1e15e5e8cf0729b154741 (patch)
treeb7de29dcf76b02b3f6b619ac761a8495d0b69a3e /json/items/power_armor/readme.txt
parentInitial commit. (diff)
downloadcataclysm-bn-mod_armor-rebalance-cfcc17ce0664bd419fa1e15e5e8cf0729b154741.tar.xz
Integrate my power armor rebalance into this mod.
Diffstat (limited to 'json/items/power_armor/readme.txt')
-rw-r--r--json/items/power_armor/readme.txt11
1 files changed, 11 insertions, 0 deletions
diff --git a/json/items/power_armor/readme.txt b/json/items/power_armor/readme.txt
new file mode 100644
index 0000000..54fcbca
--- /dev/null
+++ b/json/items/power_armor/readme.txt
@@ -0,0 +1,11 @@
+Tweak the BN power armor. (Previously Port power armor improvements from DDA to BN.)
+
+Rename several items still using the old term power armor to use the newer term combat exoskeleton.
+-And rename the salvaged power armor helmet to salvaged environmental combat helmet.
+
+Add Swim Goggles flag to helmets.
+
+Add Partial Deaf flag to helmets while active.
+-This allows the suit to be used by non-cyborgs without going deaf.
+
+Fix light/medium/heavy exoskeletons and helmets being mis-categorized as tools instead of clothing.