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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2022-01-19 18:08:34 -0800
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2022-01-19 18:08:34 -0800
commite43f607400acc497203f40224c71374a53b4efb8 (patch)
treebc4b919f82325c12c11d43551d66c1eb64d5739e /martialarts
parentInitial commit (diff)
downloadcataclysm-bn-mod_martial-arts-update-e43f607400acc497203f40224c71374a53b4efb8.tar.xz
Add Brawling, Fior Di Battaglia, Sojutsu, Taekwondo, Tai Chi.
Add Barbaran Montane with book and itemgroup.
Diffstat (limited to 'martialarts')
-rw-r--r--martialarts/aikido.json86
-rw-r--r--martialarts/barbaran-montante.json105
-rw-r--r--martialarts/brawling.json34
-rw-r--r--martialarts/fencing.json85
-rw-r--r--martialarts/kravmaga.json126
-rw-r--r--martialarts/medievalpole.json70
-rw-r--r--martialarts/sojutsu.json68
-rw-r--r--martialarts/swordsmanship.json83
-rw-r--r--martialarts/taekwondo.json41
-rw-r--r--martialarts/taichi.json49
10 files changed, 747 insertions, 0 deletions
diff --git a/martialarts/aikido.json b/martialarts/aikido.json
new file mode 100644
index 0000000..f428c76
--- /dev/null
+++ b/martialarts/aikido.json
@@ -0,0 +1,86 @@
+[
+{
+ "type": "martial_art",
+ "id": "style_aikido",
+ "name": { "str": "Aikido" },
+ "description": "Aikido is a Japanese martial art focused on self-defense, while minimizing injury to the attacker. It uses defensive throws and disarms but its techniques lack offensive power.",
+ "initiate": [ "You enter the hamni stance.", "%s changes into a relaxed combat posture." ],
+ "learn_difficulty": 5,
+ "arm_block": 0,
+ "static_buffs": [
+ {
+ "id": "buff_aikido_static1",
+ "name": "Aikido Stance",
+ "description": "By disregarding offensive in favor of self-defense, you are better at protecting.\n\nBlocked damage reduced by 300% of Dexterity.\n+1.0 Dodging skill.",
+ "unarmed_allowed": true,
+ "unarmed_weapons_allowed": false,
+ "melee_allowed": true,
+ "flat_bonuses": [
+ { "stat": "block", "scaling-stat": "dex", "scale": 3.0 },
+ { "stat": "dodge", "scale": 1.0 }
+ ]
+ },
+ {
+ "id": "buff_aikido_static2",
+ "name": "Intermediate Aikido",
+ "description": "An intermediate aikido practitioner can protect themselves against multiple opponents.\n\nBlocked Damage reduced by 200% of Dexterity.\n+1 Block attempts, +1 Dodge attempts.",
+ "unarmed_allowed": true,
+ "unarmed_weapons_allowed": false,
+ "melee_allowed": true,
+ "skill_requirements": [ { "name": "unarmed", "level": 3 } ],
+ "bonus_dodges": 1,
+ "bonus_blocks": 1,
+ "flat_bonuses": [
+ { "stat": "block", "scaling-stat": "dex", "scale": 2.0 }
+ ]
+ },
+ {
+ "id": "buff_aikido_static3",
+ "name": "Advanced Aikido",
+ "description": "An advanced aikido practitioner can protect themselves against even more opponents than normal.\n\nBlocked Damage reduced by 100% of Dexterity.\n+1 Block attempts, +1 Dodge attempts.",
+ "unarmed_allowed": true,
+ "unarmed_weapons_allowed": false,
+ "melee_allowed": true,
+ "skill_requirements": [ { "name": "unarmed", "level": 5 } ],
+ "bonus_dodges": 1,
+ "bonus_blocks": 1,
+ "flat_bonuses": [
+ { "stat": "block", "scaling-stat": "dex", "scale": 2.0 }
+ ]
+ }
+ ],
+ "onblock_buffs": [
+ {
+ "id": "buff_aikido_onblock",
+ "name": "Fluid Blocking",
+ "description": "After a smooth block, you prepare to counter your foe.\n\n-10% move cost.\nLasts for 1 turn.",
+ "skill_requirements": [ { "name": "unarmed", "level": 1 } ],
