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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2021-08-18 22:44:45 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2021-08-18 22:44:45 -0700
commit19f1e4ae0a0da45277443fbf758b0bcb0f3a1e63 (patch)
treed4f5553b25b2b0e95dddce4470a3bcaf298b6dd0 /custom-2.patch
parentRestore the Infection Immune trait as distinct from Infection Resistant (diff)
downloadcataclysm-bn-19f1e4ae0a0da45277443fbf758b0bcb0f3a1e63.tar.xz
Updated to 2021-08-17-1012
Remove obsolete inhaler and oxyacetylene patches Add brioche cooking time and open metal doors for vehicles patches Expand vampire patch with blood as an entirely new food category
Diffstat (limited to 'custom-2.patch')
-rw-r--r--custom-2.patch314
1 files changed, 314 insertions, 0 deletions
diff --git a/custom-2.patch b/custom-2.patch
new file mode 100644
index 0000000..08fa1c0
--- /dev/null
+++ b/custom-2.patch
@@ -0,0 +1,314 @@
+--- a/data/json/flags.json
++++ b/data/json/flags.json
+@@ -1173,6 +1173,16 @@
+ "context": [ ]
+ },
+ {
++ "id": "VAMPIRISM",
++ "type": "json_flag",
++ "context": [ ]
++ },
++ {
++ "id": "VAMPIRISM_OK",
++ "type": "json_flag",
++ "context": [ ]
++ },
++ {
+ "id": "CASING",
+ "type": "json_flag",
+ "context": [ ]
+
+--- a/data/json/morale_types.json
++++ b/data/json/morale_types.json
+@@ -125,6 +125,11 @@
+ "text": "Ate Human Flesh"
+ },
+ {
++ "id": "morale_vampire",
++ "type": "morale_type",
++ "text": "Drank Human Blood"
++ },
++ {
+ "id": "morale_vegetarian",
+ "type": "morale_type",
+ "text": "Ate Meat"
+
+--- a/src/activity_handlers.cpp
++++ b/src/activity_handlers.cpp
+@@ -220,6 +220,7 @@
+ static const species_id HUMAN( "HUMAN" );
+ static const species_id ZOMBIE( "ZOMBIE" );
+
++static const std::string trait_flag_VAMPIRE( "CANNIBAL" );
+ static const std::string trait_flag_CANNIBAL( "CANNIBAL" );
+ static const std::string trait_flag_PSYCHOPATH( "PSYCHOPATH" );
+ static const std::string trait_flag_SAPIOVORE( "SAPIOVORE" );
+@@ -259,6 +260,8 @@
+ static const std::string flag_SUPPORTS_ROOF( "SUPPORTS_ROOF" );
+ static const std::string flag_TREE( "TREE" );
+ static const std::string flag_USE_UPS( "USE_UPS" );
++static const std::string flag_VAMPIRISM( "VAMPIRE" );
++static const std::string flag_VAMPIRISM_OK( "VAMPIRISM_OK" );
+
+ using namespace activity_handlers;
+
+@@ -651,7 +654,8 @@
+ !corpse.in_species( ZOMBIE ) );
+ if( is_human && !( u.has_trait_flag( trait_flag_CANNIBAL ) ||
+ u.has_trait_flag( trait_flag_PSYCHOPATH ) ||
+- u.has_trait_flag( trait_flag_SAPIOVORE ) ) ) {
++ u.has_trait_flag( trait_flag_SAPIOVORE ) ||
++ u.has_trait_flag( trait_flag_VAMPIRE ) ) ) {
+ need_confirm( _( "Would you dare desecrate the mortal remains of a fellow human being?" ),
+ butcherable_rating::warn_cannibalism );
+ }
+
+
+--- a/src/character.h
++++ b/src/character.h
+@@ -163,6 +163,8 @@
+ allergy_weak,
+ // Cannibalism (unless psycho/cannibal)
+ cannibalism,
++ // Vampirism (unless psycho/cannibal)
++ vampirism,
+ // Rotten or not rotten enough (for saprophages)
+ rotten,
+ // Can provoke vomiting if you already feel nauseous.
