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author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2024-03-11 21:53:38 -0700 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2024-03-11 21:53:38 -0700 |
commit | cfcc17ce0664bd419fa1e15e5e8cf0729b154741 (patch) | |
tree | b7de29dcf76b02b3f6b619ac761a8495d0b69a3e /json/items/power_armor/readme.txt | |
parent | Initial commit. (diff) | |
download | cataclysm-bn-mod_armor-rebalance-cfcc17ce0664bd419fa1e15e5e8cf0729b154741.tar.xz |
Integrate my power armor rebalance into this mod.
Diffstat (limited to 'json/items/power_armor/readme.txt')
-rw-r--r-- | json/items/power_armor/readme.txt | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/json/items/power_armor/readme.txt b/json/items/power_armor/readme.txt new file mode 100644 index 0000000..54fcbca --- /dev/null +++ b/json/items/power_armor/readme.txt @@ -0,0 +1,11 @@ +Tweak the BN power armor. (Previously Port power armor improvements from DDA to BN.) + +Rename several items still using the old term power armor to use the newer term combat exoskeleton. +-And rename the salvaged power armor helmet to salvaged environmental combat helmet. + +Add Swim Goggles flag to helmets. + +Add Partial Deaf flag to helmets while active. +-This allows the suit to be used by non-cyborgs without going deaf. + +Fix light/medium/heavy exoskeletons and helmets being mis-categorized as tools instead of clothing. |