+ "unarmed_allowed": true,
+ "unarmed_weapons_allowed": false,
+ "melee_allowed": true,
+ "buff_duration": 1,
+ "mult_bonuses": [ { "stat": "movecost", "scale": 0.9 } ]
+ }
+ ],
+ "ondodge_buffs": [
+ {
+ "id": "buff_aikido_ondodge",
+ "name": "Fluid Dodging",
+ "description": "After a smooth dodge, you prepare to counter your foe.\n\n-10% move cost.\nLasts for 1 turn.",
+ "unarmed_allowed": true,
+ "unarmed_weapons_allowed": false,
+ "melee_allowed": true,
+ "buff_duration": 1,
+ "mult_bonuses": [ { "stat": "movecost", "scale": 0.9 } ]
+ }
+ ],
+ "techniques": [
+ "tec_aikido_break",
+ "tec_aikido_dodgedisarm",
+ "tec_aikido_blockdisarm",
+ "tec_aikido_dodgethrow",
+ "tec_aikido_blockthrow"
+ ],
+ "weapons": [ "bagh_nakha", "bio_claws_weapon", "cestus", "knuckle_brass", "knuckle_nail", "knuckle_steel", "knuckle_steel_forged" ]
+ }
+]
diff --git a/martialarts/barbaran-montante.json b/martialarts/barbaran-montante.json
new file mode 100644
index 0000000..b9d58e1
--- /dev/null
+++ b/martialarts/barbaran-montante.json
@@ -0,0 +1,105 @@
+[
+ {
+ "type": "martial_art",
+ "id": "style_barbaran",
+ "name": { "str": "Barbaran Montante" },
+ "description": "The Barbaran Montante originated in 16th century Spain and focuses on overcoming thick armor with heavy weaponry and sweeping blows, transferring kinetic energy through armor and into vulnerable organs and bones.",
+ "initiate": [
+ "You heft your weapon, stretch your shoulders, and slide into the Represa.",
+ "%s rolls their shoulders and prepares to duel."
+ ],
+ "learn_difficulty": 8,
+ "primary_skill": "bashing",
+ "strictly_melee": true,
+ "static_buffs": [
+ {
+ "id": "buff_barbaran_static",
+ "name": "Barbaran Represa",
+ "description": "Sliding footwork enhances the crushing continuity of your attacks.\n\nArmor penetration increased by 75% of Strength.",
+ "melee_allowed": true,
+ "flat_bonuses": [
+ { "stat": "arpen", "type": "bash", "scaling-stat": "str", "scale": 0.75 },
+ { "stat": "arpen", "type": "cut", "scaling-stat": "str", "scale": 0.75 },
+ { "stat": "arpen", "type": "stab", "scaling-stat": "str", "scale": 0.75 }
+ ]
+ }
+ ],
+ "onblock_buffs": [
+ {
+ "id": "buff_barbaran_onblock",
+ "name": "Reversing Destreza",
+ "description": "Blocking a key strike will turn the battle around.\n\n-5% movecost\nLasts 3 turns. Stacks 2 times.",
+ "skill_requirements": [ { "name": "melee", "level": 1 } ],
+ "melee_allowed": true,
+ "max_stacks": 2,
+ "mult_bonuses": [ { "stat": "movecost", "scale": 0.95 } ],
+ "buff_duration": 3
+ }
+ ],
+ "onkill_buffs": [
+ {
+ "id": "buff_barbaran_onkill",
+ "name": "Movimiento Natural",
+ "description": "Formal victory is attained, and your mind is cleared to focus on your next moves.\n\n+1 Block attempts.\nLasts 5 turns.",
+ "skill_requirements": [ { "name": "melee", "level": 5 } ],
+ "melee_allowed": true,
+ "buff_duration": 5,
+ "bonus_blocks": 1
+ }
+ ],
+ "onmove_buffs": [
+ {
+ "id": "buff_barbaran_onmove",
+ "name": "Ricasso Step",
+ "description": "You switch or sturdy your grip mid-step to aid your blocking.\n\nBlocked damage reduced by 40% of Strength.\nLasts 3 turns. Stacks 3 times.",
+ "skill_requirements": [ { "name": "melee", "level": 3 } ],
+ "melee_allowed": true,
+ "max_stacks": 3,
+ "flat_bonuses": [ { "stat": "block", "scaling-stat": "str", "scale": 0.4 } ],
+ "buff_duration": 3
+ }
+ ],
+ "onpause_buffs": [
+ {
+ "id": "buff_barbaran_onpause",
