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author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2020-09-21 17:12:43 -0700 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2020-09-21 17:12:43 -0700 |
commit | 873bd00487a751cf396481b3187def998eb1c3e8 (patch) | |
tree | 1bfa40b7092fc78147d0ba8416e80eb0b1ed1eb2 /vamp_stuff/Modification_Files | |
parent | Initial commit (diff) | |
download | cataclysm-bn-mod_vampire-stuff-redone-873bd00487a751cf396481b3187def998eb1c3e8.tar.xz |
Fix folder layout
Diffstat (limited to 'vamp_stuff/Modification_Files')
9 files changed, 12 insertions, 259 deletions
diff --git a/vamp_stuff/Modification_Files/Items/Weapons/ranged_weapon.json b/vamp_stuff/Modification_Files/Items/Weapons/ranged_weapon.json index 0b2987f..c5ec568 100644 --- a/vamp_stuff/Modification_Files/Items/Weapons/ranged_weapon.json +++ b/vamp_stuff/Modification_Files/Items/Weapons/ranged_weapon.json @@ -24,7 +24,6 @@ "dispersion": 185, "durability": 8, "clip_size": 1, - "reload": 135, "valid_mod_locations": [ [ "sights", 1 ], [ "accessories", 2 ] ] }, { @@ -50,7 +49,6 @@ "durability": 7, "burst": 3, "clip_size": 16, - "reload": 80, "loudness": 155, "valid_mod_locations": [ [ "accessories", 4 ], @@ -86,7 +84,6 @@ "recoil": 12, "durability": 6, "clip_size": 12, - "reload": 100, "loudness": 3, "range": 10, "ranged_damage": { "damage_type": "stab", "amount": 2 }, @@ -122,7 +119,6 @@ "recoil": 20, "durability": 8, "clip_size": 10, - "reload": 100, "loudness": 3, "range": 20, "ranged_damage": { "damage_type": "stab", "amount": 15 }, @@ -160,11 +156,9 @@ "modes": [ [ "DEFAULT", "semi-auto", 3 ], [ "BURST", "5 rd.", 9 ], [ "AUTO", "auto", 60 ] ], "dispersion": 180, "sight_dispersion": 100, - "aim_speed": 2, "recoil": 30, "durability": 8, "clip_size": 400, - "reload": 175, "loudness": 3, "ranged_damage": { "damage_type": "stab", "amount": 5 }, "valid_mod_locations": [ @@ -197,11 +191,9 @@ "modes": [ [ "DEFAULT", "semi-auto", 1 ], [ "BURST", "5 rd.", 5 ], [ "AUTO", "auto", 20 ] ], "dispersion": 185, "sight_dispersion": 95, - "aim_speed": 3, "recoil": 10, "durability": 8, "clip_size": 100, - "reload": 75, "loudness": 3, "ranged_damage": { "damage_type": "stab", "amount": 3 }, "valid_mod_locations": [ diff --git a/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_special.json b/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_special.json index 2006e8b..c4b7443 100644 --- a/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_special.json +++ b/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_special.json @@ -3,7 +3,7 @@ "id": "Wasteland Outskirts", "locations": [ "forest" ], "flags": [ "UNIQUE" ], - "occurrences": [ 25, 100 ], + "occurrences": [ 0, 5 ], "overmaps": [ { "overmap": "wo3_north", "point": [ 0, 0, 0 ] }, { "overmap": "wo2_north", "point": [ 1, 0, 0 ] }, @@ -21,7 +21,7 @@ "id": "Memorial Crypt", "locations": [ "forest" ], "flags": [ "UNIQUE" ], - "occurrences": [ 75, 100 ], + "occurrences": [ 0, 1 ], "overmaps": [ { "overmap": "crypt1_north", "point": [ 0, 0, 0 ] }, { "overmap": "crypt1_b1_north", "point": [ 0, 0, -1 ] } ], "type": "overmap_special" }, @@ -29,7 +29,7 @@ "id": "Eye Crypt", "locations": [ "forest" ], "flags": [ "UNIQUE" ], - "occurrences": [ 75, 100 ], + "occurrences": [ 0, 1 ], "overmaps": [ { "overmap": "crypt2_north", "point": [ 0, 0, 0 ] }, { "overmap": "crypt2_b1_north", "point": [ 0, 0, -1 ] } ], "type": "overmap_special" }, @@ -37,7 +37,7 @@ "id": "Vampire Cove", "locations": [ "forest" ], "flags": [ "UNIQUE" ], - "occurrences": [ 20, 100 ], + "occurrences": [ 0, 4 ], "overmaps": [ { "overmap": "vampcave_entrance_north", "point": [ 0, 0, 0 ] }, { "overmap": "vampcave_corridor1_north", "point": [ 0, 0, -1 ] }, @@ -77,164 +77,5 @@ "occurrences": [ 0, 2 ], "overmaps": [ { "overmap": "vampirus", "point": [ 0, 0, 0 ] }, { "overmap": "vampirus_prison_up", "point": [ 0, 0, -1 ] } ], "type": "overmap_special" - }, - { - "//": "Hamlets consist of 0-6 houses. No other structures.", - "id": "Ghost Hamlet 1", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 75, 100 ], - "overmaps": [ - { "overmap": "ghost_townhouseeast_north", "point": [ 0, 0, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 1, 0, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 2, 0, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 0, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 1, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 2, 1, 0 ] } - ], - "type": "overmap_special" - }, - { - "//": "Hamlets consist of 0-6 houses. No other structures.", - "id": "Ghost Hamlet 2", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 75, 100 ], - "overmaps": [ - { "overmap": "ghost_townhouseeast_north", "point": [ 0, 0, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 1, 0, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 0, 1, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] } - ], - "type": "overmap_special" - }, - { - "//": "Hamlets