diff options
Diffstat (limited to 'vamp_stuff/readme')
-rw-r--r-- | vamp_stuff/readme | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/vamp_stuff/readme b/vamp_stuff/readme index b7f26f7..56a3478 100644 --- a/vamp_stuff/readme +++ b/vamp_stuff/readme @@ -9,7 +9,7 @@ Added the vampire mutations from the CRT mod. Make the vamp eyes trait visible. Fix several mutations to correctly specify they are linked to vampirism. Added more new vampire mutations. --Vampire Claws, Vampire Fangs, Vampire Vision, Deadened Body +-Vampire Claws, Vampire Fangs, Vampire Vision, Deadened Body, Damned, Blood Drinker Tweak the vampire npcs to use these new and modified mutations. Buff the vampire immunity in line with what makes sense. -Immune to viri, disease, and parasites, except for ooze and fungal. @@ -85,6 +85,7 @@ Patch the warnings upon entering gas fields vampires are immune to in the source Patch underwater breathing in the source code. Patch mutation layering for vampire skin in the source. Patch in alternate metabolic rehydration mutation so vampires only need blood. +Patch in more dangerous sunlight burns for vampires. -To-Do @@ -110,7 +111,6 @@ Rebalance blood more so it won't make you fat so quickly. Finish blood drink/ghoul/thrall/vamp dialogue trees. Gate blood drink/ghoul/thrall/vamp dialogue trees behind a trait revealing you as a vampire. Find a way to drink blood via dialogue without spilling or requiring a container as part of it -Fix exsanguinated corpses not rotting Make blood an addiction. Add a way to actually obtain the vampire crafting books. (It appears that SD cards can randomly provide the recipes.) @@ -118,3 +118,4 @@ Fix or remove the vampire equpiment. (Convert battery powered kits into static t Add a vampire martial art based on the vampire weapon skills. Patch blood to be healthy for vampires in the source. +Patch Blood Drinker to be used instead of carnivore in the source. |