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* Update vampire immunity for some effects added in 0.6.0jc_gargma2024-04-091-4/+4
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* Explicitly mark Flow Suppression as causing biological damage.jc_gargma2024-03-121-0/+1
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* Reorder hemomancer spells to make their sorting more predictable.jc_gargma2024-03-123-90/+90
| | | | -They appear in the spellbook by load order, not by tier or alphanumeric naming.
* Rebalance hemomancer spell difficulties.jc_gargma2024-03-127-11/+11
| | | | -Any that require concenration get diff +1.
* Add took_antiasthmatics to the purge spell list.jc_gargma2024-03-121-2/+2
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* Convert several cases of arm_l and arm_r to arms, and same for legs.jc_gargma2024-03-122-7/+7
| | | | -The bug that required this workaround seems to have been fixed.
* Add VAMP_HEARING trait to replace GOODHEARING.jc_gargma2024-01-242-1/+15
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* Remove obsolete effects from vampire immunities and purge spell.jc_gargma2024-01-102-4/+2
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* Add cold resistance to VAMP_SKIN.jc_gargma2024-01-081-1/+1
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* Typos.jc_gargma2024-01-081-2/+2
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* Fix duplicate flag fields.jc_gargma2023-12-301-3/+2
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* Convert gave-blood debuff from intensity to effects_on_remove.jc_gargma2023-12-302-6/+19
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* Add POWERARMOR_COMPATIBLE flag to crimson coat.jc_gargma2023-12-291-0/+1
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* Remove sealed IV of blood workaround.jc_gargma2023-12-2916-111/+88
| | | | | Convert prices to cent/USD. Add "NO_EXPLOSION_VFX" to various intermediate spells that will never have sprites.
* Add the vampire flag to the trait.jc_gargma2023-11-091-2/+2
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* Convert to the new coverage/encumbrance system.jc_gargma2023-11-092-12/+14
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* Rebalance draw_cost.jc_gargma2023-10-021-2/+2
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* Fix tier description of crimson coat.jc_gargma2023-08-081-1/+1
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* Adjust the max stacking duration of blood surge.jc_gargma2023-08-071-1/+1
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* Nerf the immense duration on blood surge.jc_gargma2023-08-071-3/+3
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* Remove the spell sounds for blood tide/wave, to prevent player irl deafness.jc_gargma2023-08-061-4/+0
| | | | -The sound applies for every single tile struck by the spells for maximum loud. >_<
* Add max durations to hemomancy self-buffs to prevent them lasting for days ↵jc_gargma2023-08-061-4/+7
| | | | if practicing.
* Rephrase death message for vampires.jc_gargma2023-08-061-1/+1
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* Add missing name value for monster species.jc_gargma2023-08-031-1/+4
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* Update gunmods for weapons categories.jc_gargma2023-07-041-1/+1
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* Reduce backpack coverage.jc_gargma2023-05-161-2/+2
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* Typo.jc_gargma2023-05-161-1/+1
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* Remove old martial arts json.jc_gargma2023-03-311-108/+0
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* Allow the blood sword to be used with fencing like a broadsword.jc_gargma2023-03-311-0/+12
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* Convert to weapon categories.jc_gargma2023-03-314-0/+20
| | | | Add custom category for vampiric weapons.
* Backport some of the optimizations and bugfixes from my work porting to DDA.jc_gargma2023-03-1516-353/+208
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* Typo.jc_gargma2023-02-241-1/+1
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* Expand note regarding permanent summoned items.jc_gargma2023-02-091-1/+1
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* Fix more pluralizations.jc_gargma2023-02-061-2/+2
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* Another energy_cost_increment -> energy_incrementjc_gargma2023-01-141-1/+1
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* Fix ethereal aura damage effect.jc_gargma2023-01-141-2/+5
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* Fix bloodform as armor.jc_gargma2023-01-141-8/+2
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* Remove invalid intensity field from npc_add_effect.jc_gargma2023-01-141-4/+4
| | | | -Intensity is inferred from effect duration.
* Fix intermittent_effect on bloodform.jc_gargma2023-01-141-7/+8
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* Fix energy_cost_increment -> energy_incrementjc_gargma2023-01-143-4/+4
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* Deprecate obsolete items.jc_gargma2023-01-141-0/+0
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* Remove more invalid count fields.jc_gargma2023-01-141-1/+0
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* Remove invalid count.jc_gargma2023-01-141-2/+1
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* Fix blood pellet count and recipe to produce two per batch.jc_gargma2023-01-142-1/+1
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* Fix field effects.jc_gargma2023-01-141-14/+48
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* Remove invalid elemental resist effect.jc_gargma2023-01-142-4/+2
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* Fix stack sizes for powdered blood.jc_gargma2023-01-141-3/+3
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* Revert last.jc_gargma2023-01-141-0/+1
| | | | -Was actually a typo rather than a requirement for intensity values.
* Remove decay_message from blood surge.jc_gargma2023-01-141-1/+0
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* More effect -> effects fixes.jc_gargma2023-01-141-2/+2
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