diff options
| author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-04-09 21:43:36 -0700 | 
|---|---|---|
| committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-04-09 21:43:36 -0700 | 
| commit | 0f19bc2ae45fa9ca940c25c89770868157275fa2 (patch) | |
| tree | e7c4b3fbe1b7b6fa8ccc5b4ec394f7361d2d575e /vamp_stuff/Modification_Files/Locations/-Essentials | |
| parent | Lowercase f (diff) | |
| download | cataclysm-bn-mod_vampire-stuff-redone-0f19bc2ae45fa9ca940c25c89770868157275fa2.tar.xz | |
Many changes to bring the mod more up to date with 0.E.3
Rebalance blood backpacks
Diffstat (limited to 'vamp_stuff/Modification_Files/Locations/-Essentials')
4 files changed, 0 insertions, 636 deletions
| diff --git a/vamp_stuff/Modification_Files/Locations/-Essentials/v_locationmap.json b/vamp_stuff/Modification_Files/Locations/-Essentials/v_locationmap.json deleted file mode 100644 index a17c252..0000000 --- a/vamp_stuff/Modification_Files/Locations/-Essentials/v_locationmap.json +++ /dev/null @@ -1,42 +0,0 @@ -[ -  { -    "id": "crypt_map", -    "type": "GENERIC", -    "category": "books", -    "name": "crypt map", -    "description": "This odd, hand drawn map points the crypts in its range. There's no actual road going there, but it's an enough information for you.", -    "weight": "30 g", -    "volume": "250 ml", -    "price": 0, -    "to_hit": -1, -    "material": [ "paper" ], -    "symbol": "#", -    "color": "red", -    "use_action": { -      "type": "reveal_map", -      "radius": 180, -      "terrain": [ "crypt1", "crypt2" ], -      "message": "You add the Crypt(s) to your map." -    } -  }, -  { -    "id": "vampcave_map", -    "type": "GENERIC", -    "category": "books", -    "name": "cove map", -    "description": "This odd, hand drawn map only points the vampire cove. There's no actual road going there, but it's an enough information for you.", -    "weight": "50 g", -    "volume": "250 ml", -    "price": 0, -    "to_hit": -1, -    "material": [ "paper" ], -    "symbol": "#", -    "color": "red", -    "use_action": { -      "type": "reveal_map", -      "radius": 180, -      "terrain": [ "vampcave_entrance" ], -      "message": "You add the Vampire Cove to your map." -    } -  } -] diff --git a/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_special.json b/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_special.json deleted file mode 100644 index 2e2ecc0..0000000 --- a/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_special.json +++ /dev/null @@ -1,240 +0,0 @@ -[ -  { -    "id": "Wasteland Outskirts", -    "locations": [ "forest" ], -    "flags": [ "UNIQUE" ], -    "occurrences": [ 0, 5 ], -    "overmaps": [ -      { "overmap": "wo3_north", "point": [ 0, 0, 0 ] }, -      { "overmap": "wo2_north", "point": [ 1, 0, 0 ] }, -      { "overmap": "wo1_north", "point": [ 2, 0, 0 ] }, -      { "overmap": "wo6_north", "point": [ 0, 1, 0 ] }, -      { "overmap": "wo5_north", "point": [ 1, 1, 0 ] }, -      { "overmap": "wo4_north", "point": [ 2, 1, 0 ] }, -      { "overmap": "wo9_north", "point": [ 0, 2, 0 ] }, -      { "overmap": "wo8_north", "point": [ 1, 2, 0 ] }, -      { "overmap": "wo7_north", "point": [ 2, 2, 0 ] } -    ], -    "type": "overmap_special" -  }, -  { -    "id": "Memorial Crypt", -    "locations": [ "forest" ], -    "flags": [ "UNIQUE" ], -    "occurrences": [ 0, 1 ], -    "overmaps": [ { "overmap": "crypt1_north", "point": [ 0, 0, 0 ] }, { "overmap": "crypt1_b1_north", "point": [ 0, 0, -1 ] } ], -    "type": "overmap_special" -  }, -  { -    "id": "Eye Crypt", -    "locations": [ "forest" ], -    "flags": [ "UNIQUE" ], -    "occurrences": [ 0, 1 ], -    "overmaps": [ { "overmap": "crypt2_north", "point": [ 0, 0, 0 ] }, { "overmap": "crypt2_b1_north", "point": [ 0, 0, -1 ] } ], -    "type": "overmap_special" -  }, -  { -    "id": "Vampire Cove", -    "locations": [ "forest" ], -    "flags": [ "UNIQUE" ], -    "occurrences": [ 0, 4 ], -    "overmaps": [ -      { "overmap": "vampcave_entrance_north", "point": [ 0, 0, 0 ] }, -      { "overmap": "vampcave_corridor1_north", "point": [ 0, 0, -1 ] }, -      { "overmap": "vampcave_corridor2_north", "point": [ 0, 1, -1 ] }, -      { "overmap": "vampcave_basement_north", "point": [ 0, 1, -2 ] } -    ], -    "type": "overmap_special" -  }, -  { -    "id": "Pedestal - Bloodrune", -    "locations": [ "forest", "field" ], -    "occurrences": [ 0, 3 ], -    "overmaps": [ { "overmap": "bloodrune_pedestal_north", "point": [ 0, 0, 0 ] } ], -    "type": "overmap_special" -  }, -  { -    "id": "Gravesite - Wild", -    "locations": [ "forest", "field" ], -    "occurrences": [ 0, 5 ], -    "overmaps": [ { "overmap": "gravesite1_north", "point": [ 0, 0, 0 ] } ], -    "type": "overmap_special" -  }, -  { -    "id": "bhole", -    "locations": [ "field" ], -    "occurrences": [ 0, 3 ], -    "overmaps": [ -      { "overmap": "bloodhole_north", "point": [ 0, 0, 0 ] }, -      { "overmap": "bloodhole_bottom_north", "point": [ 0, 0, -1 ] }, -      { "overmap": "bloodhole_lair_north", "point": [ 