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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2021-03-14 17:02:46 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2021-03-14 17:02:46 -0700
commit7fe58612ce15a22f9d56779851c7fabb44e44cc2 (patch)
treea78aa40b6624b3fd0e62368be4c149b2894cae65 /vamp_stuff
parentClean up Lonely Vampire intro text (diff)
downloadcataclysm-bn-mod_vampire-stuff-redone-7fe58612ce15a22f9d56779851c7fabb44e44cc2.tar.xz
Updated the readme of my changes
Diffstat (limited to 'vamp_stuff')
-rw-r--r--vamp_stuff/readme56
1 files changed, 44 insertions, 12 deletions
diff --git a/vamp_stuff/readme b/vamp_stuff/readme
index 0b529a4..eafb2a7 100644
--- a/vamp_stuff/readme
+++ b/vamp_stuff/readme
@@ -1,28 +1,60 @@
-Update for 0.E.3
-Add vampire traits from CRT
-Adjust vampire npc traits
+Changes from vanilla:
+
+-Version
+Update the mod based on version 0.E.3
+
+
+-Mutations
+Added the vampire mutations from the CRT mod.
+Fix several mutations to correctly specify they are linked to vampirism.
+Added more new vampire mutations.
+Tweak the vampire npcs to use these new and modified mutations.
+Buff the vampire immunity in line with what makes sense.
+-Immune to viri, disease, and parasites, except for ooze and fungal.
+-No need to breath, thus immune to inhaled gases. And to asthma.
+-Immune to nutrient deficiency, as blood should be enough.
+-Partial immunity to drugs and alcohol. You won't die, but you'll still get hella buzzed. ala VtM.
+
+-Traits
+Added a background story to recruited isolated vampires.
+
+-Weapons
Reduce the OP nature of the blood weapons.
+
+-Armor
Adjust the blood backpacks in line with standard ones.
Allow blood hoods with helmets.
Fix blood sheaths to use either limb instead of both.
+
+-Items
Add synthetic blood and recipe.
Fix blood to actually be healthy and enjoyable for vampires.
-Fix broken ghost town configuration.
-Ensure item drops by mod zombies are filthy.
+
+-Merchants
+Add synthetic blood to vampire merchants.
+Fix vampire merchants having only one item for sale at a time.
+
+-Bugfixes
+Add the missing ghost town configuration that was causing errors.
+Add the filthy tag to mod zombies so their item drops are filthy.
Clean up a lot of broken english.
-Buff the vampire immunity in line with what makes sense.
--Immune to viri, disease, and parasites, except for ooze and fungal.
--No need to breath, thus immune to inhaled gases. And to asthma.
--Immune to nutrient deficiency, as blood should be enough.
--Partial immunity to drugs and alcohol. You won't die, but you'll still get hella buzzed. ala VtM.
-To-Do:
+-To-Do
Fix the vampire immunity to apply properly.
Fix the warnings upon entering gas fields vampires are immune to.
Fix the warnings inside gas fields vampires are immune to.
+
Create a way to become a vampire.
+Change vampire replies to notice if you are a vampire.
+
Rebalance blood more so it won't make you fat so quickly.
-Add synthetic blood to vampire merchants. -Done
Come up with some other way to get human blood without killing.
+Make blood an addiction.
+
+Add a way to actually obtain the vampire crafting books. (It appears that SD cards can randomly provide the recipes.)
+Fix or remove the vampire equpiment.
+Add a vampire martial art based on the vampire weapon skills.
+
+Patch blood to be healthy for vampires in the source.
Patch underwater breathing in the source code. -Done