+
+--- a/src/consumption.cpp
++++ b/src/consumption.cpp
+@@ -108,6 +108,7 @@
+ static const trait_id trait_THRESH_LUPINE( "THRESH_LUPINE" );
+ static const trait_id trait_THRESH_PLANT( "THRESH_PLANT" );
+ static const trait_id trait_THRESH_URSINE( "THRESH_URSINE" );
++static const trait_id trait_VAMP_HUNGER( "VAMP_HUNGER" );
+ static const trait_id trait_VEGETARIAN( "VEGETARIAN" );
+ static const trait_id trait_WATERSLEEP( "WATERSLEEP" );
+
+@@ -143,11 +144,17 @@
+ static const std::string flag_RAW( "RAW" );
+ static const std::string flag_URSINE_HONEY( "URSINE_HONEY" );
+ static const std::string flag_USE_EAT_VERB( "USE_EAT_VERB" );
++static const std::string flag_VAMPIRISM( "VAMPIRISM" );
++static const std::string flag_VAMPIRISM_OK( "VAMPIRISM_OK" );
+
+ const std::vector<std::string> carnivore_blacklist {{
+ flag_ALLERGEN_VEGGY, flag_ALLERGEN_FRUIT, flag_ALLERGEN_WHEAT, flag_ALLERGEN_NUT,
+ }
+ };
++const std::vector<std::string> vamp_blacklist {{
++ flag_ALLERGEN_VEGGY, flag_ALLERGEN_FRUIT, flag_ALLERGEN_WHEAT, flag_ALLERGEN_NUT, flag_ALLERGEN_MEAT, flag_ALLERGEN_EGG, flag_ALLERGEN_JUNK,
++ }
++};
+ // This ugly temp array is here because otherwise it goes
+ // std::vector(char*, char*)->vector(InputIterator,InputIterator) or some such
+ const std::array<std::string, 2> temparray {{flag_ALLERGEN_MEAT, flag_ALLERGEN_EGG}};
+@@ -719,6 +726,12 @@
+ _( "Eww. Inedible plant stuff!" ) );
+ }
+
++ if( has_trait( trait_VAMP_HUNGER ) && nutrition_for( food ) > 0 &&
++ food.has_any_flag( vamp_blacklist ) && !food.has_flag( flag_VAMPIRISM_OK ) ) {
++ return ret_val<edible_rating>::make_failure( edible_rating::inedible_mutation,
++ _( "Bleh. This isn't blood!" ) );
++ }
++
+ if( ( has_trait( trait_HERBIVORE ) || has_trait( trait_RUMINANT ) ) &&
+ food.has_any_flag( herbivore_blacklist ) ) {
+ // Like non-cannibal, but more strict!
+@@ -767,6 +780,12 @@
+ edible_rating::cannibalism );
+ }
+
++ if( food.has_flag( flag_VAMPIRISM ) && ( !has_trait_flag( "VAMPIRE" ) &&
++ !has_trait_flag( "CANNIBAL" ) ) ) {
++ add_consequence( _( "The thought of drinking human blood makes you feel sick." ),
++ edible_rating::vampirism );
++ }
++
+ const bool edible = comest->comesttype == comesttype_FOOD || food.has_flag( flag_USE_EAT_VERB );
+
+ int food_kcal = compute_effective_nutrients( food ).kcal;
+@@ -1116,6 +1136,25 @@
+ }
+ }
+
++ if( food.has_flag( flag_VAMPIRISM ) ) {
++ const bool cannibal = has_trait( trait_CANNIBAL );
++ const bool psycho = has_trait( trait_PSYCHOPATH );
++ const bool sapiovore = has_trait( trait_SAPIOVORE );
++ const bool vamp = has_trait( trait_VAMP_HUNGER );
++ if( cannibal ) {
++ add_msg_if_player( m_good, _( "You indulge your shameful hunger." ) );
++ add_morale( MORALE_CANNIBAL, 20, 200 );
++ } else if( vamp ) {
++ add_msg_if_player( m_good, _( "You relish drinking the human blood." ) );
++ add_morale( MORALE_VAMPIRE, 30, 300 );
++ } else if( psycho || sapiovore ) {
++ // Nothing - doesn't care enough to print a message
++ } else {
++ add_msg_if_player( m_bad, _( "You feel horrible for drinking the blood of a person." ) );
