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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2021-04-09 21:43:36 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2021-04-09 21:43:36 -0700
commit0f19bc2ae45fa9ca940c25c89770868157275fa2 (patch)
treee7c4b3fbe1b7b6fa8ccc5b4ec394f7361d2d575e /vamp_stuff/Modification_Files/Locations/Essentials
parentLowercase f (diff)
downloadcataclysm-bn-mod_vampire-stuff-redone-0f19bc2ae45fa9ca940c25c89770868157275fa2.tar.xz
Many changes to bring the mod more up to date with 0.E.3
Rebalance blood backpacks
Diffstat (limited to 'vamp_stuff/Modification_Files/Locations/Essentials')
-rw-r--r--vamp_stuff/Modification_Files/Locations/Essentials/v_locationmap.json42
-rw-r--r--vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_special.json240
-rw-r--r--vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_terrain.json305
-rw-r--r--vamp_stuff/Modification_Files/Locations/Essentials/v_ter_furn.json49
4 files changed, 636 insertions, 0 deletions
diff --git a/vamp_stuff/Modification_Files/Locations/Essentials/v_locationmap.json b/vamp_stuff/Modification_Files/Locations/Essentials/v_locationmap.json
new file mode 100644
index 0000000..c17ebb4
--- /dev/null
+++ b/vamp_stuff/Modification_Files/Locations/Essentials/v_locationmap.json
@@ -0,0 +1,42 @@
+[
+ {
+ "id": "crypt_map",
+ "type": "GENERIC",
+ "category": "books",
+ "name": { "str": "crypt map" },
+ "description": "This odd, hand drawn map points the crypts in its range. There's no actual road going there, but it's an enough information for you.",
+ "weight": "30 g",
+ "volume": "250 ml",
+ "price": 0,
+ "to_hit": -1,
+ "material": [ "paper" ],
+ "symbol": "#",
+ "color": "red",
+ "use_action": {
+ "type": "reveal_map",
+ "radius": 180,
+ "terrain": [ "crypt1", "crypt2" ],
+ "message": "You add the Crypt(s) to your map."
+ }
+ },
+ {
+ "id": "vampcave_map",
+ "type": "GENERIC",
+ "category": "books",
+ "name": { "str": "cove map" },
+ "description": "This odd, hand drawn map only points the vampire cove. There's no actual road going there, but it's an enough information for you.",
+ "weight": "50 g",
+ "volume": "250 ml",
+ "price": 0,
+ "to_hit": -1,
+ "material": [ "paper" ],
+ "symbol": "#",
+ "color": "red",
+ "use_action": {
+ "type": "reveal_map",
+ "radius": 180,
+ "terrain": [ "vampcave_entrance" ],
+ "message": "You add the Vampire Cove to your map."
+ }
+ }
+]
diff --git a/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_special.json b/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_special.json
new file mode 100644
index 0000000..2e2ecc0
--- /dev/null
+++ b/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_special.json
@@ -0,0 +1,240 @@
+[
+ {
+ "id": "Wasteland Outskirts",
+ "locations": [ "forest" ],
+ "flags": [ "UNIQUE" ],
+ "occurrences": [ 0, 5 ],
+ "overmaps": [
+ { "overmap": "wo3_north", "point": [ 0, 0, 0 ] },
+ { "overmap": "wo2_north", "point": [ 1, 0, 0 ] },
+ { "overmap": "wo1_north", "point": [ 2, 0, 0 ] },
+ { "overmap": "wo6_north", "point": [ 0, 1, 0 ] },
+ { "overmap": "wo5_north", "point": [ 1, 1, 0 ] },
+ { "overmap": "wo4_north", "point": [ 2, 1, 0 ] },
+ { "overmap": "wo9_north", "point": [ 0, 2, 0 ] },
+ { "overmap": "wo8_north", "point": [ 1, 2, 0 ] },
+ { "overmap": "wo7_north", "point": [ 2, 2, 0 ] }
+ ],
+ "type": "overmap_special"
+ },
+ {
+ "id": "Memorial Crypt",
+ "locations": [ "forest" ],
+ "flags": [ "UNIQUE" ],
+ "occurrences": [ 0, 1 ],
+ "overmaps": [ { "overmap": "crypt1_north", "point": [ 0, 0, 0 ] }, { "overmap": "crypt1_b1_north", "point": [ 0, 0, -1 ] } ],
+ "type": "overmap_special"
+ },
+ {
+ "id": "Eye Crypt",
+ "locations": [ "forest" ],
+ "flags": [ "UNIQUE" ],
+ "occurrences": [ 0, 1 ],
+ "overmaps": [ { "overmap": "crypt2_north", "point": [ 0, 0, 0 ] }, { "overmap": "crypt2_b1_north", "point": [ 0, 0, -1 ] } ],