+ "name": "Vulgar Preparation",
+ "description": "You prepare for the final crushing strike.\n\nAccuracy increased by 15% of Strength, Armor penetration increased by 225% of Strength.\nLasts 1 turn.",
+ "skill_requirements": [ { "name": "melee", "level": 4 } ],
+ "melee_allowed": true,
+ "flat_bonuses": [
+ { "stat": "hit", "scaling-stat": "str", "scale": 0.15 },
+ { "stat": "arpen", "type": "bash", "scaling-stat": "str", "scale": 2.25 },
+ { "stat": "arpen", "type": "cut", "scaling-stat": "str", "scale": 2.25 },
+ { "stat": "arpen", "type": "stab", "scaling-stat": "str", "scale": 2.25 }
+ ],
+ "buff_duration": 1
+ }
+ ],
+ "techniques": [ "tec_barbaran_impale", "tec_barbaran_disarm" ],
+ "weapons": [
+ "2h_flail_steel",
+ "2h_flail_wood",
+ "battleaxe",
+ "battleaxe_inferior",
+ "battleaxe_fake",
+ "hammer_sledge",
+ "hammer_sledge_heavy",
+ "longsword",
+ "longsword_inferior",
+ "longsword_fake",
+ "mace",
+ "mace_inferior",
+ "mace_fake",
+ "morningstar",
+ "morningstar_inferior",
+ "morningstar_fake",
+ "sword_nail",
+ "sword_crude",
+ "sword_wood",
+ "warhammer",
+ "zweihander",
+ "zweihander_inferior",
+ "zweihander_fake"
+ ]
+ }
+]
diff --git a/martialarts/brawling.json b/martialarts/brawling.json
new file mode 100644
index 0000000..8a9c28d
--- /dev/null
+++ b/martialarts/brawling.json
@@ -0,0 +1,34 @@
+[
+{
+ "type": "martial_art",
+ "id": "style_brawling",
+ "name": { "str": "Brawling" },
+ "description": "You're used to hand-to-creature fighting. You know how to fight when unarmed or with any weapon to a certain extent. It's not stylish or sporting, but it gets the job done.",
+ "initiate": [ "You grit your teeth and prepare for a good fight.", "%s gets ready to brawl." ],
+ "autolearn": [ [ "melee", 1 ] ],
+ "arm_block": 1,
+ "nonstandard_block": 5,
+ "static_buffs": [
+ {
+ "id": "buff_brawling_block",
+ "name": "Enhanced Blocking",
+ "description": "Combat experience has led to you being able to block multiple attacks at a time.\n\n+1 Block attempts.",
+ "unarmed_allowed": true,
+ "melee_allowed": true,
+ "skill_requirements": [ { "name": "melee", "level": 5 } ],
+ "bonus_blocks": 1
+ }
+ ],
+ "allow_melee": true,
+ "techniques": [
+ "tec_brawl_disarm_unarmed",
+ "tec_brawl_feint_unarmed",
+ "tec_brawl_break_unarmed",
+ "tec_brawl_power",
+ "tec_brawl_trip",
+ "tec_brawl_disarm_melee",
+ "tec_brawl_feint_melee",
+ "tec_brawl_break_melee"
+ ]
+ }
+]
diff --git a/martialarts/fencing.json b/martialarts/fencing.json
new file mode 100644
index 0000000..09dea1c
--- /dev/null
+++ b/martialarts/fencing.json
@@ -0,0 +1,85 @@
+[
+ {
+ "type": "martial_art",
+ "id": "style_fencing",
+ "name": { "str": "Classical Fencing" },
+ "description": "The noble art of fencing is taught with flexible competition blades, but the techniques are derived from (and applicable to) more functional examples. Skilled fencers can take advantage of blocks and feints to deliver accurate strikes.",
+ "initiate": [ "You move into the en-garde stance.", "%s moves into a fencing stance." ],
+ "learn_difficulty": 5,
+ "primary_skill": "stabbing",
+ "strictly_melee": true,
+ "static_buffs": [
+ {
+ "id": "buff_fencing_static",
+ "name": "Fencing Stance",
+ "description": "Your side stance minimizes the chances you will be harmed in a combat.\n\nBlocked damage reduced by 50% of Dexterity.",
+ "melee_allowed": true,
+ "flat_bonuses": [ { "stat": "block", "scaling-stat": "dex", "scale": 0.5 } ]
+ }
+ ],
