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author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2024-08-03 23:04:51 -0700 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2024-08-03 23:04:51 -0700 |
commit | 1b6f7d799ef99ca5861cb3d66e3a4e5628e18bcc (patch) | |
tree | 47c4d538abf5adde841d0d49d59aa0bdf42badd0 /src-17_monsters-can-go-down-ramps.patch | |
parent | Add patch fixing NPCs failing to wield weapons from worn holsters. (diff) | |
download | cataclysm-bn-1b6f7d799ef99ca5861cb3d66e3a4e5628e18bcc.tar.xz |
Add patch to fix monsters not travelling down ramps.
Diffstat (limited to 'src-17_monsters-can-go-down-ramps.patch')
-rw-r--r-- | src-17_monsters-can-go-down-ramps.patch | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src-17_monsters-can-go-down-ramps.patch b/src-17_monsters-can-go-down-ramps.patch new file mode 100644 index 0000000..a8c3588 --- /dev/null +++ b/src-17_monsters-can-go-down-ramps.patch @@ -0,0 +1,12 @@ +--- a/src/monmove.cpp ++++ b/src/monmove.cpp +@@ -244,6 +244,9 @@ + return false; + } + } else if( p.z < pos().z && z_is_valid( pos().z ) ) { ++ if( here.has_flag( TFLAG_RAMP_DOWN, tripoint( p.xy(), p.z + 1 ) ) ) { ++ return true; ++ } + if( !here.has_flag( TFLAG_GOES_DOWN, pos() ) ) { + // can't go through the floor + // you would fall anyway if there was no floor, so no need to check for that here |