+ "type": "overmap_special"
+ },
+ {
+ "id": "Vampire Cove",
+ "locations": [ "forest" ],
+ "flags": [ "UNIQUE" ],
+ "occurrences": [ 0, 4 ],
+ "overmaps": [
+ { "overmap": "vampcave_entrance_north", "point": [ 0, 0, 0 ] },
+ { "overmap": "vampcave_corridor1_north", "point": [ 0, 0, -1 ] },
+ { "overmap": "vampcave_corridor2_north", "point": [ 0, 1, -1 ] },
+ { "overmap": "vampcave_basement_north", "point": [ 0, 1, -2 ] }
+ ],
+ "type": "overmap_special"
+ },
+ {
+ "id": "Pedestal - Bloodrune",
+ "locations": [ "forest", "field" ],
+ "occurrences": [ 0, 3 ],
+ "overmaps": [ { "overmap": "bloodrune_pedestal_north", "point": [ 0, 0, 0 ] } ],
+ "type": "overmap_special"
+ },
+ {
+ "id": "Gravesite - Wild",
+ "locations": [ "forest", "field" ],
+ "occurrences": [ 0, 5 ],
+ "overmaps": [ { "overmap": "gravesite1_north", "point": [ 0, 0, 0 ] } ],
+ "type": "overmap_special"
+ },
+ {
+ "id": "bhole",
+ "locations": [ "field" ],
+ "occurrences": [ 0, 3 ],
+ "overmaps": [
+ { "overmap": "bloodhole_north", "point": [ 0, 0, 0 ] },
+ { "overmap": "bloodhole_bottom_north", "point": [ 0, 0, -1 ] },
+ { "overmap": "bloodhole_lair_north", "point": [ 0, 0, -2 ] }
+ ],
+ "type": "overmap_special"
+ },
+ {
+ "id": "Vampirus",
+ "locations": [ "forest" ],
+ "occurrences": [ 0, 2 ],
+ "overmaps": [ { "overmap": "vampirus", "point": [ 0, 0, 0 ] }, { "overmap": "vampirus_prison_up", "point": [ 0, 0, -1 ] } ],
+ "type": "overmap_special"
+ },
+ {
+ "//": "Hamlets consist of 0-6 houses. No other structures.",
+ "id": "Ghost Hamlet 1",
+ "locations": [ "forest" ],
+ "flags": [ "UNIQUE" ],
+ "occurrences": [ 75, 100 ],
+ "overmaps": [
+ { "overmap": "ghost_townhouseeast_north", "point": [ 0, 0, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ 1, 0, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ 2, 0, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 0, 1, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 1, 1, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 2, 1, 0 ] }
+ ],
+ "type": "overmap_special"
+ },
+ {
+ "//": "Hamlets consist of 0-6 houses. No other structures.",
+ "id": "Ghost Hamlet 2",
+ "locations": [ "forest" ],
+ "flags": [ "UNIQUE" ],
+ "occurrences": [ 75, 100 ],
+ "overmaps": [
+ { "overmap": "ghost_townhouseeast_north", "point": [ 0, 0, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ 1, 0, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ 0, 1, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] }
+ ],
+ "type": "overmap_special"
+ },
+ {
+ "//": "Hamlets consist of 0-6 houses. No other structures.",
+ "id": "Ghost Hamlet 3",
+ "locations": [ "forest" ],
+ "flags": [ "UNIQUE" ],
+ "occurrences": [ 75, 100 ],
+ "overmaps": [
+ { "overmap": "ghost_townhousesouth_north", "point": [ 0, 0, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ 1, 0, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ 0, 1, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] }
+ ],
+ "type": "overmap_special"
+ },
+ {
+ "//": "Village consists of 0-16 abandoned houses and a church.",
+ "id": "Ghost Village 1",
+ "locations": [ "forest" ],
+ "flags": [ "UNIQUE" ],
+ "occurrences": [ 50, 100 ],
+ "overmaps": [
+ { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] },
+ { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ -1, 1, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ -2, 1, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ -3, 1, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ -3, 2, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 2, 2, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ 1, 0, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ 1, -1, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ 2, -1, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ 0, -1, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ 0, -2, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ 1, -2, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ 2, -2, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ 2, -3, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ 1, -3, 0 ] }
