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-rw-r--r--hotfix-09_fix-NPCs-no-longer-magically-aware-of-explosives-the.patch28
1 files changed, 0 insertions, 28 deletions
diff --git a/hotfix-09_fix-NPCs-no-longer-magically-aware-of-explosives-the.patch b/hotfix-09_fix-NPCs-no-longer-magically-aware-of-explosives-the.patch
deleted file mode 100644
index 315594a..0000000
--- a/hotfix-09_fix-NPCs-no-longer-magically-aware-of-explosives-the.patch
+++ /dev/null
@@ -1,28 +0,0 @@
-From 3552f9a79d6c3ea29b1fb694c6d6839704ca64af Mon Sep 17 00:00:00 2001
-From: Chaosvolt <chaosvolt@users.noreply.github.com>
-Date: Thu, 11 Jan 2024 19:39:05 -0600
-Subject: [PATCH] fix: NPCs no longer magically aware of explosives they can't
- see (#4097)
-
----
- src/npcmove.cpp | 4 ++++
- 1 file changed, 4 insertions(+)
-
-diff --git a/src/npcmove.cpp b/src/npcmove.cpp
-index 9569a31f099..b7ee6f6df0e 100644
---- a/src/npcmove.cpp
-+++ b/src/npcmove.cpp
-@@ -315,6 +315,10 @@ std::vector<sphere> npc::find_dangerous_explosives() const
- continue;
- }
-
-+ if( !sees( elem->position() ) ) {
-+ continue; // We can't worry about what we can't see.
-+ }
-+
- const explosion_iuse *actor = dynamic_cast<const explosion_iuse *>( use->get_actor_ptr() );
- const int safe_range = actor->explosion.safe_range();
-
---
-2.43.0
-