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* Remove sealed IV of blood workaround.jc_gargma2023-12-2916-111/+88
* Add the vampire flag to the trait.jc_gargma2023-11-091-2/+2
* Convert to the new coverage/encumbrance system.jc_gargma2023-11-092-12/+14
* Rebalance draw_cost.jc_gargma2023-10-021-2/+2
* Fix tier description of crimson coat.jc_gargma2023-08-081-1/+1
* Adjust the max stacking duration of blood surge.jc_gargma2023-08-071-1/+1
* Nerf the immense duration on blood surge.jc_gargma2023-08-071-3/+3
* Remove the spell sounds for blood tide/wave, to prevent player irl deafness.jc_gargma2023-08-061-4/+0
* Add max durations to hemomancy self-buffs to prevent them lasting for days if...jc_gargma2023-08-061-4/+7
* Rephrase death message for vampires.jc_gargma2023-08-061-1/+1
* Add missing name value for monster species.jc_gargma2023-08-031-1/+4
* Update gunmods for weapons categories.jc_gargma2023-07-041-1/+1
* Reduce backpack coverage.jc_gargma2023-05-161-2/+2
* Typo.jc_gargma2023-05-161-1/+1
* Remove old martial arts json.jc_gargma2023-03-311-108/+0
* Allow the blood sword to be used with fencing like a broadsword.jc_gargma2023-03-311-0/+12
* Convert to weapon categories.jc_gargma2023-03-314-0/+20
* Backport some of the optimizations and bugfixes from my work porting to DDA.jc_gargma2023-03-1516-353/+208
* Typo.jc_gargma2023-02-241-1/+1
* Expand note regarding permanent summoned items.jc_gargma2023-02-091-1/+1
* Fix more pluralizations.jc_gargma2023-02-061-2/+2
* Another energy_cost_increment -> energy_incrementjc_gargma2023-01-141-1/+1
* Fix ethereal aura damage effect.jc_gargma2023-01-141-2/+5
* Fix bloodform as armor.jc_gargma2023-01-141-8/+2
* Remove invalid intensity field from npc_add_effect.jc_gargma2023-01-141-4/+4
* Fix intermittent_effect on bloodform.jc_gargma2023-01-141-7/+8
* Fix energy_cost_increment -> energy_incrementjc_gargma2023-01-143-4/+4
* Deprecate obsolete items.jc_gargma2023-01-141-0/+0
* Remove more invalid count fields.jc_gargma2023-01-141-1/+0
* Remove invalid count.jc_gargma2023-01-141-2/+1
* Fix blood pellet count and recipe to produce two per batch.jc_gargma2023-01-142-1/+1
* Fix field effects.jc_gargma2023-01-141-14/+48
* Remove invalid elemental resist effect.jc_gargma2023-01-142-4/+2
* Fix stack sizes for powdered blood.jc_gargma2023-01-141-3/+3
* Revert last.jc_gargma2023-01-141-0/+1
* Remove decay_message from blood surge.jc_gargma2023-01-141-1/+0
* More effect -> effects fixes.jc_gargma2023-01-141-2/+2
* Fix resist_trait to resist_traitsjc_gargma2023-01-141-2/+2
* Use byproducts as hack to allow multiple items per batch.jc_gargma2023-01-142-2/+3
* Remove invalid count fields.jc_gargma2023-01-141-3/+0
* Typojc_gargma2023-01-141-1/+1
* Fix several uses of note to //jc_gargma2023-01-144-5/+5
* Remove more invalid aim_speedjc_gargma2023-01-141-1/+0
* Remove invalid aim_speedjc_gargma2023-01-141-1/+0
* Fix typo, barrel_volume -> barrel_lengthjc_gargma2023-01-141-1/+1
* Remove legacy size field.jc_gargma2023-01-141-5/+0
* Remove invalid max_hp effect.jc_gargma2023-01-141-1/+0
* Rebalance blood sword base to hit.jc_gargma2023-01-131-1/+1
* Replace old FOOT_EITHER/HAND_EITHER with newer versions.jc_gargma2023-01-131-2/+2
* Increase the damage of the vampire bite 'spell'.jc_gargma2022-11-021-8/+12