+ ],
+ "type": "overmap_special"
+ },
+ {
+ "//": "Village consists of 0-16 abandoned houses and a church.",
+ "id": "Ghost VIllage 2",
+ "locations": [ "forest" ],
+ "flags": [ "UNIQUE" ],
+ "occurrences": [ 50, 100 ],
+ "overmaps": [
+ { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] },
+ { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ 2, 2, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 2, 3, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ -1, 1, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ -1, 0, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ -1, -1, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ 0, -1, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ 0, -2, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ 1, -2, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ 2, -2, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ 2, -3, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ 1, -4, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ 2, -4, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ 3, -4, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 3, -3, 0 ] }
+ ],
+ "type": "overmap_special"
+ },
+ {
+ "//": "Town consists of 0-40 abandoned houses, a church and some manorial buildings. The largest pseudo-generated structure you'll ever met in this mod.",
+ "id": "Ghost Town",
+ "locations": [ "forest" ],
+ "flags": [ "UNIQUE" ],
+ "occurrences": [ 25, 100 ],
+ "overmaps": [
+ { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] },
+ { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ 0, 2, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ 1, 2, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 0, 3, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ -1, 3, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ -2, 3, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ -3, 3, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ -3, 4, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ -2, 4, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ -2, 5, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ -3, 5, 0 ] },
+ { "overmap": "ghost_townservice_north", "point": [ 1, 1, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ 2, 1, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ 3, 1, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 3, 2, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ 2, 2, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ 1, 3, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ 2, 3, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ -1, 2, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ -2, 2, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ -3, 1, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ -3, 2, 0 ] },
+ { "overmap": "ghost_townservice_north", "point": [ -1, 0, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ -2, 0, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ -1, 1, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ -2, 1, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ -1, -1, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ -2, -1, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ -2, -2, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ -1, -3, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ -2, -3, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ -3, -3, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ -3, -2, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ -4, -3, 0 ] },
