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# Maintainer: jc_gargma <jc_gargma@iserlohn-fortress.net>
# Maintainer (Arch): Kyle Keen <keenerd@gmail.com>

# # I maintain this because:
# Arch version is not BN
# Arch version has non-functional desktop file
# Arch version lacks additional optimization and hardening flags
# Arch version lacks the MSX++UnDeadPeopleEdition tileset
# Arch version lacks the @ soundpack
# Arch version lacks the CO.AG musicpack

pkgbase=cataclysm-bn
pkgname=(cataclysm-bn cataclysm-bn-tiles)
pkgname=cataclysm-bn
_pkgname=Cataclysm-BN-cbn-experimental
pkgver=202112061544
_pkgver=2021-12-06-1544
pkgrel=1
pkgdesc="A post-apocalyptic roguelike."
#url="http://cataclysmrl.blogspot.com/"
#url="http://www.cataclysm.glyphgryph.com/"
#url="http://en.cataclysmdda.com/"
url="https://github.com/cataclysmbnteam/Cataclysm-BN"
arch=('x86_64' 'aarch64')
license=("CCPL:by-sa")
depends=('ncurses' 'hicolor-icon-theme' 'gettext')
makedepends=('sdl2_image' 'sdl2_ttf' 'sdl2_mixer' 'freetype2' 'astyle')
source=("$pkgname-$_pkgver.tar.gz::https://github.com/cataclysmbnteam/Cataclysm-BN/archive/refs/tags/cbn-experimental-$_pkgver.tar.gz"
        "cataclysm-bn.desktop"
        "cataclysm-bn-tiles.desktop"
        "icon_128x128.png"

        "ammo-01_inconsistent-ammo-names.patch"
        "ammo-02_fix-20x66mm-loudness.patch"
        "ammo-03_fix-reloaded-50bmg.patch"
        "ammo-04_fix-missing-ammo-frag-effects.patch"
        "ammo-05_22-casings-can-stack.patch"
        "ammo-10_ammo-order-fix.patch"

        "armor-01_ankle-ammo-pouch-is-not-a-backpack.patch"
        "armor-02_fix-survivor-fingerless-gloves-warmth.patch"

        "bionics-01_npc-can-use-more-bionics.patch"

        "foods-01_fix-food-materials.patch"

        "itemgroups-01_hk46-is-milspec.patch"
        "itemgroups-02_add-missing-mre.patch"

        "monsters-01_medical-zombies-called-zombies.patch"

        "mutations-01_nerf-lightstep.patch"
        "mutations-02_fix-evac3-background-visible.patch"

        "recipes-01_fix-brioche-cooking-time.patch"
        "recipes-02_4570-dragon-can-be-dismantled.patch"

        "terrain-01_quiverfull-house-correct-stairs.patch"
        "terrain-02_tacoma-barn-door-position.patch"
        "terrain-03_tacoma-clinic-add-missing-floor.patch"
        "terrain-04_lumbermill-gasoline-not-spilled.patch"
        "terrain-05_community-garden-fertilizer-not-spilled.patch"
        "terrain-06_fix-doors-for-npcs.patch"
        "terrain-07_rehide-redacted.patch"
        "terrain-08_derelict-shed-is-s.patch"
        "terrain-09_make-firestation-shelter-wells-npc-drinkable.patch"

        "tools-01_foldable-bottle-is-container.patch"
        "tools-02_vacutainer-is-not-a-weapon.patch"
        "tools-03_shears-use-light-battery.patch"
        "tools-04_normalize-drone-volume.patch"

        "vehicles-01_portable-generator-engine.patch"

        "etc-01_fix-rubbersplosion.patch"
        "etc-02_add-missing-price-postapoc.patch"
        "etc-03_revert-book-revamp.patch"

        "jc_radio-can-use-ups.patch"
        "jc_ammo-loudness-ap-times-2.patch"
        "jc_allow-bio-firestarter-on-smoker.patch"
        "jc_stop-non-faction-npc-sleep-depirvation.patch"
        "jc_stop-non-faction-npc-malnourishment.patch"
        "jc_stop-sleeping-on-tables.patch"
        "jc_allow-hacker-laptop.patch"
        "jc_restore-removed-traits.patch"
        "jc_more-military-base-overmap.patch"
        "jc_npc-eat-from-further-camp.patch"
        
        "custom.patch"

        "cataclysm-dda-tileset_undeadpeople.tar.xz::https://library.iserlohn-fortress.net/cataclysm-dda-tileset_undeadpeople.git/snapshot/cataclysm-dda-tileset_undeadpeople-master.tar.xz"
        "cataclysm-dda-mod_battle-maid-redone-tileset.tar.xz::https://library.iserlohn-fortress.net/cataclysm-dda-mod_battle-maid-redone-tileset.git/snapshot/cataclysm-dda-mod_battle-maid-redone-tileset-master.tar.xz"
        "cataclysm-dda-soundpack_jcsoundpack.tar.xz::https://library.iserlohn-fortress.net/cataclysm-dda-soundpack_jcsoundpack.git/snapshot/cataclysm-dda-soundpack_jcsoundpack-master.tar.xz"
        "cataclysm-dda-musicpack_coag-musicpack.tar.xz::https://library.iserlohn-fortress.net/cataclysm-dda-musicpack_coag-musicpack.git/snapshot/cataclysm-dda-musicpack_coag-musicpack-master.tar.xz"
        )
b2sums=('e9b0e8a338f2c5b37991a3f073c1bdfbb126ce296dc31a81decee2ec96727ca6a28c9b43e8c29b08e9e61be6927a9ed32d297fb4cf6c4860a2b807740ee6da16'
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prepare() {
  cd "${_pkgname}-${_pkgver}"
  sed -i 's/-Werror//' Makefile
  sed -i 's/ncursesw5-config/ncursesw6-config/' Makefile
  sed -i 's/shell git/shell false/' Makefile
  sed -i 's/-Os/-O3/' Makefile

