diff options
author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2022-04-26 11:39:35 -0700 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2022-04-26 11:39:35 -0700 |
commit | 3470ed60a29775a6a98e897b16edd3ffe19ae1ce (patch) | |
tree | 6db4d7eef1c5cb006e508e266a2760780978b4c3 /ammo-10_ammo-order-fix.patch | |
parent | Update vampirism patch to allow vampires to heal broken limbs without a splint. (diff) | |
download | cataclysm-bn-3470ed60a29775a6a98e897b16edd3ffe19ae1ce.tar.xz |
Updated to 2022-04-21-1455
Various patches updated for the addition of ballistic damage.
Add patch to allow helicopters to land on the mi-go landing pad.
Add patch to fix canned beans being listed as merely beans when plural.
Diffstat (limited to 'ammo-10_ammo-order-fix.patch')
-rw-r--r-- | ammo-10_ammo-order-fix.patch | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/ammo-10_ammo-order-fix.patch b/ammo-10_ammo-order-fix.patch index 0d8126d..fbefbbb 100644 --- a/ammo-10_ammo-order-fix.patch +++ b/ammo-10_ammo-order-fix.patch @@ -20,7 +20,7 @@ + "stack_size": 20, + "ammo_type": "20x66mm", + "range": 12, -+ "damage": { "damage_type": "stab", "amount": 60 }, ++ "damage": { "damage_type": "bullet", "amount": 60 }, + "recoil": 2500, + "loudness": 160, + "effects": [ "COOKOFF", "SHOT", "NEVER_MISFIRES" ] @@ -35,7 +35,7 @@ + "price_postapoc": 4000, + "flags": [ "IRREPLACEABLE_CONSUMABLE" ], + "count": 10, -+ "relative": { "damage": { "damage_type": "stab", "amount": -10, "armor_penetration": 20 } } ++ "relative": { "damage": { "damage_type": "bullet", "amount": -10, "armor_penetration": 20 } } + }, + { + "id": "20x66_slug", @@ -46,7 +46,7 @@ + "price": 1500, + "price_postapoc": 4000, + "flags": [ "IRREPLACEABLE_CONSUMABLE" ], -+ "damage": { "damage_type": "stab", "amount": 39, "armor_penetration": 8 }, ++ "damage": { "damage_type": "bullet", "amount": 39, "armor_penetration": 8 }, + "relative": { "range": 12 }, + "proportional": { "dispersion": 1.3 }, + "delete": { "effects": [ "SHOT" ] } @@ -68,7 +68,7 @@ - "price_postapoc": 4000, - "flags": [ "IRREPLACEABLE_CONSUMABLE" ], - "count": 10, -- "relative": { "damage": { "damage_type": "stab", "amount": -10, "armor_penetration": 20 } } +- "relative": { "damage": { "damage_type": "bullet", "amount": -10, "armor_penetration": 20 } } - }, - { "id": "20x66_frag", @@ -97,7 +97,7 @@ - "stack_size": 20, - "ammo_type": "20x66mm", - "range": 12, -- "damage": { "damage_type": "stab", "amount": 60 }, +- "damage": { "damage_type": "bullet", "amount": 60 }, - "recoil": 2500, - "loudness": 160, - "effects": [ "COOKOFF", "SHOT", "NEVER_MISFIRES" ] @@ -111,7 +111,7 @@ - "price": 1500, - "price_postapoc": 4000, - "flags": [ "IRREPLACEABLE_CONSUMABLE" ], -- "damage": { "damage_type": "stab", "amount": 39, "armor_penetration": 8 }, +- "damage": { "damage_type": "bullet", "amount": 39, "armor_penetration": 8 }, - "relative": { "range": 12 }, - "proportional": { "dispersion": 1.3 }, - "delete": { "effects": [ "SHOT" ] } @@ -129,7 +129,7 @@ - "name": { "str": ".22 CPHP" }, - "description": ".22 Long Rifle ammunition with 30gr copper-plated, hollow-point bullets. Has a higher velocity and slightly more stopping power than lead round-nose ammunition, but armor will have a magnified effect on its already-low penetration.", - "//": "Hollowpoint damage increase of 25%", -- "damage": { "damage_type": "stab", "amount": 20, "armor_penetration": 0 }, +- "damage": { "damage_type": "bullet", "amount": 20, "armor_penetration": 0 }, - "relative": { "range": 3 }, - "proportional": { "recoil": 1.5 } - }, @@ -147,7 +147,7 @@ + "name": { "str": ".22 CPHP" }, + "description": ".22 Long Rifle ammunition with 30gr copper-plated, hollow-point bullets. Has a higher velocity and slightly more stopping power than lead round-nose ammunition, but armor will have a magnified effect on its already-low penetration.", + "//": "Hollowpoint damage increase of 25%", -+ "damage": { "damage_type": "stab", "amount": 20, "armor_penetration": 0 }, ++ "damage": { "damage_type": "bullet", "amount": 20, "armor_penetration": 0 }, + "relative": { "range": 3 }, + "proportional": { "recoil": 1.5 } + }, @@ -167,7 +167,7 @@ - "name": { "str": ".38 FMJ" }, - "description": ".38 Special ammunition with