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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2022-04-11 12:52:36 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2022-04-11 12:52:36 -0700
commit418ea37a0e8461b13d675692d13174c69a07d2f6 (patch)
treee3988f88a6b4c68e62d46ad29e08856a40459834 /mission-01_typos.patch
parentFix nurse patch. (diff)
downloadcataclysm-bn-418ea37a0e8461b13d675692d13174c69a07d2f6.tar.xz
Updated to 2022-04-06-1910
Add patch to fix faction food supply calculations. -The game still fails to track the size of the player faction, but at least this enables manual faction size editing to provide proper estimates. Add patch to fix inconsistent monster references during npx mission combat encounters.
Diffstat (limited to 'mission-01_typos.patch')
-rw-r--r--mission-01_typos.patch19
1 files changed, 19 insertions, 0 deletions
diff --git a/mission-01_typos.patch b/mission-01_typos.patch
new file mode 100644
index 0000000..2558467
--- /dev/null
+++ b/mission-01_typos.patch
@@ -0,0 +1,19 @@
+--- a/src/mission_companion.cpp
++++ b/src/mission_companion.cpp
+@@ -1448,14 +1448,14 @@
+ int monsters = rng( 0, 10 );
+ if( skill * rng_float( .80, 1.2 ) > monsters * rng_float( .8, 1.2 ) ) {
+ if( one_in( 2 ) ) {
+- popup( _( "%s was able to scare off the bear after delivering a nasty "
++ popup( _( "%s was able to scare off the cougar after delivering a nasty "
+ "blow!" ), comp->name );
+ } else {
+ popup( _( "%s beat the cougar into a bloody pulp!" ), comp->name );
+ }
+ } else {
+ if( one_in( 2 ) ) {
+- popup( _( "%s was able to hold off the first wolf but the others that were "
++ popup( _( "%s was able to hold off the first cougar but the others that were "
+ "skulking in the tree line caught up…" ), comp->name );
+ popup( _( "I'm sorry, there wasn't anything we could do…" ) );
+ } else {