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@@ -1,7 +1,7 @@
Changes from vanilla:
-Version
-Update the mod based on Bright Nights 1820
+Update the mod based on Bright Nights 2036
-Mutations
@@ -13,17 +13,21 @@ Added more new vampire mutations.
Tweak the vampire npcs to use these new and modified mutations.
Buff the vampire immunity in line with what makes sense.
-Immune to viri, disease, and parasites, except for ooze and fungal.
--No need to breathe, thus immune to inhaled gases. And to asthma.
--Immune to nutrient deficiency, as blood should be enough.
+-No need to breathe, thus immune to inhaled gases or drowning. And to asthma.
+-Immune to nutrient deficiency or thrist, as feeding on blood should be enough.
-Partial immunity to drugs and alcohol. You won't die, but you'll still get hella buzzed. ala VtM.
+-Immunity to Yugg mutation darts.
Add several traits for roleplaying. (Sire, Thrall, etc)
Remove most of the tiered mutations. Vampirism is a single status so lesser ranks are not required.
Replace Albino and Pale with Deadend Body.
Replace Claws with Vampire Claws
Replace Fangs with Vampire Fangs.
Replace Night Vision 3 with Vampire Vision.
+Replace Solar Sensitivity with Damned.
Remove PRETTY traits since Moonlit Grace.
Remove LIGHTSTEP since Moonlit Grace.
+Provide mod added humans with random ethnicities and random starter mutations.
+Provide mod added vampires with germanic ethnicity.
-Spells
@@ -47,22 +51,23 @@ Optimize blood ammunition into templates.
Adjust the blood backpacks in line with standard ones.
Allow blood hoods with helmets.
Fix blood sheaths to use either limb instead of both.
-Fix pluralizations
+Fix pluralizations.
-Items
Add synthetic blood and recipe.
+Add synthetic blood powder and recipe.
Fix blood to actually be healthy and enjoyable for vampires.
-Remove the blood extractor. The item seemed excessive for a single recipe just as easily based on using a chemistry set and dehydrator.
+Removed the blood extractor. The item seemed excessive for a single recipe just as easily based on using a chemistry set and dehydrator.
Add recipe for draining human bodies of blood.
Fixed crafting times.
-Merchants
-Add synthetic blood to vampire merchants.
+Add synthetic blood and crafting materials to vampire merchants.
Fix vampire merchants having only one item for sale at a time.
-Dialogue
Can drink blood from npcs via conversation menu.
-Can ghoul npcs via conversation menu.
+Can ghoul wary/scared npcs via conversation menu.
-Terrain
Change overmap names and icons of vampire lairs to match to base terrain they spawn to, so they cannot just be seached on the world map.
@@ -72,8 +77,8 @@ Change ancient graveyard name to field, so they cannot just be seached on the wo
-Tileset
Use the UndeadPeople-Base tileset instead of the original.
Add tileset references for new items.
-Add extra tile for the vampire eyes mutation.
-Add extra tile for the vampire skin mutation.
+Add extra tile for the red iris mutation.
+Add extra tile for the deadened body mutation.
-Bugfixes
Add the missing ghost town configuration that was causing errors.
@@ -83,21 +88,22 @@ Clean up a lot of broken english.
-Source patches
Patch the warnings upon entering gas fields vampires are immune to in the source code.
Patch underwater breathing in the source code.
-Patch mutation layering for vampire skin in the source.
-Patch in alternate metabolic rehydration mutation so vampires only need blood.
-Patch in more dangerous sunlight burns for vampires.
+Patch mutation layering for deadened body in the source.
+Patch in blood drinker as an alternate metabolic rehydration mutation so vampires only need blood.
+Patch in damned mutation to cause more dangerous sunlight burns for vampires.
-To-Do
Add a story to the goals conversation topic for vampires.
Expand the vampire towns.
-Create a way to become a vampire.
-Create a way to make others into vampires.
+Create a way to embraced into a vampire.
+Create a way to embrace others into vampires.
Change vampire replies to notice if you are a vampire.
-Add more vampire dreams
+Add more vampire dreams.
Fix the vampire immunity to apply properly.
+Come up with better names for vampire vision, vampire fangs, vampire claws.
Add a way to become a mage.
Add a way to gain spells.
@@ -107,15 +113,18 @@ Redo the Warlock and Profane Conjurer spells and descriptions.
Add a tile for when using blood coat and blood ascension.
Get the arcana side of the mod working as well.
-Rebalance blood more so it won't make you fat so quickly.
+Rebalance blood more so it won't make you fat so quickly. (Not a problem in Bright Nights)
Finish blood drink/ghoul/thrall/vamp dialogue trees.
Gate blood drink/ghoul/thrall/vamp dialogue trees behind a trait revealing you as a vampire.
-Find a way to drink blood via dialogue without spilling or requiring a container as part of it
-Make blood an addiction.
+Find a way to drink blood via dialogue without spilling or requiring a container as part of it.
Add a way to actually obtain the vampire crafting books. (It appears that SD cards can randomly provide the recipes.)
Fix or remove the vampire equpiment. (Convert battery powered kits into static tools?)
Add a vampire martial art based on the vampire weapon skills.
-Patch blood to be healthy for vampires in the source.
-Patch Blood Drinker to be used instead of carnivore in the source.
+
+-To-do-In-Source-Code
+Make blood an addiction.
+Make blood healthy for vampires.
+Allow Blood Drinker to be used instead of Carnivore/Cannibal.
+Make fire more dangerous for vampires with damned mutation.