+ "onblock_buffs": [
+ {
+ "id": "buff_fencing_onblock",
+ "name": "Parry",
+ "description": "Your next strike will find its mark much easier from your parry.\n\n+1 Accuracy.\nLasts 1 turn.",
+ "skill_requirements": [ { "name": "melee", "level": 1 } ],
+ "melee_allowed": true,
+ "buff_duration": 1,
+ "flat_bonuses": [ { "stat": "hit", "scale": 1.0 } ]
+ }
+ ],
+ "onmiss_buffs": [
+ {
+ "id": "buff_fencing_onmiss",
+ "name": "Remise",
+ "description": "Your feint is the perfect setup for a devastating followup attack!\n\n+1 Accuracy.\nEnables \"Compound Attack\" technique.\nLasts 1 turn.",
+ "skill_requirements": [ { "name": "melee", "level": 3 } ],
+ "melee_allowed": true,
+ "buff_duration": 1,
+ "flat_bonuses": [ { "stat": "hit", "scale": 1.0 } ]
+ }
+ ],
+ "onpause_buffs": [
+ {
+ "id": "buff_fencing_onpause",
+ "name": "Counter Time",
+ "description": "You fake an attack and prepare yourself to unleash a Compound Attack.\n\nBlocked damage reduced by 100% of Dexterity.\nEnables \"Compound Attack\" technique.\nLasts 2 turns.",
+ "melee_allowed": true,
+ "skill_requirements": [ { "name": "melee", "level": 4 } ],
+ "buff_duration": 2,
+ "flat_bonuses": [ { "stat": "block", "scaling-stat": "dex", "scale": 1.0 } ]
+ }
+ ],
+ "techniques": [ "tec_fencing_feint", "tec_fencing_lunge", "tec_fencing_riposte", "tec_fencing_compound1", "tec_fencing_compound2" ],
+ "weapons": [
+ "baton-extended",
+ "broadsword",
+ "broadsword_inferior",
+ "broadsword_fake",
+ "cane",
+ "cavalry_sabre",
+ "cavalry_sabre_fake",
+ "cudgel",
+ "hollow_cane",
+ "fencing_foil",
+ "fencing_sabre",
+ "fencing_epee",
+ "fencing_foil_sharpened",
+ "fencing_sabre_sharpened",
+ "fencing_epee_sharpened",
+ "shock_foil",
+ "shock_sabre",
+ "shock_epee",
+ "pointy_stick",
+ "pipe",
+ "PR24-extended",
+ "rapier",
+ "rapier_fake",
+ "shillelagh",
+ "shillelagh_fake",
+ "shillelagh_weighted",
+ "sword_cane",
+ "umbrella"
+ ]
+ }
+]
diff --git a/martialarts/kravmaga.json b/martialarts/kravmaga.json
new file mode 100644
index 0000000..83ce91c
--- /dev/null
+++ b/martialarts/kravmaga.json
@@ -0,0 +1,126 @@
+[
+ {
+ "type": "martial_art",
+ "id": "style_krav_maga",
+ "name": { "str": "Krav Maga" },
+ "description": "Originating in Israel, Krav Maga is based on taking down an enemy quickly and effectively. It focuses on applicable attacks rather than showy or complex moves. Popular among police and armed forces everywhere.",
+ "initiate": [ "You assume a practical combat stance.", "%s assumes a practical combat stance." ],
+ "learn_difficulty": 6,
+ "arm_block": 2,
+ "leg_block": 4,
+ "static_buffs": [
+ {
+ "id": "buff_krav_maga_static",
+ "name": "Krav Maga Stance",
+ "description": "Your training makes it easier to land hits and fight multiple opponents.\n\n+1 Accuracy, +1 Block attempts.",
+ "melee_allowed": true,
+ "unarmed_allowed": true,
+ "bonus_blocks": 1,
+ "flat_bonuses": [ { "stat": "hit", "scale": 1.0 } ]
+ }
+ ],
+ "onblock_buffs": [
+ {
+ "id": "buff_krav_maga_onblock",
+ "name": "Strike Vitals",
+ "description": "Like a foe, your opponent has left themselves wide.\n\n+10% damage.\nLasts 1 turn.",
+ "melee_allowed": true,
+ "unarmed_allowed": true,
+ "skill_requirements": [ { "name": "unarmed", "level": 4 } ],
+ "buff_duration": 1,
+ "mult_bonuses": [
+ { "stat": "damage", "type": "bash", "scale": 1.1 },
+ { "stat": "damage", "type": "cut", "scale": 1.1 },
+ { "stat": "damage", "type": "stab", "scale": 1.1 }