+ { "overmap": "ghost_townhouseeast_north", "point": [ -4, -4, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ -3, -4, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ -2, -5, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ -3, -5, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ -4, -5, 0 ] },
+ { "overmap": "ghost_townhousesouth_north", "point": [ -5, -5, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ -5, -4, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ -2, -4, 0 ] },
+ { "overmap": "ghost_townhousewest_north", "point": [ -1, -4, 0 ] },
+ { "overmap": "ghost_townhousenorth_north", "point": [ -1, -2, 0 ] }
+ ],
+ "type": "overmap_special"
+ }
+]
diff --git a/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_terrain.json b/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_terrain.json
new file mode 100644
index 0000000..61b1a00
--- /dev/null
+++ b/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_terrain.json
@@ -0,0 +1,305 @@
+[
+ {
+ "id": "crypt1",
+ "type": "overmap_terrain",
+ "name": "forest",
+ "sym": "F",
+ "color": "green",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "crypt1_b1",
+ "type": "overmap_terrain",
+ "name": "Memorial Crypt",
+ "sym": "n",
+ "color": "light_gray",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "crypt2",
+ "type": "overmap_terrain",
+ "name": "forest",
+ "sym": "F",
+ "color": "green",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "crypt2_b1",
+ "type": "overmap_terrain",
+ "name": "Eye Crypt",
+ "sym": "n",
+ "color": "light_gray",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "vampcave_entrance",
+ "type": "overmap_terrain",
+ "name": "forest",
+ "sym": "F",
+ "color": "green",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "vampcave_corridor1",
+ "type": "overmap_terrain",
+ "name": "Vampire Cove - Corridor",
+ "sym": "+",
+ "color": "light_gray",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "vampcave_corridor2",
+ "type": "overmap_terrain",
+ "name": "Vampire Cove - Corridor",
+ "sym": "+",
+ "color": "light_gray",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "vampcave_basement",
+ "type": "overmap_terrain",
+ "name": "Vampire Cove - Basement",
+ "sym": "+",
+ "color": "light_gray",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "gravesite1",
+ "type": "overmap_terrain",
+ "name": "field",
+ "sym": ".",
+ "color": "brown",
+ "see_cost": 5,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "bloodrune_pedestal",
+ "type": "overmap_terrain",
+ "name": "field",
+ "sym": ".",
+ "color": "brown",
+ "see_cost": 5,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "bloodhole",
+ "type": "overmap_terrain",
+ "name": "field",
+ "sym": ".",
+ "color": "brown",
+ "see_cost": 2,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "bloodhole_bottom",
+ "type": "overmap_terrain",
+ "name": "blood residue",
+ "sym": ".",
+ "color": "red",
+ "see_cost": 5,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "bloodhole_lair",
+ "type": "overmap_terrain",
+ "name": "leech lair",
+ "sym": ".",
+ "color": "red",
+ "see_cost": 5,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "wo3",
+ "type": "overmap_terrain",
+ "name": "wasteland outskirts",
+ "sym": "+",
+ "color": "light_gray",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "wo2",
+ "type": "overmap_terrain",
+ "name": "wasteland outskirts",
+ "sym": "+",
+ "color": "light_gray",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "wo1",
+ "type": "overmap_terrain",
+ "name": "wasteland outskirts",
+ "sym": "+",
+ "color": "light_gray",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "wo6",
+ "type": "overmap_terrain",
+ "name": "wasteland outskirts",
+ "sym": "+",
+ "color": "light_gray",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "wo5",
+ "type": "overmap_terrain",
+ "name": "wasteland outskirts",
+ "sym": "+",
