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path: root/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json
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* Fix several uses of note to //jc_gargma2023-01-141-1/+1
* Remove somatic components from Hemomancy.jc_gargma2022-02-191-3/+3
* More balancing.jc_gargma2022-02-041-4/+13
* Major Hemomancer spell balance pass.jc_gargma2022-02-041-20/+30
* Rebalance all blood magic HP costs as they were very high.jc_gargma2022-01-081-6/+4
* Reduce cost of Blood Surge, increase duration.jc_gargma2022-01-081-4/+4
* Add more custom spell sprites.jc_gargma2021-10-111-0/+2
* Add custom spites to several hemomancer spells.jc_gargma2021-10-111-0/+1
* Add custom sound descriptions for blood dagger and blood tide.jc_gargma2021-09-211-0/+1
* Fix Blood Ride AoEjc_gargma2021-09-181-4/+6
* Clean up description for Vampire threshold mutation.jc_gargma2021-09-181-2/+2
* Increase the rate at which blood tide/wave scale up blood splatter.jc_gargma2021-09-161-2/+2
* Increase the blood field chance on blood tide and blood wave.jc_gargma2021-09-161-5/+5
* Tweak several Hemomancer spell difficulties.jc_gargma2021-09-121-2/+2
* Make hemomancer spells able to cause friendly firejc_gargma2021-08-161-3/+3
* Spells have durations with two decimal places, not three.jc_gargma2021-08-011-3/+3
* Add increments to hemomancy spells so they actually gain from leveling up.jc_gargma2021-08-011-27/+32
* Migration errorjc_gargma2021-05-071-1/+1
* Updating body part names, prices, some flags for BNjc_gargma2021-05-061-1/+1
* Lots of updates to the Hemomancerjc_gargma2021-04-241-4/+4
* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-091-3/+3
* Initial commitjc_gargma2020-09-121-0/+75