+ ]
+ }
+ ],
+ "techniques": [ "tec_krav_maga_rapid", "tec_krav_maga_crit", "tec_krav_maga_takedown", "tec_krav_maga_disarm", "tec_krav_maga_break" ],
+ "weapons": [
+ "baton-extended",
+ "butterfly_swords",
+ "copper_knife",
+ "cudgel",
+ "diveknife",
+ "honey_scraper",
+ "knife_combat",
+ "knife_combat_mod",
+ "knife_folding",
+ "knife_hunting",
+ "knife_rambo",
+ "knife_rm42",
+ "knife_trench",
+ "makeshift_knife",
+ "PR24-extended",
+ "shocktonfa_off",
+ "shocktonfa_on",
+ "switchblade",
+ "tonfa",
+ "tonfa_wood",
+ "af2011a1_38super",
+ "cz75",
+ "deagle_44",
+ "fn1910",
+ "fn57",
+ "glock_17",
+ "glock_18c",
+ "glock_19",
+ "glock_22",
+ "glock_31",
+ "hi_power_9mm",
+ "hi_power_40",
+ "hptjcp",
+ "hptjhp",
+ "m17",
+ "m1911",
+ "m1911_MEU",
+ "m1911a1_38super",
+ "m9",
+ "mk23",
+ "needlepistol",
+ "sw_22",
+ "p226_357sig",
+ "p320_357sig",
+ "sig_40",
+ "sig_p230",
+ "sig_mosquito",
+ "tokarev",
+ "usp_45",
+ "usp_9mm",
+ "walther_ccp",
+ "walther_p38",
+ "walther_ppk",
+ "walther_ppq_9mm",
+ "walther_ppq_40",
+ "walther_ppq_45",
+ "acr",
+ "acr_300blk",
+ "ak47",
+ "ak74",
+ "an94",
+ "ar10",
+ "ar15",
+ "ar15_retool_300blk",
+ "fn_fal",
+ "h&k416a5",
+ "hk417_13",
+ "hk_g3",
+ "hk_g36",
+ "iwi_tavor_x95_300blk",
+ "m1a",
+ "m110a1",
+ "m14ebr",
+ "m16a4",
+ "m27iar",
+ "m4a1",
+ "rm51_assault_rifle",
+ "rm88_battle_rifle",
+ "ruger_mini",
+ "scar_l",
+ "scar_h",
+ "sig552",
+ "sks",
+ "steyr_aug"
+ ]
+ }
+]
diff --git a/martialarts/medievalpole.json b/martialarts/medievalpole.json
new file mode 100644
index 0000000..800db92
--- /dev/null
+++ b/martialarts/medievalpole.json
@@ -0,0 +1,70 @@
+[
+ {
+ "type": "martial_art",
+ "id": "style_medievalpole",
+ "name": { "str": "Fior Di Battaglia - Azza" },
+ "description": "Medieval Europe's martial techniques for fighting with polearms. The \"Flower of Battle\" places great focus on countering one's opponent and knocking them down before landing a killing blow",
+ "initiate": [ "You hold your weapon in a firm grip, ready to block any attack.", "%s grips their weapon tightly." ],
+ "learn_difficulty": 6,
+ "primary_skill": "bashing",
+ "strictly_melee": true,
+ "static_buffs": [
+ {
+ "id": "buff_medievalpole_static",
+ "name": "Stand Your Ground",
+ "description": "You are stalwart and will not budge against any threat.\n\n+1 Block attempts, -1.0 Dodge skill, blocked damage reduced by 250% of Strength.",
+ "melee_allowed": true,
+ "bonus_blocks": 1,
+ "flat_bonuses": [
+ { "stat": "block", "scaling-stat": "str", "scale": 2.5 },
+ { "stat": "dodge", "scale": -1.0 }
+ ]
+ }
+ ],
+ "onmove_buffs": [
+ {
+ "id": "buff_medievalpole_onmove",
+ "name": "Tactical Retreat",
+ "description": "You moved and nullified the effects of Stand Your Ground!\n\n-1 Block attempts, +1.0 Dodge skill, blocked damaged increased by 250% of Strength.\nPrevents \"High Round Strike and Hook\" technique.\nLasts 2 turns.",
+ "melee_allowed": true,
+ "buff_duration": 2,
+ "bonus_blocks": -1,
+ "flat_bonuses": [
+ { "stat": "block", "scaling-stat": "str", "scale": -2.5 },
+ { "stat": "dodge", "scale": 1.0 }
+ ]
+ }
+ ],
+ "onmiss_buffs": [
+ {
+ "id": "buff_medievalpole_onmiss",
+ "name": "Tactical Feinting",
+ "description": "They fell for your feint!\n\nEnables \"Hook and Drag\" technique.\nLasts 1 turn.",
+ "melee_allowed": true,
+ "skill_requirements": [ { "name": "melee", "level": 3 } ],
+ "buff_duration": 1
+ }
+ ],
+ "onblock_buffs": [
