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Update for 0.E.3
Add vampire traits from CRT
Adjust vampire npc traits
Reduce the OP nature of the blood weapons.
Adjust the blood backpacks in line with standard ones.
Allow blood hoods with helmets.
Fix blood sheaths to use either limb instead of both.
Add synthetic blood and recipe.
Fix blood to actually be healthy and enjoyable for vampires.
Fix broken ghost town configuration.
Ensure item drops by mod zombies are filthy.
Clean up a lot of broken english.
Buff the vampire immunity in line with what makes sense.
-Immune to viri, disease, and parasites, except for ooze and fungal.
-No need to breath, thus immune to inhaled gases. And to asthma.
-Immune to nutrient deficiency, as blood should be enough.
-Partial immunity to drugs and alcohol. You won't die, but you'll still get hella buzzed. ala VtM.
To-Do:
Fix the vampire immunity to apply properly.
Fix the warnings upon entering gas fields vampires are immune to.
Fix the warnings inside gas fields vampires are immune to.
Create a way to become a vampire.
Rebalance blood more so it won't make you fat so quickly.
Add synthetic blood to vampire merchants. -Done
Come up with some other way to get human blood without killing.
Patch underwater breathing in the source code. -Done
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