diff options
Diffstat (limited to 'hotfix-02_perf-disable-vsync-by-default-4414.patch')
-rw-r--r-- | hotfix-02_perf-disable-vsync-by-default-4414.patch | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/hotfix-02_perf-disable-vsync-by-default-4414.patch b/hotfix-02_perf-disable-vsync-by-default-4414.patch deleted file mode 100644 index 4220a06..0000000 --- a/hotfix-02_perf-disable-vsync-by-default-4414.patch +++ /dev/null @@ -1,53 +0,0 @@ -From 404ca35f036358419353107cfbbfcf7c95f89ba8 Mon Sep 17 00:00:00 2001 -From: scarf <greenscarf005@gmail.com> -Date: Mon, 1 Apr 2024 00:50:26 +0900 -Subject: [PATCH] perf: disable vsync by default (#4414) - -* perf: disable vsync by default - -* fix: warn vsync performance ---- - src/options.cpp | 7 +++++++ - src/sdltiles.cpp | 8 ++++++-- - 2 files changed, 13 insertions(+), 2 deletions(-) - -diff --git a/src/options.cpp b/src/options.cpp -index 85832403dc0..684e8cbd48e 100644 ---- a/src/options.cpp -+++ b/src/options.cpp -@@ -2090,6 +2090,13 @@ void options_manager::add_options_graphics() - false, COPT_CURSES_HIDE - ); - -+#if defined(SDL_HINT_RENDER_VSYNC) -+ add( "VSYNC", graphics, translate_marker( "Use VSync" ), -+ translate_marker( "Enable vertical synchronization to prevent screen tearing. VSync can slow the game down a lot. Requires restart." ), -+ false, COPT_CURSES_HIDE -+ ); -+#endif -+ - #if defined(__ANDROID__) - get_option( "FRAMEBUFFER_ACCEL" ).setPrerequisite( "SOFTWARE_RENDERING" ); - #else -diff --git a/src/sdltiles.cpp b/src/sdltiles.cpp -index 226513ad2ff..561d2e767da 100644 ---- a/src/sdltiles.cpp -+++ b/src/sdltiles.cpp -@@ -350,8 +350,12 @@ static void WinCreate() - if( !software_renderer ) { - dbg( DL::Info ) << "Attempting to initialize accelerated SDL renderer."; - -- renderer.reset( SDL_CreateRenderer( ::window.get(), renderer_id, SDL_RENDERER_ACCELERATED | -- SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE ) ); -+ int init_flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE; -+ if( get_option<bool>( "VSYNC" ) ) { -+ init_flags |= SDL_RENDERER_PRESENTVSYNC; -+ } -+ -+ renderer.reset( SDL_CreateRenderer( ::window.get(), renderer_id, init_flags ) ); - if( printErrorIf( !renderer, - "Failed to initialize accelerated renderer, falling back to software rendering" ) ) { - software_renderer = true; --- -2.43.0 - |