+ {
+ "id": "buff_medievalpole_onblock",
+ "name": "Defense Break",
+ "description": "Each successful block reveals an opening in your opponent's guard.\n\n+1 Accuracy.\nEnables \"Displace and Hook\" technique.\nLasts 1 turn. Stacks 3 times.",
+ "melee_allowed": true,
+ "skill_requirements": [ { "name": "melee", "level": 1 } ],
+ "buff_duration": 1,
+ "max_stacks": 3,
+ "flat_bonuses": [ { "stat": "hit", "scale": 1.0 } ]
+ }
+ ],
+ "techniques": [
+ "tec_medievalpole_counter",
+ "tec_medievalpole_highround",
+ "tec_medievalpole_feint",
+ "tec_medievalpole_hook",
+ "tec_medievalpole_execute",
+ "tec_medievalpole_break"
+ ],
+ "weapon_category": [ "HOOKING_WEAPONRY" ]
+ }
+]
diff --git a/martialarts/sojutsu.json b/martialarts/sojutsu.json
new file mode 100644
index 0000000..1488746
--- /dev/null
+++ b/martialarts/sojutsu.json
@@ -0,0 +1,68 @@
+[
+ {
+ "type": "martial_art",
+ "id": "style_sojutsu",
+ "name": { "str": "Sōjutsu" },
+ "description": "Sōjutsu, \"The Way of the Spear\", is the Japanese martial art of fighting with a spear. Sōjutsu focuses on keeping opponents at a distance in order to maintain advantage in combat. Standing still gives you an extra block attempt but moving will briefly increase your damage.",
+ "initiate": [ "You prepare to defend against all that approach you.", "%s assumes a wide, defensive stance." ],
+ "learn_difficulty": 7,
+ "primary_skill": "stabbing",
+ "strictly_melee": true,
+ "static_buffs": [
+ {
+ "id": "buff_sojutsu_static",
+ "name": "Sōjutsu Stance",
+ "description": "Your training grants better defense while using a polearm.\n\nBlocked damage reduced by 200% of Dexterity.\n+1 Block attempt.",
+ "melee_allowed": true,
+ "bonus_blocks": 1,
+ "flat_bonuses": [
+ { "stat": "block", "scaling-stat": "str", "scale": 2.0 }
+ ]
+ }
+ ],
+ "onmove_buffs": [
+ {
+ "id": "buff_sojutsu_onmove",
+ "name": "Superior Positioning",
+ "description": "You have given up your defenses for a moment to increase the damage of your attacks.\n\n+10% damage, -1 Block attempts.\nLasts 1 turn.",
+ "melee_allowed": true,
+ "buff_duration": 1,
+ "bonus_blocks": -1,
+ "mult_bonuses": [
+ { "stat": "damage", "type": "bash", "scale": 1.1 },
+ { "stat": "damage", "type": "cut", "scale": 1.1 },
+ { "stat": "damage", "type": "stab", "scale": 1.1 }
+ ]
+ }
+ ],
+ "techniques": [ "tec_sojutsu_feint", "tec_sojutsu_shove", "tec_sojutsu_trip" ],
+ "weapons": [
+ "glaive",
+ "halberd",
+ "halberd_fake",
+ "ji",
+ "naginata",
+ "naginata_inferior",
+ "naginata_fake",
+ "long_pole",
+ "makeshift_halberd",
+ "pike",
+ "pike_inferior",
+ "pike_fake",
+ "pitchfork",
+ "qiang",
+ "spear_copper",
+ "spear_dory",
+ "spear_forked",
+ "spear_homemade_halfpike",
+ "spear_pipe",
+ "spear_knife",
+ "spear_knife_superior",
+ "spear_spike",
+ "spear_rebar",
+ "spear_steel",
+ "spear_survivor",
+ "spear_wood"
+ ]
+ }
+]
diff --git a/martialarts/swordsmanship.json b/martialarts/swordsmanship.json
new file mode 100644
index 0000000..791013d
--- /dev/null
+++ b/martialarts/swordsmanship.json
@@ -0,0 +1,83 @@
+[
+ {
+ "type": "martial_art",
+ "id": "style_swordsmanship",
+ "name": { "str": "Kunst des Fechtens" },
+ "description": "The art of the longsword and sword & buckler, preceding the later development of fencing. Designed for combat both unarmored and in armor, it includes grappling as well as defensive and offensive sword techniques. This treatise compares the Italian and German traditions of medieval combat with detailed step-by-step pictures.",