+ "color": "light_gray",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "wo4",
+ "type": "overmap_terrain",
+ "name": "wasteland outskirts",
+ "sym": "+",
+ "color": "light_gray",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "wo9",
+ "type": "overmap_terrain",
+ "name": "wasteland outskirts",
+ "sym": "+",
+ "color": "light_gray",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "wo8",
+ "type": "overmap_terrain",
+ "name": "wasteland outskirts",
+ "sym": "+",
+ "color": "light_gray",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "id": "wo7",
+ "type": "overmap_terrain",
+ "name": "wasteland outskirts",
+ "sym": "+",
+ "color": "light_gray",
+ "see_cost": 20,
+ "mondensity": 0,
+ "extras": "build"
+ },
+ {
+ "type": "overmap_terrain",
+ "id": "vampirus",
+ "name": "forest",
+ "sym": "F",
+ "color": "green",
+ "see_cost": 5,
+ "extras": "build",
+ "flags": [ "NO_ROTATE" ]
+ },
+ {
+ "type": "overmap_terrain",
+ "id": "vampirus_prison_up",
+ "name": "vampirus",
+ "sym": "%",
+ "color": "red",
+ "see_cost": 5,
+ "extras": "build",
+ "flags": [ "NO_ROTATE" ]
+ },
+ {
+ "type": "overmap_terrain",
+ "id": "ghost_townhousenorth",
+ "name": "forest",
+ "sym": "F",
+ "color": "green",
+ "see_cost": 5,
+ "extras": "build"
+ },
+ {
+ "type": "overmap_terrain",
+ "id": "ghost_townhouseeast",
+ "name": "forest",
+ "sym": "F",
+ "color": "green",
+ "see_cost": 5,
+ "extras": "build"
+ },
+ {
+ "type": "overmap_terrain",
+ "id": "ghost_townhousesouth",
+ "name": "forest",
+ "sym": "F",
+ "color": "green",
+ "see_cost": 5,
+ "extras": "build"
+ },
+ {
+ "type": "overmap_terrain",
+ "id": "ghost_townhousewest",
+ "name": "forest",
+ "sym": "F",
+ "color": "green",
+ "see_cost": 5,
+ "extras": "build"
+ },
+ {
+ "type": "overmap_terrain",
+ "id": "ghost_townchurch",
+ "name": "forest",
+ "sym": "F",
+ "color": "green",
+ "see_cost": 5,
+ "extras": "build"
+ },
+ {
+ "type": "overmap_terrain",
+ "id": "ghost_towngardenroad",
+ "name": "forest",
+ "sym": "F",
+ "color": "green",
+ "see_cost": 5,
+ "extras": "build"
+ },
+ {
+ "type": "overmap_terrain",
+ "id": "ghost_townservice",
+ "name": "forest",
+ "sym": "F",
+ "color": "green",
+ "see_cost": 5,
+ "extras": "build"
+ }
+]
diff --git a/vamp_stuff/Modification_Files/Locations/Essentials/v_ter_furn.json b/vamp_stuff/Modification_Files/Locations/Essentials/v_ter_furn.json
new file mode 100644
index 0000000..626aa2c
--- /dev/null
+++ b/vamp_stuff/Modification_Files/Locations/Essentials/v_ter_furn.json
@@ -0,0 +1,49 @@
+[
+ {
+ "type": "terrain",
+ "id": "t_blood_sh",
+ "description": "A shallow blood residue. It's light, crimson hue denotes intense desaturation from aging.",
+ "name": "shallow blood",
+ "looks_like": "t_water_sh_underground",
+ "symbol": "~",
+ "color": "light_red",
+ "move_cost": 5,
+ "flags": [ "TRANSPARENT", "LIQUID", "SWIMMABLE" ],
+ "connects_to": "WATER"
+ },
+ {
+ "type": "terrain",
+ "id": "t_blood_dp",
+ "description": "A deep blood residue. It's light, crimson hue denotes intense desaturation from aging.",
+ "name": "deep blood",
+ "looks_like": "t_water_dp_underground",
+ "symbol": "~",
+ "color": "red",
+ "move_cost": 8,
+ "flags": [ "TRANSPARENT", "LIQUID", "SWIMMABLE", "DEEP_WATER" ],
+ "connects_to": "WATER"
+ },
+ {
+ "type": "terrain",
+ "id": "t_vamp_seal",
+ "name": "seal",
+ "description": "An invincible force field. A spell could let you go through it, even if its active.",
+ "looks_like": "t_slope_down",
+ "symbol": "0",
+ "color": "white",
+ "move_cost": 2,
+ "flags": [ "TRANSPARENT", "PLACE_ITEM" ]
+ },
+ {
+ "type": "furniture",
+ "id": "f_slope_down_vamp",
+ "name": "downward slope",
+ "description": "A downward facing slope.",
+ "symbol": ">",
+ "looks_like": "t_slope_down",
+ "color": "brown",
+ "move_cost_mod": 0,
+ "required_str": -1,
+ "flags": [ "TRANSPARENT", "NOCOLLIDE", "GOES_DOWN" ]
+ }
+]