Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fix energy_cost_increment -> energy_increment | jc_gargma | 2023-01-14 | 1 | -1/+1 |
* | Remove somatic components from Hemomancy. | jc_gargma | 2022-02-19 | 1 | -1/+1 |
* | More balancing. | jc_gargma | 2022-02-04 | 1 | -1/+1 |
* | Major Hemomancer spell balance pass. | jc_gargma | 2022-02-04 | 1 | -7/+9 |
* | Make hemomancer spells able to cause friendly fire | jc_gargma | 2021-08-16 | 1 | -1/+1 |
* | Spells have durations with two decimal places, not three. | jc_gargma | 2021-08-01 | 1 | -3/+3 |
* | Add increments to hemomancy spells so they actually gain from leveling up. | jc_gargma | 2021-08-01 | 1 | -9/+11 |
* | Lots of updates to the Hemomancer | jc_gargma | 2021-04-24 | 1 | -2/+2 |
* | Many changes to bring the mod more up to date with 0.E.3 | jc_gargma | 2021-04-09 | 1 | -1/+1 |
* | Initial commit | jc_gargma | 2020-09-12 | 1 | -0/+21 |