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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2021-09-02 19:37:08 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2021-09-02 19:37:08 -0700
commit0d7d3750ad337337a75d4f8a10a3039b36f2393d (patch)
treed9faee34d76abb784c173511ada7ede1c37b36cd /0027-fix-missing-ammo-frag-effects.patch
parentFix honey allergy (diff)
downloadcataclysm-bn-0d7d3750ad337337a75d4f8a10a3039b36f2393d.tar.xz
Add patch for explosive ammo lacking matching effects
Diffstat (limited to '0027-fix-missing-ammo-frag-effects.patch')
-rw-r--r--0027-fix-missing-ammo-frag-effects.patch22
1 files changed, 22 insertions, 0 deletions
diff --git a/0027-fix-missing-ammo-frag-effects.patch b/0027-fix-missing-ammo-frag-effects.patch
new file mode 100644
index 0000000..6bb1c78
--- /dev/null
+++ b/0027-fix-missing-ammo-frag-effects.patch
@@ -0,0 +1,22 @@
+--- a/json/items/ammo/shot.json
++++ b/data/json/items/ammo/shot.json
+@@ -172,7 +172,7 @@
+ "flags": [ "IRREPLACEABLE_CONSUMABLE" ],
+ "count": 5,
+ "damage": { "damage_type": "stab", "amount": 10, "armor_penetration": 0 },
+- "extend": { "effects": [ "EXPLOSIVE_HESHOT" ] }
++ "extend": { "effects": [ "EXPLOSIVE_TINY" ] }
+ },
+ {
+ "id": "shot_scrap",
+--- a/data/json/items/ammo/50.json
++++ b/data/json/items/ammo/50.json
+@@ -61,7 +61,7 @@
+ "price_postapoc": 7500,
+ "flags": [ "IRREPLACEABLE_CONSUMABLE" ],
+ "description": "This variant of the .50 BMG round makes the most of the caliber's potential payload delivery: the tip is loaded with an incendiary mix, which ignites on impact, detonating the RDX or PETN charge. This also ignites a secondary zirconium powder incendiary charge that surrounds a tungsten carbide penetrator, both encased by a mild steel cup. Fragments from the cup and burning metallic powder follow the penetrator through armored targets, increasing lethality. These rare, complicated, and expensive rounds are not likely to be manufactured again; use them wisely.",
+- "effects": [ "INCENDIARY", "EXPLOSIVE_RAUFOSS" ],
++ "effects": [ "INCENDIARY", "FRAG_SMALL" ],
+ "//": "mk 211 is estimated to be as effective as 20mm, which would have 65kJ energy, or 255 damage. ~181 damage is fair.",
+ "relative": { "damage": { "damage_type": "stab", "amount": 50, "armor_penetration": 20 } },
+ "dispersion": 100