summaryrefslogtreecommitdiff
path: root/revert-31_restore-vague-nether-healing.patch
diff options
context:
space:
mode:
Diffstat (limited to 'revert-31_restore-vague-nether-healing.patch')
-rw-r--r--revert-31_restore-vague-nether-healing.patch51
1 files changed, 51 insertions, 0 deletions
diff --git a/revert-31_restore-vague-nether-healing.patch b/revert-31_restore-vague-nether-healing.patch
new file mode 100644
index 0000000..e7b03cf
--- /dev/null
+++ b/revert-31_restore-vague-nether-healing.patch
@@ -0,0 +1,51 @@
+
+---
+ src/monster.cpp | 34 +++---
+ 13 files changed, 184 insertions(+), 44 deletions(-)
+
+diff --git a/src/monster.cpp b/src/monster.cpp
+index 665d82321e8..c8c7d4d1c2b 100644
+--- a/src/monster.cpp
++++ b/src/monster.cpp
+@@ -2819,25 +2825,23 @@ void monster::process_effects_internal()
+ regeneration_amount = 0;
+ }
+ const int healed_amount = heal( round( regeneration_amount ) );
+- if( healed_amount > 0 && one_in( 2 ) && g->u.sees( *this ) ) {
+- add_msg( m_debug, ( "Regen: %s" ), healed_amount );
+- std::string healing_format_string;
+- if( healed_amount >= 50 ) {
+- healing_format_string = _( "The %s is visibly regenerating!" );
+- } else if( healed_amount >= 10 ) {
+- healing_format_string = _( "The %s seems a little healthier." );
+- } else {
+- healing_format_string = _( "The %s is healing slowly." );
+- }
+- add_msg( m_warning, healing_format_string, name() );
++ if( healed_amount > 0 && g->u.sees( *this ) ) {
++ add_msg( m_warning, _( "The %1$s regenerates %2$s damage." ), name(), healed_amount );
+ }
+
+ if( type->regenerates_in_dark ) {
+ const float light = g->m.ambient_light_at( pos() );
+- // Magic number 10000 was chosen so that a floodlight prevents regeneration in a range of 20 tiles
+- if( heal( static_cast<int>( 50.0 * std::exp( - light * light / 10000 ) ) > 0 && one_in( 2 ) &&
+- g->u.sees( *this ) ) ) {
+- add_msg( m_warning, _( "The %s uses the darkness to regenerate." ), name() );
++ add_msg( m_debug, _( "%1$s local light level: %2$s" ), name(), light );
++ // Requires standing in a properly dark tile, scales as it gets darker
++ if( light < 11.0f && one_in( 2 ) && hp < type->hp ) {
++ // Regen will max out at 50 at 6.0 light (barely able to craft), or top off to max HP
++ int dark_regen_amount = std::min( static_cast<int>( 110.0f - ( light * 10.0f ) ), type->hp - hp );
++ dark_regen_amount = std::min( dark_regen_amount, 50 );
++ heal( round( dark_regen_amount ) );
++ if( dark_regen_amount > 0 && g->u.sees( *this ) ) {
++ add_msg( m_warning, _( "The %1$s uses the darkness to regenerate %2$s damage." ), name(),
++ dark_regen_amount );
++ }
+ }
+ }
+
+--
+2.43.0
+