Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Convert to the new coverage/encumbrance system. | jc_gargma | 2023-11-09 | 2 | -12/+14 |
| | |||||
* | Rebalance draw_cost. | jc_gargma | 2023-10-02 | 1 | -2/+2 |
| | |||||
* | Fix tier description of crimson coat. | jc_gargma | 2023-08-08 | 1 | -1/+1 |
| | |||||
* | Adjust the max stacking duration of blood surge. | jc_gargma | 2023-08-07 | 1 | -1/+1 |
| | |||||
* | Nerf the immense duration on blood surge. | jc_gargma | 2023-08-07 | 1 | -3/+3 |
| | |||||
* | Remove the spell sounds for blood tide/wave, to prevent player irl deafness. | jc_gargma | 2023-08-06 | 1 | -4/+0 |
| | | | | -The sound applies for every single tile struck by the spells for maximum loud. >_< | ||||
* | Add max durations to hemomancy self-buffs to prevent them lasting for days ↵ | jc_gargma | 2023-08-06 | 1 | -4/+7 |
| | | | | if practicing. | ||||
* | Rephrase death message for vampires. | jc_gargma | 2023-08-06 | 1 | -1/+1 |
| | |||||
* | Add missing name value for monster species. | jc_gargma | 2023-08-03 | 1 | -1/+4 |
| | |||||
* | Update gunmods for weapons categories. | jc_gargma | 2023-07-04 | 1 | -1/+1 |
| | |||||
* | Reduce backpack coverage. | jc_gargma | 2023-05-16 | 1 | -2/+2 |
| | |||||
* | Typo. | jc_gargma | 2023-05-16 | 1 | -1/+1 |
| | |||||
* | Remove old martial arts json. | jc_gargma | 2023-03-31 | 1 | -108/+0 |
| | |||||
* | Allow the blood sword to be used with fencing like a broadsword. | jc_gargma | 2023-03-31 | 1 | -0/+12 |
| | |||||
* | Convert to weapon categories. | jc_gargma | 2023-03-31 | 4 | -0/+20 |
| | | | | Add custom category for vampiric weapons. | ||||
* | Backport some of the optimizations and bugfixes from my work porting to DDA. | jc_gargma | 2023-03-15 | 16 | -353/+208 |
| | |||||
* | Typo. | jc_gargma | 2023-02-24 | 1 | -1/+1 |
| | |||||
* | Expand note regarding permanent summoned items. | jc_gargma | 2023-02-09 | 1 | -1/+1 |
| | |||||
* | Fix more pluralizations. | jc_gargma | 2023-02-06 | 1 | -2/+2 |
| | |||||
* | Another energy_cost_increment -> energy_increment | jc_gargma | 2023-01-14 | 1 | -1/+1 |
| | |||||
* | Fix ethereal aura damage effect. | jc_gargma | 2023-01-14 | 1 | -2/+5 |
| | |||||
* | Fix bloodform as armor. | jc_gargma | 2023-01-14 | 1 | -8/+2 |
| | |||||
* | Remove invalid intensity field from npc_add_effect. | jc_gargma | 2023-01-14 | 1 | -4/+4 |
| | | | | -Intensity is inferred from effect duration. | ||||
* | Fix intermittent_effect on bloodform. | jc_gargma | 2023-01-14 | 1 | -7/+8 |
| | |||||
* | Fix energy_cost_increment -> energy_increment | jc_gargma | 2023-01-14 | 3 | -4/+4 |
| | |||||
* | Deprecate obsolete items. | jc_gargma | 2023-01-14 | 1 | -0/+0 |
| | |||||
* | Remove more invalid count fields. | jc_gargma | 2023-01-14 | 1 | -1/+0 |
| | |||||
* | Remove invalid count. | jc_gargma | 2023-01-14 | 1 | -2/+1 |
| | |||||
* | Fix blood pellet count and recipe to produce two per batch. | jc_gargma | 2023-01-14 | 2 | -1/+1 |
| | |||||
* | Fix field effects. | jc_gargma | 2023-01-14 | 1 | -14/+48 |
| | |||||
* | Remove invalid elemental resist effect. | jc_gargma | 2023-01-14 | 2 | -4/+2 |
| | |||||
* | Fix stack sizes for powdered blood. | jc_gargma | 2023-01-14 | 1 | -3/+3 |
| | |||||
* | Revert last. | jc_gargma | 2023-01-14 | 1 | -0/+1 |
| | | | | -Was actually a typo rather than a requirement for intensity values. | ||||
* | Remove decay_message from blood surge. | jc_gargma | 2023-01-14 | 1 | -1/+0 |
| | |||||
* | More effect -> effects fixes. | jc_gargma | 2023-01-14 | 1 | -2/+2 |
| | |||||
* | Fix resist_trait to resist_traits | jc_gargma | 2023-01-14 | 1 | -2/+2 |
| | |||||
* | Use byproducts as hack to allow multiple items per batch. | jc_gargma | 2023-01-14 | 2 | -2/+3 |
| | |||||
* | Remove invalid count fields. | jc_gargma | 2023-01-14 | 1 | -3/+0 |
| | |||||
* | Typo | jc_gargma | 2023-01-14 | 1 | -1/+1 |
| | |||||
* | Fix several uses of note to // | jc_gargma | 2023-01-14 | 4 | -5/+5 |
| | |||||
* | Remove more invalid aim_speed | jc_gargma | 2023-01-14 | 1 | -1/+0 |
| | |||||
* | Remove invalid aim_speed | jc_gargma | 2023-01-14 | 1 | -1/+0 |
| | |||||
* | Fix typo, barrel_volume -> barrel_length | jc_gargma | 2023-01-14 | 1 | -1/+1 |
| | |||||
* | Remove legacy size field. | jc_gargma | 2023-01-14 | 1 | -5/+0 |
| | |||||
* | Remove invalid max_hp effect. | jc_gargma | 2023-01-14 | 1 | -1/+0 |
| | |||||
* | Rebalance blood sword base to hit. | jc_gargma | 2023-01-13 | 1 | -1/+1 |
| | |||||
* | Replace old FOOT_EITHER/HAND_EITHER with newer versions. | jc_gargma | 2023-01-13 | 1 | -2/+2 |
| | |||||
* | Increase the damage of the vampire bite 'spell'. | jc_gargma | 2022-11-02 | 1 | -8/+12 |
| | | | | -Also fix the item spawned to not vanish seconds later. | ||||
* | Add sealed blood iv bag as workaround. | jc_gargma | 2022-11-02 | 1 | -0/+24 |
| | |||||
* | Rebalance blood and synthetic blood. | jc_gargma | 2022-10-30 | 1 | -8/+7 |
| | | | | | | -Synth is now as filling as blood. -Synth is now unhealthy. -Blood provides slightly more fun. Synth provides slightly less. |