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author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2023-01-13 00:31:04 -0800 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2023-01-13 00:31:04 -0800 |
commit | 3d6ad47d440bf1fc166b4b67ab3f3878fe3cf81d (patch) | |
tree | 240e3e491820903f71ee58c52ed7ec70b643ed53 /readme.txt | |
download | cataclysm-bn-mod_bandits-everywhere-3d6ad47d440bf1fc166b4b67ab3f3878fe3cf81d.tar.xz |
Initial commit
Diffstat (limited to 'readme.txt')
-rw-r--r-- | readme.txt | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/readme.txt b/readme.txt new file mode 100644 index 0000000..e2b201d --- /dev/null +++ b/readme.txt @@ -0,0 +1,8 @@ +Bandits, Bandits Everywhere mod. + +This is based on Night_Pryanik's No Hope mod. +Essentially, I stripped out everything except for the bandit spawns and the occupied LMOE shelter variant. +I also fixed a few discrepancies between the mod and Bright Nights. +This way you can enjoy the standard game experience, just with many more hostile NPCs. + +The No Hope mod is a good premise, but it has ended up with too many of his unrelated pet projects merged in. |