consist of 0-6 houses. No other structures.", - "id": "Ghost Hamlet 3", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 75, 100 ], - "overmaps": [ - { "overmap": "ghost_townhousesouth_north", "point": [ 0, 0, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 1, 0, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 0, 1, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] } - ], - "type": "overmap_special" - }, - { - "//": "Village consists of 0-16 abandoned houses and a church.", - "id": "Ghost Village 1", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 50, 100 ], - "overmaps": [ - { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] }, - { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -1, 1, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -2, 1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -3, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -3, 2, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 2, 2, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 1, 0, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 1, -1, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 2, -1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 0, -1, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 0, -2, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 1, -2, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 2, -2, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 2, -3, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 1, -3, 0 ] } - ], - "type": "overmap_special" - }, - { - "//": "Village consists of 0-16 abandoned houses and a church.", - "id": "Ghost VIllage 2", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 50, 100 ], - "overmaps": [ - { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] }, - { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 2, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 2, 3, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -1, 1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -1, 0, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -1, -1, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 0, -1, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 0, -2, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 1, -2, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 2, -2, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 2, -3, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 1, -4, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 2, -4, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 3, -4, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 3, -3, 0 ] } - ], - "type": "overmap_special" - }, - { - "//": "Town consists of 0-40 abandoned houses, a church and some manorial buildings. The largest pseudo-generated structure you'll ever met in this mod.", - "id": "Ghost Town", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 25, 100 ], - "overmaps": [ - { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] }, - { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 0, 2, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 1, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 0, 3, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -1, 3, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -2, 3, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -3, 3, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -3, 4, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ -2, 4, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -2, 5, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -3, 5, 0 ] }, - { "overmap": "ghost_townservice_north", "point": [ 1, 1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 2, 1, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 3, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 3, 2, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 2, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 1, 3, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 2, 3, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -1, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -2, 2, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -3, 1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -3, 2, 0 ] }, - { "overmap": "ghost_townservice_north", "point": [ -1, 0, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -2, 0, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -1, 1, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ -2, 1, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ -1, -1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -2, -1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -2, -2, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -1, -3, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -2, -3, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -3, -3, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -3, -2, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -4, -3, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -4, -4, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ -3, -4, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -2, -5, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -3, -5, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -4, -5, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -5, -5, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -5, -4, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -2, -4, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ -1, -4, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -1, -2, 0 ] } - ], - "type": "overmap_special" } ] diff --git a/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_terrain.json b/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_terrain.json index d982236..f734198 100644 --- a/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_terrain.json +++ b/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_terrain.json @@ -221,87 +221,6 @@ }, { "type": "overmap_terrain", - "id": "ghost_townhousenorth", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "field" - }, - { - "type": "overmap_terrain", - "id": "ghost_townhousesouth", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "field" - }, - { - "type": "overmap_terrain", - "id": "ghost_townhousewest", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "field" - }, - { - "type": "overmap_terrain", - "id": "ghost_townhouseeast", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "field" - }, - { - "type": "overmap_terrain", - "id": "ghost_townchurch", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "field" - }, - { - "type": "overmap_terrain", - "id": "ghost_townroadhor", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "field" - }, - { - "type": "overmap_terrain", - "id": "ghost_townroadver", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "field" - }, - { - "type": "overmap_terrain", - "id": "ghost_towngardenroad", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "field" - }, - { - "type": "overmap_terrain", - "id": "ghost_townservice", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "field" - }, - { - "type": "overmap_terrain", "id": "vampirus", "name": "forest", "sym": "F", diff --git a/vamp_stuff/Modification_Files/Others/v_scenario_class.json b/vamp_stuff/Modification_Files/Others/v_scenario_class.json index f23baa9..3e3be76 100644 --- a/vamp_stuff/Modification_Files/Others/v_scenario_class.json +++ b/vamp_stuff/Modification_Files/Others/v_scenario_class.json @@ -90,4 +90,5 @@ ] } } + } ] diff --git a/vamp_stuff/Modification_Files/Spells/+Misc/v_spell_item.json b/vamp_stuff/Modification_Files/Spells/+Misc/v_spell_item.json index 2d63881..b4803f4 100644 --- a/vamp_stuff/Modification_Files/Spells/+Misc/v_spell_item.json +++ b/vamp_stuff/Modification_Files/Spells/+Misc/v_spell_item.json @@ -5,7 +5,7 @@ "symbol": "/", "color": "light_red", "name": "leech's whip", - "description": "Viscious dire whip, serving its owner with an unbreakable loyalty. Throbs as if it is alive, its bloodlust flows through its wielder who radiates in faint, velvety aura.\n* 10% chance to perform Sweeping Strike while attacking. Sweeping Strike deals <color_gray>16 cutting damage</color> to foes in a very wide cone.\n* 20% chance to drain life force from an adjacent foe when hit, dealing up to <color_green>2 bio damage</color> and heals you by <color_green>1</color>.", + "description": "Viscious dire whip, serving its owner with an unbreakable loyalty. Throbs as if it is alive, its bloodlust flows through its wielder who radiates in faint, velvety aura.\n* 10% chance to perform Sweeping Strike while attacking. Sweeping Strike deals <color_gray>16 cutting damage</color> to foes in a very wide cone.\n* 20% chance to drain life force from an adjacent foe when hit, dealing up to <color_green>2 biological damage</color> and heals you by <color_green>1</color>.", "weight": "2110 g", "volume": "1500 ml", "material": [ "flesh" ], diff --git a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T1.json b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T1.json index a1f60c7..94d32c3 100644 --- a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T1.json +++ b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T1.json @@ -3,7 +3,7 @@ "id": "t1_blood_transfusion", "type": "SPELL", "name": "Transfusion", - "description": "The basic spell of a hemomancer, draining a random hostile's life force within reach.\n* For every damage, it deals up to <color_green>2 bio damage</color> and heals you by <color_green>1</color>.\n\nThis is a <color_gray>tier 1</color> spell.", + "description": "The basic spell of a hemomancer, draining a random hostile's life force within reach.\n* For every damage, it deals up to <color_green>2 biological damage</color> and heals you by <color_green>1</color>.