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-rw-r--r--hotfix-01_fix-monsters-ignore-mechs-that-aren-t-being-piloted-.patch27
1 files changed, 0 insertions, 27 deletions
diff --git a/hotfix-01_fix-monsters-ignore-mechs-that-aren-t-being-piloted-.patch b/hotfix-01_fix-monsters-ignore-mechs-that-aren-t-being-piloted-.patch
deleted file mode 100644
index a03a172..0000000
--- a/hotfix-01_fix-monsters-ignore-mechs-that-aren-t-being-piloted-.patch
+++ /dev/null
@@ -1,27 +0,0 @@
-From 8618c68bafe113d8c6e301e8eb23d7df2292d91d Mon Sep 17 00:00:00 2001
-From: Chaosvolt <chaosvolt@users.noreply.github.com>
-Date: Tue, 9 Jan 2024 17:56:09 -0600
-Subject: [PATCH] fix: monsters ignore mechs that aren't being piloted (#4083)
-
----
- src/monster.cpp | 4 ++++
- 1 file changed, 4 insertions(+)
-
-diff --git a/src/monster.cpp b/src/monster.cpp
-index 5cadb78107f..1c8c755f760 100644
---- a/src/monster.cpp
-+++ b/src/monster.cpp
-@@ -1223,6 +1223,10 @@ Attitude monster::attitude_to( const Creature &other ) const
- if( m == this ) {
- return Attitude::A_FRIENDLY;
- }
-+ // Ignore inactive mechs
-+ if( m->has_flag( MF_RIDEABLE_MECH ) && !m->has_effect( effect_ridden ) ) {
-+ return Attitude::A_NEUTRAL;
-+ }
-
- static const string_id<monfaction> faction_zombie( "zombie" );
- auto faction_att = faction.obj().attitude( m->faction );
---
-2.43.0
-