+ "initiate": [ "You take on a knightly stance.", "%s takes on a knightly stance." ],
+ "strictly_melee": true,
+ "learn_difficulty": 6,
+ "primary_skill": "cutting",
+ "static_buffs": [
+ {
+ "id": "buff_swordsmanship_static",
+ "name": "Swordsman's Stance",
+ "description": "Through chivalry and vigilance, your defense with a blade has increased.\n\n+1 Block attempts; blocked damage decreased by 50% of Strength.",
+ "melee_allowed": true,
+ "bonus_blocks": 1,
+ "flat_bonuses": [ { "stat": "block", "scaling-stat": "str", "scale": 0.5 } ]
+ }
+ ],
+ "onblock_buffs": [
+ {
+ "id": "buff_swordsmanship_onblock",
+ "name": "Mastercut",
+ "description": "You parry and return the attack with greater vigor!\n\n+10% damage, -10 move cost\nLasts 1 turn.",
+ "melee_allowed": true,
+ "skill_requirements": [ { "name": "melee", "level": 5 } ],
+ "buff_duration": 1,
+ "mult_bonuses": [
+ { "stat": "movecost", "scale": 0.9 },
+ { "stat": "damage", "type": "bash", "scale": 1.1 },
+ { "stat": "damage", "type": "cut", "scale": 1.1 },
+ { "stat": "damage", "type": "stab", "scale": 1.1 }
+ ]
+ }
+ ],
+ "onhit_buffs": [
+ {
+ "id": "buff_swordsmanship_onhit",
+ "name": "Conserve Momentum",
+ "description": "You maintain the momentum from your last strike to move more quickly",
+ "melee_allowed": true,
+ "skill_requirements": [ { "name": "melee", "level": 2 } ],
+ "buff_duration": 2,
+ "mult_bonuses": [ { "stat": "movecost", "scale": 0.8 } ]
+ }
+ ],
+ "onpause_buffs": [
+ {
+ "id": "buff_swordsmanship_onpause",
+ "name": "Half Swording",
+ "description": "You grip the blade part way down for greater control.\n\nBlocked damage decreased an additional 50% of Strength, -1 Accuracy,\nEnables Grab and Lethal Strike",
+ "skill_requirements": [ { "name": "melee", "level": 3 } ],
+ "melee_allowed": true,
+ "buff_duration": 2,
+ "flat_bonuses": [ { "stat": "block", "scaling-stat": "str", "scale": 0.5 }, { "stat": "hit", "scale": -1.0 } ]
+ }
+ ],
+ "techniques": [ "tec_swordsmanship_feint", "tec_swordsmanship_lethal", "tec_swordsmanship_ringen" ],
+ "weapons": [
+ "arming_sword",
+ "arming_sword_inferior",
+ "arming_sword_fake",
+ "broadsword",
+ "broadsword_inferior",
+ "broadsword_fake",
+ "estoc",
+ "estoc_inferior",
+ "estoc_fake",
+ "glass_macuahuitl",
+ "longsword",
+ "longsword_inferior",
+ "longsword_fake",
+ "sword_crude",
+ "sword_nail",
+ "sword_wood",
+ "sword_metal",
+ "zweihander",
+ "zweihander_inferior",
+ "zweihander_fake"
+ ]
+ }
+]
diff --git a/martialarts/taekwondo.json b/martialarts/taekwondo.json
new file mode 100644
index 0000000..141b92f
--- /dev/null
+++ b/martialarts/taekwondo.json
@@ -0,0 +1,41 @@
+[
+{
+ "type": "martial_art",
+ "id": "style_taekwondo",
+ "name": { "str": "Taekwondo" },
+ "description": "Taekwondo is the national sport of Korea, and was used by the South Korean army in the 20th century. Focused on kicks and so it does not benefit from wielded weapons. It also includes strength training; your blocks absorb extra damage and your attacks do more damage if you are not holding anything.",
+ "initiate": [ "You adopt a narrow fighting stance.", "You adopts a narrow fighting stance." ],
+ "learn_difficulty": 5,
+ "arm_block": 1,
+ "leg_block": 3,
+ "force_unarmed": true,
+ "static_buffs": [
+ {
+ "id": "buff_taekwondo_static",
+ "name": "Taekwondo Stance",