\n\nThis is a <color_gray>tier 1</color> spell.", "valid_targets": [ "none" ], "effect": "target_attack", "extra_effects": [ { "id": "t1_blood_transfusion_spell" } ], diff --git a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T3.json b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T3.json index 060445d..83f4d7b 100644 --- a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T3.json +++ b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T3.json @@ -28,7 +28,7 @@ "id": "t3_blood_suppress", "type": "SPELL", "name": "Suppress", - "description": "Heavily binds the target, dealing <color_green>bio damage</color> and renders them <color_yellow>unconscious</color>.\n\nThis is a <color_white>Tier 3</color> spell.", + "description": "Heavily binds the target, dealing <color_green>biological damage</color> and renders them <color_yellow>unconscious</color>.\n\nThis is a <color_white>Tier 3</color> spell.", "valid_targets": [ "hostile" ], "effect": "target_attack", "effect_str": "stunned", diff --git a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T5.json b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T5.json index b529136..92fe575 100644 --- a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T5.json +++ b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T5.json @@ -3,7 +3,7 @@ "id": "t5_blood_vampiricoutrage", "type": "SPELL", "name": "Vampiric Outrage", - "description": "Sets you in catastrophic madness, consuming own's life force in exchange of barraging random attacks.\n* For every damage, you randomly attack foes with 25 (<color_magenta>bash</color>, cut or <color_light_red>stab</color>) damage within a 12 tile radius. There's a 1/10 chance to suck the target's life force, dealing up to <color_green>10 bio damage</color> and heals you by <color_green>5</color>.\n\nThis is a <color_red>tier 5</color> spell.", + "description": "Sets you in catastrophic madness, consuming own's life force in exchange of barraging random attacks.\n* For every damage, you randomly attack foes with 25 (<color_magenta>bash</color>, cut or <color_light_red>stab</color>) damage within a 12 tile radius. There's a 1/10 chance to suck the target's life force, dealing up to <color_green>10 biological damage</color> and heals you by <color_green>5</color>.\n\nThis is a <color_red>tier 5</color> spell.", "message": "<color_light_red>Dread fills your mind and body...</color>\nAs you stand, blood tendrils emerges from you!", "valid_targets": [ "none" ], "effect": "target_attack", @@ -35,7 +35,7 @@ "id": "t5_blood_essencepull", "type": "SPELL", "name": "Essence Pull", - "description": "Attempts to instantly kill the target by draining every ounce of their life force, dealing immensive <color_green>bio damage</color>.\n\nThis is a <color_red>tier 5</color> spell.", + "description": "Attempts to instantly kill the target by draining every ounce of their life force, dealing immensive <color_green>biological damage</color>.\n\nThis is a <color_red>tier 5</color> spell.", "valid_targets": [ "hostile" ], "effect": "target_attack", "base_energy_cost": 0, diff --git a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T6.json b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T6.json index fbe2cb0..32e2d1d 100644 --- a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T6.json +++ b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T6.json @@ -3,7 +3,7 @@ "id": "t6_blood_desolation", "type": "SPELL", "name": "Desolation", - "description": "Sacrifices a massive amount of life force to summon a <color_light_brown>lingering aura</color> that <color_yellow>saps life</color> from all surrounding creatures, dealing constant <color_green>bio damage</color>.\n\nThis is a <color_magenta>tier 6</color> spell.", + "description": "Sacrifices a massive amount of life force to summon a <color_light_brown>lingering aura</color> that <color_yellow>saps life</color> from all surrounding creatures, dealing constant <color_green>biological damage</color>.\n\nThis is a <color_magenta>tier 6</color> spell.", "valid_targets": [ "self" ], "effect": "summon", "effect_str": "mon_desolation_aura", @@ -45,7 +45,7 @@ "id": "t6_blood_leechswhip", "type": "SPELL", "name": "Leech's Whip", - "description": "Summons the <color_light_brown>leech's whip</color>, a bio melee weapon.\n* If wielded while active, provides positives flat bonuses to stats (STR +1, SPD +5) and increases your maximum health by 10.\n\nThis is a <color_magenta>tier 6</color> spell.", + "description": "Summons the <color_light_brown>leech's whip</color>, a biological melee weapon.\n* If wielded while active, provides positives flat bonuses to stats (STR +1, SPD +5) and increases your maximum health by 10.\n\nThis is a <color_magenta>tier 6</color> spell.", "valid_targets": [ "self" ], "effect": "spawn_item", "effect_str": "v_hemo_whip", |