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The purpose of this mod is to expand upon the variety of the faction
camp recipes while keeping it in line with the pre-existing recipes.
Eventually companions will be able to work on crafting stacks without
the player being the lead crafter, but until then this is a hack to
improve quality of life by delegating the production of regularly
mass-crafted materials.
Since BN has removed the entire basecamp feature from upstream, I've
opted to modify this list however I choose since there is no upstream
list to worry about breaking anymore.
It will now include several recipes added by the mods included in my
build of the game.
Additionally several of the more useless recipes have been removed to
cut down on scrolling.
Additions to expect:
Just about anything canned, jarred, fermented, pickled, and vacuum-sealed.
Just about anything dried and dehydrated. And from frozen too.
Basic ingredients like tofu, tallow, salt, and sugar.
Pasta noodles.
Powdered foods, with quern and food processor.
A few trivial end recipes like biscuits, roasted nuts.
The other pie recipes.
All craftable seeds from the farm camp.
Metalworking with the arc welder.
Plastic.
Metal plating of all sorts.
More knives.
Curved Needle.
Metallic Smoother.
Rebar, Steel Rails, and Flechettes.
Concrete.
Cured Hides and Pelts, Leather Patches and Fur Pelts.
Superglue.
Reloaded Ammunition.
Lye. (via shim item)
Denatured Alcohol. (via shim item)
Biodiesel. (via shim item)
Thread from cotton balls or rags.
Canvas Sacks.
Renamed several recipes to make the resulting item more clear.
Redid suffixes to make the variant and tool more clear. Circle Brackets for variant materials, Square brackets for variant tools.
Kitchen:
Level 1: (These recipes are available to both the main camp and any kitchen expansions)
Anything you can cook with simple tools like a stick, a shovel, or a cutting board. (ie, Food Cooking 1)
Also simple boiling, such as hardboiled eggs. (ie, Boiling 1)(NPCs can't return recipes that are liquids, else coffee or clean water would be here too)
Level 2:
Anything that requires a frying pan, or baking. (ie, Food Cooking 2)
Level 3:
Anything more complex than that.
Workshop Baseline guide for crafting requirements:
(Crafting tools can be crafting at the same tier as new ones added in the same tier, unless those are furniture tools.)
(ie, Swage and Die is Level 4, even though a requirement, Metalworking Chisel, also is.)
(Other items must wait til the next tier.)
Level 1:
Requires Crucible.
Requires Forge.
Requires Metal Tongs.
Creating Charcoal.
Anything that only requires very simple tools. (Hammer, Mortar and Pestle, Boiling, Containing, Multi-Tool.)
Level 2:
Requires Anvil.
Requires Plastic Mold.
Primitive Weapons and Armor.
Level 3:
Requires Soldering Iron
Level 4:
Requires Bolt Cutters.
Requires Drilling 2.
Requires Hammer 3.
Requires Pottery Kiln.
Requires Metal Sawing.
Requires Metalworking Chisel.
Requires Swage and Die.
Requires Wood Sawing.
Level 5:
Basic Weapons and Armor.
Curved metal more complex than a ring. (ie, tin can)
Glass more complex than a sheet. (ie, jars)
Level 6:
Requires Chemistry 3.
Requires Electrolysis Kit.
Requires Pliers.
Requires Welding. (Such as creating sheet metal from small metal sheets.)
Requires a Wrench.
Disposable Batteries.
Biodiesel.
Advanced Weapons and Armor. (Anything that obviously requires great skill and precision, ie rapier, plate mail.)
Level 7:
Requires the Drop Hammer.
Reloaded Ammunition.
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