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[
{
"id": "t2_blood_bloodpuddle",
"type": "SPELL",
"name": { "str": "Blood Puddle" },
"description": "Expel a portion of your blood and command it to form a thick pool in an area. It will greatly hamper the movement of non-vampires that attempt to pass through it.\n\nThis is a <color_light_gray>tier 2</color> spell.",
"sprite": "fd_blood",
"spell_class": "VAMP_BLOOD_spellcaster",
"difficulty": 2,
"max_level": 10,
"energy_source": "HP",
"base_energy_cost": 1,
"energy_increment": 1,
"final_energy_cost": 10,
"effect": "projectile_attack",
"valid_targets": [ "hostile", "ally", "ground" ],
"min_range": 5,
"range_increment": 0.5,
"max_range": 10,
"min_aoe": 2,
"aoe_increment": 0.3,
"max_aoe": 5,
"field_id": "fd_puddleb",
"min_field_intensity": 1,
"field_intensity_increment": 0.25,
"max_field_intensity": 3,
"base_casting_time": 125,
"flags": [ "SOMATIC", "NO_LEGS" ]
},
{
"id": "t2_blood_bloodsting",
"type": "SPELL",
"name": { "str": "Blood Dagger" },
"description": "Launch a small amount of your blood as a blade which can imaple your target.\n\nThis is a <color_light_gray>tier 2</color> spell.",
"sprite": "animation_hit",
"spell_class": "VAMP_BLOOD_spellcaster",
"sound_description": "glass shattering!",
"difficulty": 3,
"max_level": 30,
"energy_source": "HP",
"base_energy_cost": 1,
"final_energy_cost": 1,
"effect": "projectile_attack",
"valid_targets": [ "hostile", "ally", "ground" ],
"min_damage": 10,
"damage_increment": 1,
"max_damage": 40,
"damage_type": "stab",
"min_range": 10,
"range_increment": 0.5,
"max_range": 20,
"base_casting_time": 100,
"casting_time_increment": -2,
"final_casting_time": 40,
"flags": [ "SOMATIC", "NO_LEGS" ]
},
{
"id": "t2_blood_bloodsynthesis",
"type": "SPELL",
"name": { "str": "Blood Synthesis" },
"description": "Expend a portion of your life force to heal tissue damage in others.\n\nThis is a <color_light_gray>tier 2</color> spell.",
"sprite": "fd_blood",
"spell_class": "VAMP_BLOOD_spellcaster",
"sound_description": "splash!",
"difficulty": 3,
"max_level": 10,
"energy_source": "HP",
"base_energy_cost": 1,
"energy_increment": 1,
"final_energy_cost": 10,
"effect": "target_attack",
"valid_targets": [ "ally" ],
"min_damage": -5,
"damage_increment": -2,
"max_damage": -20,
"min_range": 1,
"range_increment": 0.5,
"max_range": 6,
"base_casting_time": 500,
"flags": [ "SOMATIC", "CONCENTRATE", "NO_LEGS" ]
}
]
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