diff options
author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-04-09 21:43:36 -0700 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-04-09 21:43:36 -0700 |
commit | 0f19bc2ae45fa9ca940c25c89770868157275fa2 (patch) | |
tree | e7c4b3fbe1b7b6fa8ccc5b4ec394f7361d2d575e /vamp_stuff/Modification_Files/Locations/Essentials | |
parent | Lowercase f (diff) | |
download | cataclysm-bn-mod_vampire-stuff-redone-0f19bc2ae45fa9ca940c25c89770868157275fa2.tar.xz |
Many changes to bring the mod more up to date with 0.E.3
Rebalance blood backpacks
Diffstat (limited to 'vamp_stuff/Modification_Files/Locations/Essentials')
4 files changed, 636 insertions, 0 deletions
diff --git a/vamp_stuff/Modification_Files/Locations/Essentials/v_locationmap.json b/vamp_stuff/Modification_Files/Locations/Essentials/v_locationmap.json new file mode 100644 index 0000000..c17ebb4 --- /dev/null +++ b/vamp_stuff/Modification_Files/Locations/Essentials/v_locationmap.json @@ -0,0 +1,42 @@ +[ + { + "id": "crypt_map", + "type": "GENERIC", + "category": "books", + "name": { "str": "crypt map" }, + "description": "This odd, hand drawn map points the crypts in its range. There's no actual road going there, but it's an enough information for you.", + "weight": "30 g", + "volume": "250 ml", + "price": 0, + "to_hit": -1, + "material": [ "paper" ], + "symbol": "#", + "color": "red", + "use_action": { + "type": "reveal_map", + "radius": 180, + "terrain": [ "crypt1", "crypt2" ], + "message": "You add the Crypt(s) to your map." + } + }, + { + "id": "vampcave_map", + "type": "GENERIC", + "category": "books", + "name": { "str": "cove map" }, + "description": "This odd, hand drawn map only points the vampire cove. There's no actual road going there, but it's an enough information for you.", + "weight": "50 g", + "volume": "250 ml", + "price": 0, + "to_hit": -1, + "material": [ "paper" ], + "symbol": "#", + "color": "red", + "use_action": { + "type": "reveal_map", + "radius": 180, + "terrain": [ "vampcave_entrance" ], + "message": "You add the Vampire Cove to your map." + } + } +] diff --git a/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_special.json b/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_special.json new file mode 100644 index 0000000..2e2ecc0 --- /dev/null +++ b/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_special.json @@ -0,0 +1,240 @@ +[ + { + "id": "Wasteland Outskirts", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 0, 5 ], + "overmaps": [ + { "overmap": "wo3_north", "point": [ 0, 0, 0 ] }, + { "overmap": "wo2_north", "point": [ 1, 0, 0 ] }, + { "overmap": "wo1_north", "point": [ 2, 0, 0 ] }, + { "overmap": "wo6_north", "point": [ 0, 1, 0 ] }, + { "overmap": "wo5_north", "point": [ 1, 1, 0 ] }, + { "overmap": "wo4_north", "point": [ 2, 1, 0 ] }, + { "overmap": "wo9_north", "point": [ 0, 2, 0 ] }, + { "overmap": "wo8_north", "point": [ 1, 2, 0 ] }, + { "overmap": "wo7_north", "point": [ 2, 2, 0 ] } + ], + "type": "overmap_special" + }, + { + "id": "Memorial Crypt", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 0, 1 ], + "overmaps": [ { "overmap": "crypt1_north", "point": [ 0, 0, 0 ] }, { "overmap": "crypt1_b1_north", "point": [ 0, 0, -1 ] } ], + "type": "overmap_special" + }, + { + "id": "Eye Crypt", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 0, 1 ], + "overmaps": [ { "overmap": "crypt2_north", "point": [ 0, 0, 0 ] }, { "overmap": "crypt2_b1_north", "point": [ 0, 0, -1 ] } ], + "type": "overmap_special" + }, + { + "id": "Vampire Cove", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 0, 4 ], + "overmaps": [ + { "overmap": "vampcave_entrance_north", "point": [ 0, 0, 0 ] }, + { "overmap": "vampcave_corridor1_north", "point": [ 0, 0, -1 ] }, + { "overmap": "vampcave_corridor2_north", "point": [ 0, 1, -1 ] }, + { "overmap": "vampcave_basement_north", "point": [ 0, 1, -2 ] } + ], + "type": "overmap_special" + }, + { + "id": "Pedestal - Bloodrune", + "locations": [ "forest", "field" ], + "occurrences": [ 0, 3 ], + "overmaps": [ { "overmap": "bloodrune_pedestal_north", "point": [ 0, 0, 0 ] } ], + "type": "overmap_special" + }, + { + "id": "Gravesite - Wild", + "locations": [ "forest", "field" ], + "occurrences": [ 0, 5 ], + "overmaps": [ { "overmap": "gravesite1_north", "point": [ 0, 0, 0 ] } ], + "type": "overmap_special" + }, + { + "id": "bhole", + "locations": [ "field" ], + "occurrences": [ 0, 3 ], + "overmaps": [ + { "overmap": "bloodhole_north", "point": [ 0, 0, 0 ] }, + { "overmap": "bloodhole_bottom_north", "point": [ 0, 0, -1 ] }, + { "overmap": "bloodhole_lair_north", "point": [ 0, 0, -2 ] } + ], + "type": "overmap_special" + }, + { + "id": "Vampirus", + "locations": [ "forest" ], + "occurrences": [ 0, 2 ], + "overmaps": [ { "overmap": "vampirus", "point": [ 0, 0, 0 ] }, { "overmap": "vampirus_prison_up", "point": [ 0, 0, -1 ] } ], + "type": "overmap_special" + }, + { + "//": "Hamlets consist of 0-6 houses. No other structures.", + "id": "Ghost Hamlet 1", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 75, 100 ], + "overmaps": [ + { "overmap": "ghost_townhouseeast_north", "point": [ 0, 0, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 1, 0, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 2, 0, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 0, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 1, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 2, 1, 0 ] } + ], + "type": "overmap_special" + }, + { + "//": "Hamlets consist of 0-6 houses. No other structures.", + "id": "Ghost Hamlet 2", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 75, 100 ], + "overmaps": [ + { "overmap": "ghost_townhouseeast_north", "point": [ 0, 0, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 1, 0, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 0, 1, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] } + ], + "type": "overmap_special" + }, + { + "//": "Hamlets consist of 0-6 houses. No other structures.", + "id": "Ghost Hamlet 3", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 75, 100 ], + "overmaps": [ + { "overmap": "ghost_townhousesouth_north", "point": [ 0, 0, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 1, 0, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 0, 1, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] } + ], + "type": "overmap_special" + }, + { + "//": "Village consists of 0-16 abandoned houses and a church.", + "id": "Ghost Village 1", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 50, 100 ], + "overmaps": [ + { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] }, + { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -1, 1, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -2, 1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -3, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -3, 2, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 2, 2, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 1, 0, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 1, -1, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 2, -1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 0, -1, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 0, -2, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 1, -2, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 2, -2, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 2, -3, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 1, -3, 0 ] } + ], + "type": "overmap_special" + }, + { + "//": "Village consists of 0-16 abandoned houses and a church.", + "id": "Ghost VIllage 2", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 50, 100 ], + "overmaps": [ + { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] }, + { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 2, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 2, 3, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -1, 1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -1, 0, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -1, -1, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 0, -1, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 0, -2, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 1, -2, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 2, -2, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 2, -3, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 1, -4, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 2, -4, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 3, -4, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 3, -3, 0 ] } + ], + "type": "overmap_special" + }, + { + "//": "Town consists of 0-40 abandoned houses, a church and some manorial buildings. The largest pseudo-generated structure you'll ever met in this mod.", + "id": "Ghost Town", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 25, 100 ], + "overmaps": [ + { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] }, + { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 0, 2, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 1, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 0, 3, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -1, 3, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -2, 3, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -3, 3, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -3, 4, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ -2, 4, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -2, 5, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -3, 5, 0 ] }, + { "overmap": "ghost_townservice_north", "point": [ 1, 1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 2, 1, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 3, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 3, 2, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 2, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 1, 3, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 2, 3, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -1, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -2, 2, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -3, 1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -3, 2, 0 ] }, + { "overmap": "ghost_townservice_north", "point": [ -1, 0, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -2, 0, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -1, 1, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ -2, 1, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ -1, -1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -2, -1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -2, -2, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -1, -3, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -2, -3, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -3, -3, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -3, -2, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -4, -3, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -4, -4, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ -3, -4, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -2, -5, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -3, -5, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -4, -5, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -5, -5, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -5, -4, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -2, -4, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ -1, -4, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -1, -2, 0 ] } + ], + "type": "overmap_special" + } +] diff --git a/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_terrain.json b/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_terrain.json new file mode 100644 index 0000000..61b1a00 --- /dev/null +++ b/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_terrain.json @@ -0,0 +1,305 @@ +[ + { + "id": "crypt1", + "type": "overmap_terrain", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "crypt1_b1", + "type": "overmap_terrain", + "name": "Memorial Crypt", + "sym": "n", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "crypt2", + "type": "overmap_terrain", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "crypt2_b1", + "type": "overmap_terrain", + "name": "Eye Crypt", + "sym": "n", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "vampcave_entrance", + "type": "overmap_terrain", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "vampcave_corridor1", + "type": "overmap_terrain", + "name": "Vampire Cove - Corridor", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "vampcave_corridor2", + "type": "overmap_terrain", + "name": "Vampire Cove - Corridor", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "vampcave_basement", + "type": "overmap_terrain", + "name": "Vampire Cove - Basement", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "gravesite1", + "type": "overmap_terrain", + "name": "field", + "sym": ".", + "color": "brown", + "see_cost": 5, + "mondensity": 0, + "extras": "build" + }, + { + "id": "bloodrune_pedestal", + "type": "overmap_terrain", + "name": "field", + "sym": ".", + "color": "brown", + "see_cost": 5, + "mondensity": 0, + "extras": "build" + }, + { + "id": "bloodhole", + "type": "overmap_terrain", + "name": "field", + "sym": ".", + "color": "brown", + "see_cost": 2, + "mondensity": 0, + "extras": "build" + }, + { + "id": "bloodhole_bottom", + "type": "overmap_terrain", + "name": "blood residue", + "sym": ".", + "color": "red", + "see_cost": 5, + "mondensity": 0, + "extras": "build" + }, + { + "id": "bloodhole_lair", + "type": "overmap_terrain", + "name": "leech lair", + "sym": ".", + "color": "red", + "see_cost": 5, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo3", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo2", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo1", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo6", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo5", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo4", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo9", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo8", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo7", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "type": "overmap_terrain", + "id": "vampirus", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build", + "flags": [ "NO_ROTATE" ] + }, + { + "type": "overmap_terrain", + "id": "vampirus_prison_up", + "name": "vampirus", + "sym": "%", + "color": "red", + "see_cost": 5, + "extras": "build", + "flags": [ "NO_ROTATE" ] + }, + { + "type": "overmap_terrain", + "id": "ghost_townhousenorth", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build" + }, + { + "type": "overmap_terrain", + "id": "ghost_townhouseeast", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build" + }, + { + "type": "overmap_terrain", + "id": "ghost_townhousesouth", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build" + }, + { + "type": "overmap_terrain", + "id": "ghost_townhousewest", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build" + }, + { + "type": "overmap_terrain", + "id": "ghost_townchurch", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build" + }, + { + "type": "overmap_terrain", + "id": "ghost_towngardenroad", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build" + }, + { + "type": "overmap_terrain", + "id": "ghost_townservice", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build" + } +] diff --git a/vamp_stuff/Modification_Files/Locations/Essentials/v_ter_furn.json b/vamp_stuff/Modification_Files/Locations/Essentials/v_ter_furn.json new file mode 100644 index 0000000..626aa2c --- /dev/null +++ b/vamp_stuff/Modification_Files/Locations/Essentials/v_ter_furn.json @@ -0,0 +1,49 @@ +[ + { + "type": "terrain", + "id": "t_blood_sh", + "description": "A shallow blood residue. It's light, crimson hue denotes intense desaturation from aging.", + "name": "shallow blood", + "looks_like": "t_water_sh_underground", + "symbol": "~", + "color": "light_red", + "move_cost": 5, + "flags": [ "TRANSPARENT", "LIQUID", "SWIMMABLE" ], + "connects_to": "WATER" + }, + { + "type": "terrain", + "id": "t_blood_dp", + "description": "A deep blood residue. It's light, crimson hue denotes intense desaturation from aging.", + "name": "deep blood", + "looks_like": "t_water_dp_underground", + "symbol": "~", + "color": "red", + "move_cost": 8, + "flags": [ "TRANSPARENT", "LIQUID", "SWIMMABLE", "DEEP_WATER" ], + "connects_to": "WATER" + }, + { + "type": "terrain", + "id": "t_vamp_seal", + "name": "seal", + "description": "An invincible force field. A spell could let you go through it, even if its active.", + "looks_like": "t_slope_down", + "symbol": "0", + "color": "white", + "move_cost": 2, + "flags": [ "TRANSPARENT", "PLACE_ITEM" ] + }, + { + "type": "furniture", + "id": "f_slope_down_vamp", + "name": "downward slope", + "description": "A downward facing slope.", + "symbol": ">", + "looks_like": "t_slope_down", + "color": "brown", + "move_cost_mod": 0, + "required_str": -1, + "flags": [ "TRANSPARENT", "NOCOLLIDE", "GOES_DOWN" ] + } +] |