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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2023-12-30 21:58:12 -0800
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2023-12-30 21:58:12 -0800
commitd4bc63a8f8ee37ec2de2f43734a60ca045e517c3 (patch)
treed49d6000c1d82e7add7cfcccf873f85224ab823c /backport-03-2_fix-bugfixes-Fix-light-and-helmet-power-helms-having.patch
parentFix Mr Lapin meet the Isherwood quest looping. (diff)
downloadcataclysm-bn-d4bc63a8f8ee37ec2de2f43734a60ca045e517c3.tar.xz
Updated to 0.5.1
Removed obsolete mods. Revert removal of Alonso. Revert biodiesel working in petrol engines. Revert hard skill caps. Revert three more broken limb changesets. Revert another ammo rebalance changeset. Revert craftable smokeless gunpowder changeset. Revised book chapters revert patch. Fix some bad terrain in the godco patch. Fix some bad terrain in the prison island patch.
Diffstat (limited to 'backport-03-2_fix-bugfixes-Fix-light-and-helmet-power-helms-having.patch')
-rw-r--r--backport-03-2_fix-bugfixes-Fix-light-and-helmet-power-helms-having.patch36
1 files changed, 0 insertions, 36 deletions
diff --git a/backport-03-2_fix-bugfixes-Fix-light-and-helmet-power-helms-having.patch b/backport-03-2_fix-bugfixes-Fix-light-and-helmet-power-helms-having.patch
deleted file mode 100644
index 7d6195e..0000000
--- a/backport-03-2_fix-bugfixes-Fix-light-and-helmet-power-helms-having.patch
+++ /dev/null
@@ -1,36 +0,0 @@
-From a77aebb2b4f8ced3ea79d177300a96889a5706b1 Mon Sep 17 00:00:00 2001
-From: Chaosvolt <chaosvolt@users.noreply.github.com>
-Date: Mon, 20 Nov 2023 01:13:17 -0600
-Subject: [PATCH] fix(bugfixes): Fix light and helmet power helms having each
- other's power draw (#3726)
-
-fix(bugfixes): Fix light and helmet power helms having each other's power consumption values
----
- data/json/items/armor/power_armor.json | 4 ++--
- 1 file changed, 2 insertions(+), 2 deletions(-)
-
-diff --git a/data/json/items/armor/power_armor.json b/data/json/items/armor/power_armor.json
-index f428456bc2f..87a44cef65c 100644
---- a/data/json/items/armor/power_armor.json
-+++ b/data/json/items/armor/power_armor.json
-@@ -318,7 +318,7 @@
- "name": { "str": "heavy power armor helmet (active)", "str_pl": "heavy power armor helmets (active)" },
- "description": "An extremely heavy-duty fully enclosed combat helmet for hazardous environments, this was designed to fit with a powered exoskeleton. In the field, soldiers reported that the protection was not worth the awkward size and limited visuals. The environmental controls function best with direct-skin contact.",
- "extend": { "flags": [ "WATCH", "THERMOMETER", "CLIMATE_CONTROL", "TRADER_AVOID" ] },
-- "power_draw": 250000,
-+ "power_draw": 750000,
- "qualities": [ [ "GLARE", 2 ] ],
- "revert_to": "power_armor_helmet_heavy",
- "use_action": {
-@@ -373,7 +373,7 @@
- "name": { "str": "light power armor helmet (active)", "str_pl": "light power armor helmets (active)" },
- "description": "This full-enclosure helmet was designed based on commercial diving equipment, in response to complaints that earlier designs were impossible to use in combat. While still a little more restrictive than regular combat headgear - and frustrating should your nose itch - this one received far better reviews from soldiers. Sadly, civilization ended before they could roll out in significant numbers. The environmental controls function best with direct-skin contact.",
- "extend": { "flags": [ "WATCH", "THERMOMETER", "CLIMATE_CONTROL", "TRADER_AVOID" ] },
-- "power_draw": 750000,
-+ "power_draw": 250000,
- "qualities": [ [ "GLARE", 1 ] ],
- "revert_to": "power_armor_helmet_light",
- "use_action": {
---
-2.42.0
-