diff options
Diffstat (limited to 'revert-31_restore-vague-nether-healing.patch')
-rw-r--r-- | revert-31_restore-vague-nether-healing.patch | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/revert-31_restore-vague-nether-healing.patch b/revert-31_restore-vague-nether-healing.patch new file mode 100644 index 0000000..e7b03cf --- /dev/null +++ b/revert-31_restore-vague-nether-healing.patch @@ -0,0 +1,51 @@ + +--- + src/monster.cpp | 34 +++--- + 13 files changed, 184 insertions(+), 44 deletions(-) + +diff --git a/src/monster.cpp b/src/monster.cpp +index 665d82321e8..c8c7d4d1c2b 100644 +--- a/src/monster.cpp ++++ b/src/monster.cpp +@@ -2819,25 +2825,23 @@ void monster::process_effects_internal() + regeneration_amount = 0; + } + const int healed_amount = heal( round( regeneration_amount ) ); +- if( healed_amount > 0 && one_in( 2 ) && g->u.sees( *this ) ) { +- add_msg( m_debug, ( "Regen: %s" ), healed_amount ); +- std::string healing_format_string; +- if( healed_amount >= 50 ) { +- healing_format_string = _( "The %s is visibly regenerating!" ); +- } else if( healed_amount >= 10 ) { +- healing_format_string = _( "The %s seems a little healthier." ); +- } else { +- healing_format_string = _( "The %s is healing slowly." ); +- } +- add_msg( m_warning, healing_format_string, name() ); ++ if( healed_amount > 0 && g->u.sees( *this ) ) { ++ add_msg( m_warning, _( "The %1$s regenerates %2$s damage." ), name(), healed_amount ); + } + + if( type->regenerates_in_dark ) { + const float light = g->m.ambient_light_at( pos() ); +- // Magic number 10000 was chosen so that a floodlight prevents regeneration in a range of 20 tiles +- if( heal( static_cast<int>( 50.0 * std::exp( - light * light / 10000 ) ) > 0 && one_in( 2 ) && +- g->u.sees( *this ) ) ) { +- add_msg( m_warning, _( "The %s uses the darkness to regenerate." ), name() ); ++ add_msg( m_debug, _( "%1$s local light level: %2$s" ), name(), light ); ++ // Requires standing in a properly dark tile, scales as it gets darker ++ if( light < 11.0f && one_in( 2 ) && hp < type->hp ) { ++ // Regen will max out at 50 at 6.0 light (barely able to craft), or top off to max HP ++ int dark_regen_amount = std::min( static_cast<int>( 110.0f - ( light * 10.0f ) ), type->hp - hp ); ++ dark_regen_amount = std::min( dark_regen_amount, 50 ); ++ heal( round( dark_regen_amount ) ); ++ if( dark_regen_amount > 0 && g->u.sees( *this ) ) { ++ add_msg( m_warning, _( "The %1$s uses the darkness to regenerate %2$s damage." ), name(), ++ dark_regen_amount ); ++ } + } + } + +-- +2.43.0 + |