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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2020-09-12 22:40:36 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2020-09-12 22:40:36 -0700
commit66ffd7038cf10566bd35bb6713677a5f8de3b6ef (patch)
tree1d1118242801f876c27f7566c0258184aafd440a /vamp_stuff/Changelogs.TXT
downloadcataclysm-bn-mod_vampire-stuff-redone-66ffd7038cf10566bd35bb6713677a5f8de3b6ef.tar.xz
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+Vampiric Stuff v1.4 - Axema Vales (author)
+
+https://discourse.cataclysmdda.org - CDDA official website
+
+ ~ Recent changelogs are noted in this file, especially if its important such as gameplay tweaks or a total overhaul.
+
+
+
+ =>CURRENT UPDATES<= (#changes, +contents, ~rebalances, -fixes...)
+
+--> V1.4 - We are now continuing the progress... little by little. <--
+
+# TILESETS (if possible)
+
++ ADDED NEW MONSTERS (infected vampires expanded, with much more lethal counterparts)
++ ADDED A NEW MELEE WEAPON (fanged falchion)
++ EXPANDED CONDITIONAL DIALOGUES (even more talky stuff, some avoidance to repetitive dialogue lines of NPCs)
++ ADDED MORE MISSIONS (missions to expand, defend and fortify the outskirts)
++ ADDED NEW NPCS (quest related NPCs for the wasteland outskirts)
++ ADDED A MAIN LOCATION (vampirus, home for the infected vampires)
+
+~ ARMOR DATA TWEAKS (massive decrease in damage resistance)
+
+- MISSION IMPROVEMENTS (an even better flow of progression with some missions)
+- FIXED MAJOR MISSION BUG (accepting the first quest ends into the final rewards)
+- LOCATION SPAWN TWEAKS (major reduction of overmap generation, quest structures now spawn super rare)
+- VAMPIRES (now are immune to most common debuffs)
+
+
+
+ =>PAST UPDATES<=
+
+--> V1.3 - With tons of new JSONable NPC dialogue features, an idea came up and has eventually gave birth to the Vampiric Stuff + Arcana Mod Extension. Simple, but it ate most of my time (worth it!) <--
+
++ ADDED A NEW VAMPIRIC GUN (very cheap pistol)
++ ADDED GHOST TOWNS (aesthetic hidden villages)
++ ADDED NEW MAPGENS (reworked old crypts with a new layout)
++? ADDED A NEW NPC (arcane seeker, a vampire NPC that collects item from the Arcana mod)
++? ADDED A NEW MAPGEN (for the wasteland outskirts as its basement)
++? NOW FEATURES A TRADING MECHANICS (gather tokens as currency in exchange of exclusive items)
++? TRADEABLE ITEMS EXPANDED (essences, monster trophies and almost all non-generated artifacts)
+
+- NPC MISSION FIXES (quest bugs fixed, especially for item retrievals)
+
+
+
+--> V1.2 - Focused on fixing loadsome of bugs, some rebalances, removing nonsensical contents, and reworks to NPCs. <--
+
++ ADDED A NEW NPC (underground seeker, the scout of the cove)
++ ADDED SOME MISSIONS (regards to the undervamps of the vampire cove)
+
+~ ITEM DATA REWORKS (various item price fixes, weight and volume tweaks in certain items)
+~ ARMOR DATA FIXES (blood hoods will now protect vampires from sunlight, encumberance changes)
+~ WEAPON DATA FIXES (large decrease on damage)
+~ TWEAKED NPC STATS (large decrease on skills, reduction of natural stats)
+
+- NPC GEAR FIXES (reorganized npc clothing and minor bug fixes)
+- NPC MISSION REMOVALS (non-loric quests erased)
+- REWORKS ON NPC MISSIONS (large fixes and some changes for most quests)
+- NPC DIALOGUE FIXES (statement recorrections and some removal/changes)
+- UNUSED CREATURES REMOVAL (trashed non-loric entities)
+- ISOLATED SPAWNRATE FIXED (only the leeches spawn in the swamps)
+- FIXED STRUCTURAL ISSUES (static overmaps fixed)
+- LOCATION SPAWN FIXES (structures spawn as independent, in which it has no affixed city name)
+
+
+
+--> V1.1 - After returning to the project, I focused on major rebalances along with a bunch of new contents. <--
+
++ NEW ARMOR SETS (blood and blood infused, recipes also included)
++ A NEW MELEE WEAPON (knuckle biters)
++ NEW RANGE WEAPONS AND AMMUNITION (blood-projecting and modified human gun types)
++ ADDED REINFORCED WEAPONS (simple requirement)
++ ADDED NEW LOCATIONS (blood hole, random graveyards)
++ ADDED MAIN LOCATION (wasteland outskirts, a large location acts like the vampire cove)
++ MONSTER UPGRADES (blood compact zombies and leeches further upgrade paths)
+
+~ WEAPON TWEAKS (moderately reduced damage, removed ultimate techniques and are regained after reinforcement)
+
+- MONSTER TWEAKS (greatly reduced monster stats)
+- FIXED A MAP (vampire cove is even larger now)
+- MAPGEN FIXED (slightly increased the chance to see structures)
+- FIXED NPCS (they are now wearing blood armors, few got vampiric guns)
+- FIXED NPC STATS (greatly reduced stat)
+- CHANGED VAMPIRE FACTION LORE (no more hate, they want humans to survive)
+
+
+
+--> V1.0 - Introduced the idea to the forums... But it didn't end so well, so I left the project for "few" months. <--
+
++ INTRODUCED VAMPIRIC STUFF (built the major structure from a jumbled idea, which served as the main outline for the upcoming updates)
+
+?? FORGOTTEN LOGS \ No newline at end of file