+ "description": "Using your legs to attack allows your hands to be free for better defense.\n\nBlocked damage decreased by 50% of Strength.",
+ "unarmed_allowed": true,
+ "flat_bonuses": [ { "stat": "block", "scaling-stat": "str", "scale": 0.5 } ]
+ },
+ {
+ "id": "buff_taekwondo_static2",
+ "name": "Unhindered",
+ "description": "Your attacks are stronger if you are not holding anything in your hands.\n\n+33% damage when not using a weapon.",
+ "unarmed_allowed": true,
+ "mult_bonuses": [
+ { "stat": "damage", "type": "bash", "scale": 1.33 },
+ { "stat": "damage", "type": "cut", "scale": 1.33 },
+ { "stat": "damage", "type": "stab", "scale": 1.33 }
+ ]
+ }
+ ],
+ "techniques": [
+ "tec_taekwondo_disarm",
+ "tec_taekwondo_strong",
+ "tec_taekwondo_roundhouse",
+ "tec_taekwondo_feint",
+ "tec_taekwondo_push",
+ "tec_taekwondo_sweep"
+ ]
+ }
+]
diff --git a/martialarts/taichi.json b/martialarts/taichi.json
new file mode 100644
index 0000000..0321c50
--- /dev/null
+++ b/martialarts/taichi.json
@@ -0,0 +1,49 @@
+[
+ {
+ "type": "martial_art",
+ "id": "style_tai_chi",
+ "name": { "str": "Tai Chi" },
+ "description": "Though Tai Chi is often seen as a form of mental and physical exercise, it is a legitimate martial art, focused on self-defense. Its ability to absorb the force of an attack makes your Perception decrease damage further on a block. Pausing for a moment enables powerful palm strike techniques.",
+ "initiate": [ "You settle into a gentle stance and prepare to defend yourself.", "%s settles into a gentle stance." ],
+ "learn_difficulty": 4,
+ "arm_block": 0,
+ "static_buffs": [
+ {
+ "id": "buff_tai_chi_static",
+ "name": "Tai Chi Stance",
+ "description": "You are focused of defense and predicting your opponents attacks.\n\n+1 Block attempts, blocked damage reduced by 100% Perception.",
+ "unarmed_allowed": true,
+ "bonus_blocks": 1,
+ "flat_bonuses": [ { "stat": "block", "scaling-stat": "per", "scale": 1.0 } ]
+ }
+ ],
+ "onblock_buffs": [
+ {
+ "id": "buff_tai_chi_onblock",
+ "name": "Repulse the Monkey",
+ "description": "By perfectly positioning yourself and your opponent, you have become more accurate and can bypass your opponent's defenses.\n\nAccuracy increased by 20% of Perception. Gains Armor Penetration equal to 50% of Perception.\nLasts 2 turns.",
+ "unarmed_allowed": true,
+ "skill_requirements": [ { "name": "unarmed", "level": 3 } ],
+ "buff_duration": 2,
+ "flat_bonuses": [
+ { "stat": "arpen", "type": "bash", "scaling-stat": "per", "scale": 0.5 },
+ { "stat": "arpen", "type": "cut", "scaling-stat": "per", "scale": 0.5 },
+ { "stat": "arpen", "type": "stab", "scaling-stat": "per", "scale": 0.5 },
+ { "stat": "hit", "scaling-stat": "per", "scale": 0.2 }
+ ]
+ }
+ ],
+ "onpause_buffs": [
+ {
+ "id": "buff_tai_chi_onpause",
+ "name": "Cross Hands",
+ "description": "By taking a moment to prepare yourself, you are able to use your entire body fully for attacking and defending.\n\n+2 Block Effectiveness, blocked damage reduced by 50% of Perception.\nEnables \"Palm Strike\" and \"Double Palm Strike\" techniques.\nLasts 3 turns.",
+ "unarmed_allowed": true,
+ "skill_requirements": [ { "name": "unarmed", "level": 1 } ],
+ "buff_duration": 3,
+ "flat_bonuses": [ { "stat": "block_effectiveness", "scale": 2.0 }, { "stat": "block", "scaling-stat": "per", "scale": 0.5 } ]
+ }
+ ],
+ "techniques": [ "tec_taichi_disarm", "tec_taichi_palm", "tec_taichi_counter", "tec_taichi_precise" ]
+ }
+]