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-rw-r--r--revert-27_fix-NPCs-keep-their-splints-on-3589.patch30
1 files changed, 0 insertions, 30 deletions
diff --git a/revert-27_fix-NPCs-keep-their-splints-on-3589.patch b/revert-27_fix-NPCs-keep-their-splints-on-3589.patch
deleted file mode 100644
index 3bf0731..0000000
--- a/revert-27_fix-NPCs-keep-their-splints-on-3589.patch
+++ /dev/null
@@ -1,30 +0,0 @@
-From a3aaf76f252bc45f1e3b4da3fbf43e9208aefcb6 Mon Sep 17 00:00:00 2001
-From: KheirFerrum <102964889+KheirFerrum@users.noreply.github.com>
-Date: Wed, 8 Nov 2023 00:19:01 +0000
-Subject: [PATCH 066/318] fix: NPCs keep their splints on (#3589)
-
-* Use is_limb_broken like a normal function.
-
-* Update npcmove.cpp
----
- src/npcmove.cpp | 4 ++--
- 1 file changed, 2 insertions(+), 2 deletions(-)
-
-diff --git a/src/npcmove.cpp b/src/npcmove.cpp
-index 3a0cd430288..2db92b4c253 100644
---- a/src/npcmove.cpp
-+++ b/src/npcmove.cpp
-@@ -4728,8 +4728,8 @@ bool npc::adjust_worn()
- }
- const auto covers_broken = [this]( const item & it, side s ) {
- const body_part_set covered = it.get_covered_body_parts( s );
-- for( const std::pair<const bodypart_str_id, bodypart> &elem : get_body() ) {
-- if( elem.second.get_hp_cur() <= 0 && covered.test( elem.first ) ) {
-+ for( const bodypart_str_id &bp_id : covered ) {
-+ if( is_limb_broken( bp_id ) && covered.test( bp_id ) ) {
- return true;
- }
- }
---
-2.42.0
-