++ add_morale( MORALE_CANNIBAL, -60, -400, 60_minutes, 30_minutes );
++ }
++ }
++
+ // Allergy check for food that is ingested (not gum)
+ if( !food.has_flag( "NO_INGEST" ) ) {
+ const auto allergy = allergy_type( food );
+@@ -1123,6 +1162,11 @@
+ add_msg_if_player( m_bad, _( "Yuck! How can anybody eat this stuff?" ) );
+ add_morale( allergy, -75, -400, 30_minutes, 24_minutes );
+ }
++ if( allergy != MORALE_NULL && has_trait( trait_VAMP_HUNGER ) ) {
++ add_msg_if_player( m_bad, _( "I can't stomach anything but blood!" ) );
++ add_morale( allergy, -75, -400, 30_minutes, 24_minutes );
++ vomit();
++ }
+ if( food.has_flag( flag_ALLERGEN_JUNK ) ) {
+ if( has_trait( trait_PROJUNK ) ) {
+ add_msg_if_player( m_good, _( "Mmm, junk food." ) );
+
+--- a/src/game.cpp
++++ b/src/game.cpp
+@@ -1008,8 +1008,9 @@
+ int iInfoLine = 0;
+
+ if( u.has_amount( "holybook_bible1", 1 ) || u.has_amount( "holybook_bible2", 1 ) ||
+- u.has_amount( "holybook_bible3", 1 ) ) {
+- if( !( u.has_trait( trait_id( "CANNIBAL" ) ) || u.has_trait( trait_id( "PSYCHOPATH" ) ) ) ) {
++ u.has_amount( "holybook_bible3", 1 ) || u.has_trait( trait_id( "THRESH_VAMP" ) ) ) {
++ if( !( u.has_trait( trait_id( "CANNIBAL" ) ) || u.has_trait( trait_id( "PSYCHOPATH" ) ) ||
++ u.has_trait( trait_id( "THRESH_VAMP" ) ) ) ) {
+ vRip.emplace_back( " _______ ___" );
+ vRip.emplace_back( " < `/ |" );
+ vRip.emplace_back( " > _ _ (" );
+
+--- a/src/item.cpp
++++ b/src/item.cpp
+@@ -3947,6 +3947,7 @@
+ case edible_rating::allergy:
+ case edible_rating::allergy_weak:
+ case edible_rating::cannibalism:
++ case edible_rating::vampirism:
+ ret = c_red;
+ break;
+ case edible_rating::rotten:
+
+--- a/src/item_factory.cpp
++++ b/src/item_factory.cpp
+@@ -2220,6 +2220,7 @@
+ // First allergens:
+ // An item is an allergen even if it has trace amounts of allergenic material
+ std::make_pair( material_id( "hflesh" ), "CANNIBALISM" ),
++ std::make_pair( material_id( "blood" ), "VAMPIRISM" ),
+
+ std::make_pair( material_id( "hflesh" ), "ALLERGEN_MEAT" ),
+ std::make_pair( material_id( "iflesh" ), "ALLERGEN_MEAT" ),
+@@ -2238,6 +2239,8 @@
+ // Not food, but we can keep it here
+ std::make_pair( material_id( "wool" ), "ALLERGEN_WOOL" ),
+ // Now "made of". Those flags should not be passed
++ std::make_pair( material_id( "blood" ), "VAMPIRISM_OK" ),
++ std::make_pair( material_id( "blood" ), "CARNIVORE_OK" ),
+ std::make_pair( material_id( "flesh" ), "CARNIVORE_OK" ),
+ std::make_pair( material_id( "hflesh" ), "CARNIVORE_OK" ),
+ std::make_pair( material_id( "iflesh" ), "CARNIVORE_OK" ),
+
+--- a/src/iteminfo_query.h
++++ b/src/iteminfo_query.h
+@@ -36,6 +36,7 @@
+ FOOD_VITAMINS,
+ FOOD_VIT_EFFECTS,
+ FOOD_CANNIBALISM,
++ FOOD_VAMPIRISM,
+ FOOD_TAINT,
+ FOOD_POISON,
+ FOOD_HALLUCINOGENIC,
+
+--- a/src/memorial_logger.cpp
++++ b/src/memorial_logger.cpp
+@@ -80,6 +80,7 @@
+ static const trap_str_id tr_snake( "tr_snake" );
+ static const trap_str_id tr_glass_pit( "tr_glass_pit" );
+
++static const trait_id trait_THRESH_VAMP( "THRESH_VAMP" );