0, 0, -2 ] } -    ], -    "type": "overmap_special" -  }, -  { -    "id": "Vampirus", -    "locations": [ "forest" ], -    "occurrences": [ 0, 2 ], -    "overmaps": [ { "overmap": "vampirus", "point": [ 0, 0, 0 ] }, { "overmap": "vampirus_prison_up", "point": [ 0, 0, -1 ] } ], -    "type": "overmap_special" -  }, -  { -    "//": "Hamlets consist of 0-6 houses. No other structures.", -    "id": "Ghost Hamlet 1", -    "locations": [ "forest" ], -    "flags": [ "UNIQUE" ], -    "occurrences": [ 75, 100 ], -    "overmaps": [ -      { "overmap": "ghost_townhouseeast_north", "point": [ 0, 0, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ 1, 0, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ 2, 0, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 0, 1, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 1, 1, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 2, 1, 0 ] } -    ], -    "type": "overmap_special" -  }, -  { -    "//": "Hamlets consist of 0-6 houses. No other structures.", -    "id": "Ghost Hamlet 2", -    "locations": [ "forest" ], -    "flags": [ "UNIQUE" ], -    "occurrences": [ 75, 100 ], -    "overmaps": [ -      { "overmap": "ghost_townhouseeast_north", "point": [ 0, 0, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ 1, 0, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ 0, 1, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] } -    ], -    "type": "overmap_special" -  }, -  { -    "//": "Hamlets consist of 0-6 houses. No other structures.", -    "id": "Ghost Hamlet 3", -    "locations": [ "forest" ], -    "flags": [ "UNIQUE" ], -    "occurrences": [ 75, 100 ], -    "overmaps": [ -      { "overmap": "ghost_townhousesouth_north", "point": [ 0, 0, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ 1, 0, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ 0, 1, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] } -    ], -    "type": "overmap_special" -  }, -  { -    "//": "Village consists of 0-16 abandoned houses and a church.", -    "id": "Ghost Village 1", -    "locations": [ "forest" ], -    "flags": [ "UNIQUE" ], -    "occurrences": [ 50, 100 ], -    "overmaps": [ -      { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] }, -      { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ -1, 1, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ -2, 1, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ -3, 1, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ -3, 2, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 2, 2, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ 1, 0, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ 1, -1, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ 2, -1, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ 0, -1, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ 0, -2, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ 1, -2, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ 2, -2, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ 2, -3, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ 1, -3, 0 ] } -    ], -    "type": "overmap_special" -  }, -  { -    "//": "Village consists of 0-16 abandoned houses and a church.", -    "id": "Ghost VIllage 2", -    "locations": [ "forest" ], -    "flags": [ "UNIQUE" ], -    "occurrences": [ 50, 100 ], -    "overmaps": [ -      { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] }, -      { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ 2, 2, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 2, 3, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ -1, 1, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ -1, 0, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ -1, -1, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ 0, -1, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ 0, -2, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ 1, -2, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ 2, -2, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ 2, -3, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ 1, -4, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ 2, -4, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ 3, -4, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 3, -3, 0 ] } -    ], -    "type": "overmap_special" -  }, -  { -    "//": "Town consists of 0-40 abandoned houses, a church and some manorial buildings. The largest pseudo-generated structure you'll ever met in this mod.", -    "id": "Ghost Town", -    "locations": [ "forest" ], -    "flags": [ "UNIQUE" ], -    "occurrences": [ 25, 100 ], -    "overmaps": [ -      { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] }, -      { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ 0, 2, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ 1, 2, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 0, 3, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ -1, 3, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ -2, 3, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ -3, 3, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ -3, 4, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ -2, 4, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ -2, 5, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ -3, 5, 0 ] }, -      { "overmap": "ghost_townservice_north", "point": [ 1, 1, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ 2, 1, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ 3, 1, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 3, 2, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ 2, 2, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ 1, 3, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ 2, 3, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ -1, 2, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ -2, 2, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ -3, 1, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ -3, 2, 0 ] }, -      { "overmap": "ghost_townservice_north", "point": [ -1, 0, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ -2, 0, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ -1, 1, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ -2, 1, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ -1, -1, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ -2, -1, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ -2, -2, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ -1, -3, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ -2, -3, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ -3, -3, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ -3, -2, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ -4, -3, 0 ] }, -      { "overmap": "ghost_townhouseeast_north", "point": [ -4, -4, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ -3, -4, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ -2, -5, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ -3, -5, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ -4, -5, 0 ] }, -      { "overmap": "ghost_townhousesouth_north", "point": [ -5, -5, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ -5, -4, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ -2, -4, 0 ] }, -      { "overmap": "ghost_townhousewest_north", "point": [ -1, -4, 0 ] }, -      { "overmap": "ghost_townhousenorth_north", "point": [ -1, -2, 0 ] } -    ], -    "type": "overmap_special" -  } -] diff --git a/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_terrain.json b/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_terrain.json deleted file mode 100644 index 61b1a00..0000000 --- a/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_terrain.json +++ /dev/null @@ -1,305 +0,0 @@ -[ -  { -    "id": "crypt1", -    "type": "overmap_terrain", -    "name": "forest", -    "sym": "F", -    "color": "green", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "crypt1_b1", -    "type": "overmap_terrain", -    "name": "Memorial Crypt", -    "sym": "n", -    "color": "light_gray", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "crypt2", -    "type": "overmap_terrain", -    "name": "forest", -    "sym": "F", -    "color": "green", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "crypt2_b1", -    "type": "overmap_terrain", -    "name": "Eye Crypt", -    "sym": "n", -    "color": "light_gray", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "vampcave_entrance", -    "type": "overmap_terrain", -    "name": "forest", -    "sym": "F", -    "color": "green", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "vampcave_corridor1", -    "type": "overmap_terrain", -    "name": "Vampire Cove - Corridor", -    "sym": "+", -    "color": "light_gray", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "vampcave_corridor2", -    "type": "overmap_terrain", -    "name": "Vampire Cove - Corridor", -    "sym": "+", -    "color": "light_gray", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "vampcave_basement", -    "type": "overmap_terrain", -    "name": "Vampire Cove - Basement", -    "sym": "+", -    "color": "light_gray", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "gravesite1", -    "type": "overmap_terrain", -    "name": "field", -    "sym": ".", -    "color": "brown", -    "see_cost": 5, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "bloodrune_pedestal", -    "type": "overmap_terrain", -    "name": "field", -    "sym": ".", -    "color": "brown", -    "see_cost": 5, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "bloodhole", -    "type": "overmap_terrain", -    "name": "field", -    "sym": ".", -    "color": "brown", -    "see_cost": 2, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "bloodhole_bottom", -    "type": "overmap_terrain", -    "name": "blood residue", -    "sym": ".", -    "color": "red", -    "see_cost": 5, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "bloodhole_lair", -    "type": "overmap_terrain", -    "name": "leech lair", -    "sym": ".", -    "color": "red", -    "see_cost": 5, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "wo3", -    "type": "overmap_terrain", -    "name": "wasteland outskirts", -    "sym": "+", -    "color": "light_gray", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "wo2", -    "type": "overmap_terrain", -    "name": "wasteland outskirts", -    "sym": "+", -    "color": "light_gray", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "wo1", -    "type": "overmap_terrain", -    "name": "wasteland outskirts", -    "sym": "+", -    "color": "light_gray", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "wo6", -    "type": "overmap_terrain", -    "name": "wasteland outskirts", -    "sym": "+", -    "color": "light_gray", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "wo5", -    "type": "overmap_terrain", -    "name": "wasteland outskirts", -    "sym": "+", -    "color": "light_gray", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "wo4", -    "type": "overmap_terrain", -    "name": "wasteland outskirts", -    "sym": "+", -    "color": "light_gray", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "wo9", -    "type": "overmap_terrain", -    "name": "wasteland outskirts", -    "sym": "+", -    "color": "light_gray", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "wo8", -    "type": "overmap_terrain", -    "name": "wasteland outskirts", -    "sym": "+", -    "color": "light_gray", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "id": "wo7", -    "type": "overmap_terrain", -    "name": "wasteland outskirts", -    "sym": "+", -    "color": "light_gray", -    "see_cost": 20, -    "mondensity": 0, -    "extras": "build" -  }, -  { -    "type": "overmap_terrain", -    "id": "vampirus", -    "name": "forest", -    "sym": "F", -    "color": "green", -    "see_cost": 5, -    "extras": "build", -    "flags": [ "NO_ROTATE" ] -  }, -  { -    "type": "overmap_terrain", -    "id": "vampirus_prison_up", -    "name": "vampirus", -    "sym": "%", -    "color": "red", -    "see_cost": 5, -    "extras": "build", -    "flags": [ "NO_ROTATE" ] -  }, -  { -    "type": "overmap_terrain", -    "id": "ghost_townhousenorth", -    "name": "forest", -    "sym": "F", -    "color": "green", -    "see_cost": 5, -    "extras": "build" -  }, -  { -    "type": "overmap_terrain", -    "id": "ghost_townhouseeast", -    "name": "forest", -    "sym": "F", -    "color": "green", -    "see_cost": 5, -    "extras": "build" -  }, -  { -    "type": "overmap_terrain", -    "id": "ghost_townhousesouth", -    "name": "forest", -    "sym": "F", -    "color": "green", -    "see_cost": 5, -    "extras": "build" -  }, -  { -    "type": "overmap_terrain", -    "id": "ghost_townhousewest", -    "name": "forest", -    "sym": "F", -    "color": "green", -    "see_cost": 5, -    "extras": "build" -  }, -  { -    "type": "overmap_terrain", -    "id": "ghost_townchurch", -    "name": "forest", -    "sym": "F", -    "color": "green", -    "see_cost": 5, -    "extras": "build" -  }, -  { -    "type": "overmap_terrain", -    "id": "ghost_towngardenroad", -    "name": "forest", -    "sym": "F", -    "color": "green", -    "see_cost": 5, -    "extras": "build" -  }, -  { -    "type": "overmap_terrain", -    "id": "ghost_townservice", -    "name": "forest", -    "sym": "F", -    "color": "green", -    "see_cost": 5, -    "extras": "build" -  } -] diff --git a/vamp_stuff/Modification_Files/Locations/-Essentials/v_ter_furn.json b/vamp_stuff/Modification_Files/Locations/-Essentials/v_ter_furn.json deleted file mode 100644 index 626aa2c..0000000 --- a/vamp_stuff/Modification_Files/Locations/-Essentials/v_ter_furn.json +++ /dev/null @@ -1,49 +0,0 @@ -[ -  { -    "type": "terrain", -    "id": "t_blood_sh", -    "description": "A shallow blood residue. It's light, crimson hue denotes intense desaturation from aging.", -    "name": "shallow blood", -    "looks_like": "t_water_sh_underground", -    "symbol": "~", -    "color": "light_red", -    "move_cost": 5, -    "flags": [ "TRANSPARENT", "LIQUID", "SWIMMABLE" ], -    "connects_to": "WATER" -  }, -  { -    "type": "terrain", -    "id": "t_blood_dp", -    "description": "A deep blood residue. It's light, crimson hue denotes intense desaturation from aging.", -    "name": "deep blood", -    "looks_like": "t_water_dp_underground", -    "symbol": "~", -    "color": "red", -    "move_cost": 8, -    "flags": [ "TRANSPARENT", "LIQUID", "SWIMMABLE", "DEEP_WATER" ], -    "connects_to": "WATER" -  }, -  { -    "type": "terrain", -    "id": "t_vamp_seal", -    "name": "seal", -    "description": "An invincible force field. A spell could let you go through it, even if its active.", -    "looks_like": "t_slope_down", -    "symbol": "0", -    "color": "white", -    "move_cost": 2, -    "flags": [ "TRANSPARENT", "PLACE_ITEM" ] -  }, -  { -    "type": "furniture", -    "id": "f_slope_down_vamp", -    "name": "downward slope", -    "description": "A downward facing slope.", -    "symbol": ">", -    "looks_like": "t_slope_down", -    "color": "brown", -    "move_cost_mod": 0, -    "required_str": -1, -    "flags": [ "TRANSPARENT", "NOCOLLIDE", "GOES_DOWN" ] -  } -] | 
