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author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-03-14 17:02:46 -0700 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-03-14 17:02:46 -0700 |
commit | 7fe58612ce15a22f9d56779851c7fabb44e44cc2 (patch) | |
tree | a78aa40b6624b3fd0e62368be4c149b2894cae65 /vamp_stuff | |
parent | Clean up Lonely Vampire intro text (diff) | |
download | cataclysm-bn-mod_vampire-stuff-redone-7fe58612ce15a22f9d56779851c7fabb44e44cc2.tar.xz |
Updated the readme of my changes
Diffstat (limited to 'vamp_stuff')
-rw-r--r-- | vamp_stuff/readme | 56 |
1 files changed, 44 insertions, 12 deletions
diff --git a/vamp_stuff/readme b/vamp_stuff/readme index 0b529a4..eafb2a7 100644 --- a/vamp_stuff/readme +++ b/vamp_stuff/readme @@ -1,28 +1,60 @@ -Update for 0.E.3 -Add vampire traits from CRT -Adjust vampire npc traits +Changes from vanilla: + +-Version +Update the mod based on version 0.E.3 + + +-Mutations +Added the vampire mutations from the CRT mod. +Fix several mutations to correctly specify they are linked to vampirism. +Added more new vampire mutations. +Tweak the vampire npcs to use these new and modified mutations. +Buff the vampire immunity in line with what makes sense. +-Immune to viri, disease, and parasites, except for ooze and fungal. +-No need to breath, thus immune to inhaled gases. And to asthma. +-Immune to nutrient deficiency, as blood should be enough. +-Partial immunity to drugs and alcohol. You won't die, but you'll still get hella buzzed. ala VtM. + +-Traits +Added a background story to recruited isolated vampires. + +-Weapons Reduce the OP nature of the blood weapons. + +-Armor Adjust the blood backpacks in line with standard ones. Allow blood hoods with helmets. Fix blood sheaths to use either limb instead of both. + +-Items Add synthetic blood and recipe. Fix blood to actually be healthy and enjoyable for vampires. -Fix broken ghost town configuration. -Ensure item drops by mod zombies are filthy. + +-Merchants +Add synthetic blood to vampire merchants. +Fix vampire merchants having only one item for sale at a time. + +-Bugfixes +Add the missing ghost town configuration that was causing errors. +Add the filthy tag to mod zombies so their item drops are filthy. Clean up a lot of broken english. -Buff the vampire immunity in line with what makes sense. --Immune to viri, disease, and parasites, except for ooze and fungal. --No need to breath, thus immune to inhaled gases. And to asthma. --Immune to nutrient deficiency, as blood should be enough. --Partial immunity to drugs and alcohol. You won't die, but you'll still get hella buzzed. ala VtM. -To-Do: +-To-Do Fix the vampire immunity to apply properly. Fix the warnings upon entering gas fields vampires are immune to. Fix the warnings inside gas fields vampires are immune to. + Create a way to become a vampire. +Change vampire replies to notice if you are a vampire. + Rebalance blood more so it won't make you fat so quickly. -Add synthetic blood to vampire merchants. -Done Come up with some other way to get human blood without killing. +Make blood an addiction. + +Add a way to actually obtain the vampire crafting books. (It appears that SD cards can randomly provide the recipes.) +Fix or remove the vampire equpiment. +Add a vampire martial art based on the vampire weapon skills. + +Patch blood to be healthy for vampires in the source. Patch underwater breathing in the source code. -Done |