brass jacketed 130gr bullets. The .38 Special round has been known from its inception for its accuracy and low recoil.", - "//": "Base damage of 20, balance increase of two-nineths.", -- "relative": { "damage": { "damage_type": "stab", "amount": -6, "armor_penetration": 14 } } +- "relative": { "damage": { "damage_type": "bullet", "amount": -6, "armor_penetration": 14 } } - }, - { "id": "38_special", @@ -183,7 +183,7 @@ + "name": { "str": ".38 FMJ" }, + "description": ".38 Special ammunition with brass jacketed 130gr bullets. The .38 Special round has been known from its inception for its accuracy and low recoil.", + "//": "Base damage of 20, balance increase of two-nineths.", -+ "relative": { "damage": { "damage_type": "stab", "amount": -6, "armor_penetration": 14 } } ++ "relative": { "damage": { "damage_type": "bullet", "amount": -6, "armor_penetration": 14 } } + }, + { "id": "reloaded_38_fmj", @@ -201,7 +201,7 @@ - "name": { "str": ".40 S&W FMJ" }, - "description": ".40 S&W ammunition with 180gr FMJ bullets. Designed to retain the 10mm Auto cartridge's power with lower recoil, the .40 S&W round became popular for law enforcement and personal defense.", - "//": "Base damage of 23, balance increase of two-nineths.", -- "relative": { "damage": { "damage_type": "stab", "amount": -7, "armor_penetration": 16 } } +- "relative": { "damage": { "damage_type": "bullet", "amount": -7, "armor_penetration": 16 } } - }, - { "id": "40sw", @@ -217,7 +217,7 @@ + "name": { "str": ".40 S&W FMJ" }, + "description": ".40 S&W ammunition with 180gr FMJ bullets. Designed to retain the 10mm Auto cartridge's power with lower recoil, the .40 S&W round became popular for law enforcement and personal defense.", + "//": "Base damage of 23, balance increase of two-nineths.", -+ "relative": { "damage": { "damage_type": "stab", "amount": -7, "armor_penetration": 16 } } ++ "relative": { "damage": { "damage_type": "bullet", "amount": -7, "armor_penetration": 16 } } + }, + { "id": "bp_40fmj", @@ -235,7 +235,7 @@ - "name": { "str": ".45 ACP FMJ" }, - "description": ".45 ACP ammunition with 230gr FMJ bullets. Noted for its stopping power, the .45 ACP round has been common for almost 150 years.", - "//": "Base damage of 27, balance increase of two-nineths.", -- "relative": { "damage": { "damage_type": "stab", "amount": -8, "armor_penetration": 18 } } +- "relative": { "damage": { "damage_type": "bullet", "amount": -8, "armor_penetration": 18 } } - }, - { "id": "45_jhp", @@ -251,7 +251,7 @@ + "name": { "str": ".45 ACP FMJ" }, + "description": ".45 ACP ammunition with 230gr FMJ bullets. Noted for its stopping power, the .45 ACP round has been common for almost 150 years.", + "//": "Base damage of 27, balance increase of two-nineths.", -+ "relative": { "damage": { "damage_type": "stab", "amount": -8, "armor_penetration": 18 } } ++ "relative": { "damage": { "damage_type": "bullet", "amount": -8, "armor_penetration": 18 } } + }, + { "id": "45_super", @@ -268,14 +268,14 @@ - "type": "AMMO", - "name": { "str": ".460 Rowland HCFN" }, - "description": "A plated, hard cast flat nosed variant of the .460 Rowland round. This increases penetration slightly at the cost of reduced damage from expansion.", -- "relative": { "damage": { "damage_type": "stab", "amount": -4, "armor_penetration": 8 } } +- "relative": { "damage": { "damage_type": "bullet", "amount": -4, "armor_penetration": 8 } } - }, - { "id": "460_rowland", "copy-from": "44magnum", "type": "AMMO", @@ -18,6 +10,14 @@ - "proportional": { "range": 0.95, "damage": { "damage_type": "stab", "amount": 0.95, "armor_penetration": 0.95 }, "recoil": 0.95 } + "proportional": { "range": 0.95, "damage": { "damage_type": "bullet", "amount": 0.95, "armor_penetration": 0.95 }, "recoil": 0.95 } }, { + "id": "460_fmj", @@ -283,7 +283,7 @@ + "type": "AMMO", + "name": { "str": ".460 Rowland HCFN" }, + "description": "A plated, hard cast flat nosed variant of the .460 Rowland round. This increases penetration slightly at the cost of reduced damage from expansion.", -+ "relative": { "damage": { "damage_type": "stab", "amount": -4, "armor_penetration": 8 } } ++ "relative": { "damage": { "damage_type": "bullet", "amount": -4, "armor_penetration": 8 } } + }, + { "id": "bp_460_fmj", |