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-rw-r--r--hotfix-09_fix-NPCs-no-longer-magically-aware-of-explosives-the.patch28
1 files changed, 28 insertions, 0 deletions
diff --git a/hotfix-09_fix-NPCs-no-longer-magically-aware-of-explosives-the.patch b/hotfix-09_fix-NPCs-no-longer-magically-aware-of-explosives-the.patch
new file mode 100644
index 0000000..315594a
--- /dev/null
+++ b/hotfix-09_fix-NPCs-no-longer-magically-aware-of-explosives-the.patch
@@ -0,0 +1,28 @@
+From 3552f9a79d6c3ea29b1fb694c6d6839704ca64af Mon Sep 17 00:00:00 2001
+From: Chaosvolt <chaosvolt@users.noreply.github.com>
+Date: Thu, 11 Jan 2024 19:39:05 -0600
+Subject: [PATCH] fix: NPCs no longer magically aware of explosives they can't
+ see (#4097)
+
+---
+ src/npcmove.cpp | 4 ++++
+ 1 file changed, 4 insertions(+)
+
+diff --git a/src/npcmove.cpp b/src/npcmove.cpp
+index 9569a31f099..b7ee6f6df0e 100644
+--- a/src/npcmove.cpp
++++ b/src/npcmove.cpp
+@@ -315,6 +315,10 @@ std::vector<sphere> npc::find_dangerous_explosives() const
+ continue;
+ }
+
++ if( !sees( elem->position() ) ) {
++ continue; // We can't worry about what we can't see.
++ }
++
+ const explosion_iuse *actor = dynamic_cast<const explosion_iuse *>( use->get_actor_ptr() );
+ const int safe_range = actor->explosion.safe_range();
+
+--
+2.43.0
+