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path: root/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T3.json
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* Remove somatic components from Hemomancy.jc_gargma2022-02-191-3/+3
* More balancing.jc_gargma2022-02-041-2/+9
* Damage cannot be a float. Raise Flow Suppression DoT damage to 3.jc_gargma2022-02-041-2/+2
* Major Hemomancer spell balance pass.jc_gargma2022-02-041-21/+33
* Rebalance all blood magic HP costs as they were very high.jc_gargma2022-01-081-5/+4
* Add more custom spell sprites.jc_gargma2021-10-111-0/+2
* Add custom spites to several hemomancer spells.jc_gargma2021-10-111-0/+1
* Slightly reduce the HP cost of crimson haze.jc_gargma2021-09-161-3/+3
* Tweak several Hemomancer spell difficulties.jc_gargma2021-09-121-2/+2
* Reduce the massive crimson haze radius.jc_gargma2021-09-111-2/+2
* Allow more spells to target friendlies.jc_gargma2021-09-111-1/+1
* Remove conentration component from Crimson Haze.jc_gargma2021-09-111-2/+2
* Add Hemomancer blood purge spelljc_gargma2021-08-261-0/+19
* Make hemomancer spells able to cause friendly firejc_gargma2021-08-161-1/+1
* Spells have durations with two decimal places, not three.jc_gargma2021-08-011-6/+6
* Add increments to hemomancy spells so they actually gain from leveling up.jc_gargma2021-08-011-17/+23
* Migration errorjc_gargma2021-05-071-1/+1
* Updating body part names, prices, some flags for BNjc_gargma2021-05-061-1/+1
* Fix spell range min/max being backwardsjc_gargma2021-05-051-2/+2
* Lots of updates to the Hemomancerjc_gargma2021-04-241-3/+3
* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-091-2/+2
* Fix folder layoutjc_gargma2020-09-211-1/+1
* Initial commitjc_gargma2020-09-121-0/+50