+ static const trait_id trait_CANNIBAL( "CANNIBAL" );
+ static const trait_id trait_PSYCHOPATH( "PSYCHOPATH" );
+ static const trait_id trait_SAPIOVORE( "SAPIOVORE" );
+@@ -486,6 +487,7 @@
+ character_id ch = e.get<character_id>( "killer" );
+ if( ch == g->u.getID() ) {
+ std::string name = e.get<cata_variant_type::string>( "victim_name" );
++ bool vampire = g->u.has_trait( trait_THRESH_VAMP );
+ bool cannibal = g->u.has_trait( trait_CANNIBAL );
+ bool psycho = g->u.has_trait( trait_PSYCHOPATH );
+ if( g->u.has_trait( trait_SAPIOVORE ) ) {
+@@ -509,6 +511,10 @@
+ add( pgettext( "memorial_male", "Killed an innocent, %s." ),
+ pgettext( "memorial_female", "Killed an innocent, %s." ),
+ name );
++ } else if( vampire ) {
++ add( pgettext( "memorial_male", "Killed an innocent human, %s." ),
++ pgettext( "memorial_female", "Killed an innocent human, %s." ),
++ name );
+ } else {
+ add( pgettext( "memorial_male",
+ "Killed an innocent person, %s, in cold blood and "
+
+--- a/src/morale_types.cpp
++++ b/src/morale_types.cpp
+@@ -40,6 +40,7 @@
+
+ morale_type( "morale_food_bad" ),
+ morale_type( "morale_cannibal" ),
++ morale_type( "morale_vampire" ),
+ morale_type( "morale_vegetarian" ),
+ morale_type( "morale_meatarian" ),
+ morale_type( "morale_antifruit" ),
+@@ -138,6 +139,7 @@
+ const morale_type MORALE_CRAVING_MARLOSS( "morale_craving_marloss" );
+ const morale_type MORALE_FOOD_BAD( "morale_food_bad" );
+ const morale_type MORALE_CANNIBAL( "morale_cannibal" );
++const morale_type MORALE_VAMPIRE( "morale_vampire" );
+ const morale_type MORALE_VEGETARIAN( "morale_vegetarian" );
+ const morale_type MORALE_MEATARIAN( "morale_meatarian" );
+ const morale_type MORALE_ANTIFRUIT( "morale_antifruit" );
+
+--- a/src/npc.cpp
++++ b/src/npc.cpp
+@@ -116,6 +116,7 @@
+ static const trait_id trait_SAPIOVORE( "SAPIOVORE" );
+ static const trait_id trait_SCHIZOPHRENIC( "SCHIZOPHRENIC" );
+ static const trait_id trait_TERRIFYING( "TERRIFYING" );
++static const trait_id trait_THRESH_VAMP( "THRESH_VAMP" );
+
+ static const std::string flag_NPC_SAFE( "NPC_SAFE" );
+
+@@ -2486,12 +2487,15 @@
+ }
+
+ if( killer == &g->u && ( !guaranteed_hostile() || hit_by_player ) ) {
++ bool vampire = g->u.has_trait( trait_THRESH_VAMP );
+ bool cannibal = g->u.has_trait( trait_CANNIBAL );
+ bool psycho = g->u.has_trait( trait_PSYCHOPATH );
+ if( g->u.has_trait( trait_SAPIOVORE ) || psycho ) {
+ // No morale effect
+ } else if( cannibal ) {
+ g->u.add_morale( MORALE_KILLED_INNOCENT, -5, 0, 2_days, 3_hours );
++ } else if( vampire ) {
++ g->u.add_morale( MORALE_KILLED_INNOCENT, -5, 0, 2_days, 3_hours );
+ } else {
+ g->u.add_morale( MORALE_KILLED_INNOCENT, -100, 0, 2_days, 3_hours );
+ }
+
+--- a/src/morale_types.h
++++ b/src/morale_types.h
+@@ -62,6 +62,7 @@
+ extern const morale_type MORALE_CRAVING_MARLOSS;
+ extern const morale_type MORALE_FOOD_BAD;
+ extern const morale_type MORALE_CANNIBAL;
++extern const morale_type MORALE_VAMPIRE;
+ extern const morale_type MORALE_VEGETARIAN;
+ extern const morale_type MORALE_MEATARIAN;
+ extern const morale_type MORALE_ANTIFRUIT;