Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Reduce backpack coverage. | jc_gargma | 2023-05-16 | 1 | -2/+2 |
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* | Typo. | jc_gargma | 2023-05-16 | 1 | -1/+1 |
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* | Remove old martial arts json. | jc_gargma | 2023-03-31 | 1 | -108/+0 |
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* | Allow the blood sword to be used with fencing like a broadsword. | jc_gargma | 2023-03-31 | 1 | -0/+12 |
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* | Convert to weapon categories. | jc_gargma | 2023-03-31 | 4 | -0/+20 |
| | | | | Add custom category for vampiric weapons. | ||||
* | Backport some of the optimizations and bugfixes from my work porting to DDA. | jc_gargma | 2023-03-15 | 16 | -353/+208 |
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* | Typo. | jc_gargma | 2023-02-24 | 1 | -1/+1 |
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* | Expand note regarding permanent summoned items. | jc_gargma | 2023-02-09 | 1 | -1/+1 |
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* | Fix more pluralizations. | jc_gargma | 2023-02-06 | 1 | -2/+2 |
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* | More to-dos for the readme. | jc_gargma | 2023-01-15 | 1 | -0/+4 |
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* | Another energy_cost_increment -> energy_increment | jc_gargma | 2023-01-14 | 1 | -1/+1 |
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* | Fix ethereal aura damage effect. | jc_gargma | 2023-01-14 | 1 | -2/+5 |
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* | Fix bloodform as armor. | jc_gargma | 2023-01-14 | 1 | -8/+2 |
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* | Remove invalid intensity field from npc_add_effect. | jc_gargma | 2023-01-14 | 1 | -4/+4 |
| | | | | -Intensity is inferred from effect duration. | ||||
* | Fix intermittent_effect on bloodform. | jc_gargma | 2023-01-14 | 1 | -7/+8 |
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* | Fix energy_cost_increment -> energy_increment | jc_gargma | 2023-01-14 | 3 | -4/+4 |
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* | Deprecate obsolete items. | jc_gargma | 2023-01-14 | 1 | -0/+0 |
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* | Remove more invalid count fields. | jc_gargma | 2023-01-14 | 1 | -1/+0 |
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* | Remove invalid count. | jc_gargma | 2023-01-14 | 1 | -2/+1 |
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* | Fix blood pellet count and recipe to produce two per batch. | jc_gargma | 2023-01-14 | 2 | -1/+1 |
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* | Fix field effects. | jc_gargma | 2023-01-14 | 1 | -14/+48 |
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* | Remove invalid elemental resist effect. | jc_gargma | 2023-01-14 | 2 | -4/+2 |
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* | Fix stack sizes for powdered blood. | jc_gargma | 2023-01-14 | 1 | -3/+3 |
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* | Revert last. | jc_gargma | 2023-01-14 | 1 | -0/+1 |
| | | | | -Was actually a typo rather than a requirement for intensity values. | ||||
* | Remove decay_message from blood surge. | jc_gargma | 2023-01-14 | 1 | -1/+0 |
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* | More effect -> effects fixes. | jc_gargma | 2023-01-14 | 1 | -2/+2 |
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* | Fix resist_trait to resist_traits | jc_gargma | 2023-01-14 | 1 | -2/+2 |
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* | Use byproducts as hack to allow multiple items per batch. | jc_gargma | 2023-01-14 | 2 | -2/+3 |
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* | Remove invalid count fields. | jc_gargma | 2023-01-14 | 1 | -3/+0 |
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* | Typo | jc_gargma | 2023-01-14 | 1 | -1/+1 |
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* | Fix several uses of note to // | jc_gargma | 2023-01-14 | 4 | -5/+5 |
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* | Remove more invalid aim_speed | jc_gargma | 2023-01-14 | 1 | -1/+0 |
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* | Remove invalid aim_speed | jc_gargma | 2023-01-14 | 1 | -1/+0 |
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* | Fix typo, barrel_volume -> barrel_length | jc_gargma | 2023-01-14 | 1 | -1/+1 |
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* | Remove legacy size field. | jc_gargma | 2023-01-14 | 1 | -5/+0 |
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* | Remove invalid max_hp effect. | jc_gargma | 2023-01-14 | 1 | -1/+0 |
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* | Rebalance blood sword base to hit. | jc_gargma | 2023-01-13 | 1 | -1/+1 |
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* | Replace old FOOT_EITHER/HAND_EITHER with newer versions. | jc_gargma | 2023-01-13 | 1 | -2/+2 |
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* | Fix author to authors. | jc_gargma | 2023-01-13 | 1 | -1/+1 |
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* | Add conflict with no-npc version. | jc_gargma | 2023-01-13 | 1 | -2/+2 |
| | | | | Updated to use BN depends. | ||||
* | Updated readme. | jc_gargma | 2022-11-02 | 1 | -0/+3 |
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* | Increase the damage of the vampire bite 'spell'. | jc_gargma | 2022-11-02 | 1 | -8/+12 |
| | | | | -Also fix the item spawned to not vanish seconds later. | ||||
* | Add sealed blood iv bag as workaround. | jc_gargma | 2022-11-02 | 1 | -0/+24 |
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* | Rebalance blood and synthetic blood. | jc_gargma | 2022-10-30 | 1 | -8/+7 |
| | | | | | | -Synth is now as filling as blood. -Synth is now unhealthy. -Blood provides slightly more fun. Synth provides slightly less. | ||||
* | Clean up blood sheath descriptions. | jc_gargma | 2022-10-04 | 1 | -2/+2 |
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* | Add comments to blood sheaths. | jc_gargma | 2022-10-04 | 1 | -0/+2 |
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* | Rebalance blood wrist sheath. | jc_gargma | 2022-10-04 | 2 | -5/+5 |
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* | Rebalance the blood ankle sheath to be a improved, but not over overpowered, ↵ | jc_gargma | 2022-10-04 | 2 | -6/+6 |
| | | | | | | ankle sheath. Also revert the charges vs count change on bloodrune powder again. | ||||
* | Change blood leather sheathes to armor/storage. | jc_gargma | 2022-10-04 | 1 | -2/+2 |
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* | Bring the crafting times for blood leather equipment in line with regular items. | jc_gargma | 2022-10-04 | 1 | -14/+14 |
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