summaryrefslogtreecommitdiff
path: root/vamp_stuff/readme
diff options
context:
space:
mode:
authorjc_gargma <jc_gargma@iserlohn-fortress.net>2021-12-13 01:52:31 -0800
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2021-12-13 01:52:31 -0800
commita22c3927d6e3deec8b28e618071d0e766aee8f68 (patch)
tree7526348049420cfd12610152e70f3ab06549134c /vamp_stuff/readme
parentAdd a conflict with magiclysm. (diff)
downloadcataclysm-bn-mod_vampire-stuff-redone-a22c3927d6e3deec8b28e618071d0e766aee8f68.tar.xz
Clean up the readme
Diffstat (limited to 'vamp_stuff/readme')
-rw-r--r--vamp_stuff/readme47
1 files changed, 26 insertions, 21 deletions
diff --git a/vamp_stuff/readme b/vamp_stuff/readme
index af74e3a..27ee11f 100644
--- a/vamp_stuff/readme
+++ b/vamp_stuff/readme
@@ -1,10 +1,10 @@
Changes from vanilla:
--Version
-Update the mod based on Bright Nights 2036
+---Version
+Update the mod based on Bright Nights
--Mutations
+--Mutations
Added the vampire mutations from the CRT mod.
Make the vamp eyes trait visible.
Fix several mutations to correctly specify they are linked to vampirism.
@@ -31,7 +31,8 @@ Provide mod added humans with random ethnicities and random starter mutations.
Provide mod added vampires with germanic ethnicity.
--Spells
+---Spells
+Add spell to simulate combat feeding.
Added spellcraft skill.
Added scrolls for Hemomancer spells.
Redo the Hemomancer descriptions to be less broken english.
@@ -41,54 +42,55 @@ Make the Leech Whip into a Sword. No sweeping strike, but 100% leech chance.
Make the Crimson Coat cover all body parts and use the close layer.
Implement the on-attack and when-hit mechanics alluded to in the original Blood Avatar description, plus add the crimson coat retaliation on top.
--Traits
+---Traits
Added a background story to recruited isolated vampires.
--Weapons
+---Weapons
Reduce the OP nature of the blood weapons.
Optimize blood ammunition into templates.
--Armor
+---Armor
Adjust the blood backpacks in line with standard ones.
Allow blood hoods with helmets.
Fix blood sheaths to use either limb instead of both.
Fix pluralizations.
--Items
-Add synthetic blood and recipe.
-Add powdered synthetic blood and recipe.
-Add blood bar and recipe.
-Add synthetic blood bar and recipe.
+---Items
+New forms of Blood with recipes.
+-Synthetic Blood
+-Powdered Synthetic Blood
+-Reconstituted Blood + Synthetic Reconstituted Blood
+-Blood Bar + Synthetic Blood Bar
+Add recipe for draining human corpses of blood.
Fix blood to actually be healthy and enjoyable for vampires.
Removed the blood extractor. The item seemed excessive for a single recipe just as easily based on using a chemistry set and dehydrator.
-Add recipe for draining human bodies of blood.
Fixed crafting times.
--Merchants
+---Merchants
Add synthetic blood and crafting materials to vampire merchants.
Fix vampire merchants having only one item for sale at a time.
--Dialogue
+---Dialogue
Can drink blood from npcs via conversation menu.
Can ghoul wary/scared npcs via conversation menu.
--Terrain
+---Terrain
Change overmap names and icons of vampire lairs to match to base terrain they spawn to, so they cannot just be seached on the world map.
Change underground vampire lair icons to not be black. Afaik there isn't any way to see the underground sections in advance of going there anyway.
Change ancient graveyard name to field, so they cannot just be seached on the world map.
--Tileset
+---Tileset
Use the UndeadPeople-Base tileset instead of the original.
Add tileset references for new items.
Add extra tile for the red iris mutation.
Add extra tile for the deadened body mutation.
--Bugfixes
+---Bugfixes
Add the missing ghost town configuration that was causing errors.
Add the filthy tag to mod zombies so their item drops are filthy.
Clean up a lot of broken english.
--Source patches
+---Source patches
Patch the warnings upon entering gas fields vampires are immune to in the source code.
Patch underwater breathing in the source code.
Patch mutation layering for deadened body in the source.
@@ -97,7 +99,7 @@ Patch in damned mutation to cause more dangerous sunlight burns for vampires.
Patch in blood drinker to be used instead of Cannibal and Carnivore.
--To-Do
+---To-Do
Expand the vampire towns.
Create a way to be embraced into a vampire.
@@ -121,6 +123,9 @@ Rebalance blood more so it won't make you fat so quickly. (Not a problem in Brig
Finish thrall/vamp dialogue trees.
Gate blood drink/ghoul/thrall/vamp dialogue trees behind a trait revealing you as a vampire.
Find a way to drink blood via dialogue without spilling or requiring a container as part of it.
+Figure out why certain foods are still edible despite being invalid food materials:
+-soy sauce
+-vinegar
Add a way to actually obtain the vampire crafting books. (It appears that SD cards can randomly provide the recipes.)
Fix or remove the vampire equipment. (Convert battery powered kits into static tools?)
@@ -129,7 +134,7 @@ Add a vampire martial art based on the vampire weapon skills.
Fix spell sounds being described as "an explosion"
--To-do-In-Source-Code
+---To-do-In-Source-Code
Make blood an addiction.
Make blood healthy for vampires.
Make fire more dangerous for vampires with damned mutation.