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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2022-02-04 01:19:42 -0800
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2022-02-04 01:19:42 -0800
commit856906c4a6dfd4aed13ce873369faeab0c86a8e1 (patch)
treea5d74c0f0de500e66d5c00b473844b8b87635ea0 /vamp_stuff/readme
parentTypo in blood ascended description. (diff)
downloadcataclysm-bn-mod_vampire-stuff-redone-856906c4a6dfd4aed13ce873369faeab0c86a8e1.tar.xz
Major Hemomancer spell balance pass.
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@@ -44,6 +44,10 @@ Implement the on-attack and when-hit mechanics alluded to in the original Blood
Add Spellbooks by DrPariah.
Add my extra Hemomancer spells to those books.
Fix damaging spells being being described as "an explosion" via the sound_description field.
+Rebalance spells again-
+-Using Arcana mod Sanguine for HP spells, and Arcane for Mana spells.
+-Though using half that in HP.
+-Some spells just defy clear balancing.
---Traits
Added a background story to recruited isolated vampires.