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-rw-r--r--json/items/armor/helmets.json9
1 files changed, 6 insertions, 3 deletions
diff --git a/json/items/armor/helmets.json b/json/items/armor/helmets.json
index 8192542..8c0d187 100644
--- a/json/items/armor/helmets.json
+++ b/json/items/armor/helmets.json
@@ -21,10 +21,10 @@
{ "covers": [ "eyes" ], "coverage": 100, "encumbrance": 20 },
{ "covers": [ "mouth" ], "coverage": 100, "encumbrance": 15 }
],
- "extend": { "flags": [ "WATERPROOF" ] },
+ "extend": { "flags": [ "WATERPROOF", "SUN_GLASSES" ] },
"//": "Fix the material from kevlar to rigid kevlar.",
"//2": "Also buff the thickness to make it a viable option compared to the army helmet.",
- "//3": "Also add WATERPROOF"
+ "//3": "Also add WATERPROOF and SUNGLASSES flags."
},
{
"id": "tac_helmet",
@@ -34,8 +34,11 @@
"name": { "str": "tactical helmet" },
"material": [ "kevlar_rigid", "plastic" ],
"material_thickness": 8,
+ "encumbrance": 20,
+ "extend": { "flags": [ "VARSIZE" ] },
"//": "Fix the material from kevlar to rigid kevlar.",
- "//2": "Also buff the thickness to make it a viable option compared to the army helmet."
+ "//2": "Also buff the thickness to make it a viable option compared to the army helmet.",
+ "//3": "Increase the encumbrance, but add VARSIZE flag like the tactical full helmet has."
},
{
"id": "helmet_ball",