  # Fix filenames
  sed -i 's|cataclysm-dda|cataclysm-bn|' CMakeLists.txt
  sed -i 's|TARGET_NAME = cataclysm|TARGET_NAME = cataclysm-bn|' Makefile
  sed -i 's|cataclysm.a|cataclysm-bn.a|' Makefile
  sed -i 's|cataclysm.a|cataclysm-bn.a|' tests/Makefile
  sed -i 's|cataclysm-dda|cataclysm-bn|' src/path_info.cpp

  # Fix version
  sed -i 's|VERSION = unstable|VERSION = 2021-12-06-1544|' Makefile


  # # # Hotfixes
  #echo "Applying hotfixes"


  # # # Various fixes for bugs I came across
  # # Ammo fixes
  echo "Applying ammo fixes"
  # Fix mulitple inconsistent ammuntion names and handloaded status.
  patch -Np1 -i "$srcdir"/ammo-01_inconsistent-ammo-names.patch

  # Set a fixed loudness of 20x66mm shotgun shells like that of other shotguns:
  # Other shotguns have fixed loudness to work around how the short range factors causes them to be far quieter than one would otherwise expect.
  patch -Np1 -i "$srcdir"/ammo-02_fix-20x66mm-loudness.patch

  # Change reloaded_50bmg to be based on 50bmg:
  # The id and description make it pretty clear that reloaded_50bmg is not supposed to be based on Match rounds.
  patch -Np1 -i "$srcdir"/ammo-03_fix-reloaded-50bmg.patch

  # Replace several ammo fragmentation and explosive effects that are missing in BN with other ones.
  patch -Np1 -i "$srcdir"/ammo-04_fix-missing-ammo-frag-effects.patch

  # Fix .22 casings not stacking when every other casing stacks.
  patch -Np1 -i "$srcdir"/ammo-05_22-casings-can-stack.patch

  # Fix ammo ordering so as to not prevent those items being modded.
  # Having copy-from items occuring earlier in a json than the item being copied from prevents items based on it being modified.
  patch -Np1 -i "$srcdir"/ammo-10_ammo-order-fix.patch


  # # armor fixes
  echo "Applying armor fixes"
  # Fix Ankle Ammo Pouch to not look like a backpack:
  # SDG added a tile for ammo pouches to bypass this bug, but this fix still makes sense.
  patch -Np1 -i "$srcdir"/armor-01_ankle-ammo-pouch-is-not-a-backpack.patch

  # Fix fingerless survivor gloves losing base warmth:
  # They lose warmth already from the lack of coverage, no need to double up.
  patch -Np1 -i "$srcdir"/armor-02_fix-survivor-fingerless-gloves-warmth.patch


  # # bionics fixes
  echo "Applying bionic fixes"
  # Fix npc not being able to install some additional CBMs:
  #  ie, soporific inducer, gasoline fuel cell, enhanced hearing, surgical scalpels.
  patch -Np1 -i "$srcdir"/bionics-01_npc-can-use-more-bionics.patch


  # # food fixes
  echo "Applying food fixes"
  # Fix several foods not being marked as the correct material:
  # This prevents odd outcomes such as carnivores drinking almond/soy milk and eating peanut butter.
  patch -Np1 -i "$srcdir"/foods-01_fix-food-materials.patch


  # # itemgroups fixes
  echo "Applying itemgroup fixes"
  # Stop police and SWAT carrying 4.6mm magazines despite having no compatible weapons:
  # The H&K UCP was removed from the base game some time ago.
  patch -Np1 -i "$srcdir"/itemgroups-01_hk46-is-milspec.patch

  # Fix the pepperjack beef and burrito bowl MREs never dropping:
  # They weren't in the itemgroups for MREs or soldier class.
  patch -Np1 -i "$srcdir"/itemgroups-02_add-missing-mre.patch


  # # monster fixes
  echo "Applying monster fixes"
  # Prefix medical zombies with "zombie" like other zombies:
  # It just felt weird seeing "nurse" in the enemy list.
  patch -Np1 -i "$srcdir"/monsters-01_medical-zombies-called-zombies.patch


  # # mutation fixes
  echo "Applying mutation fixes"
  # Light Step feels too powerful in Bright Nights.
  patch -Np1 -i "$srcdir"/mutations-01_nerf-lightstep.patch

  # Fix Evacuee 3 background 3 being player visible:
  # It was missing "player_display": false
  patch -Np1 -i "$srcdir"/mutations-02_fix-evac3-background-visible.patch


  # # recipe fixes
  echo "Applying recipe fixes"
  # Fix brioche bun missing a cooking time:
  # It was missing a cooking time entirely resulting in instant cooking. Talk about quick rise bread.
  patch -Np1 -i "$srcdir"/recipes-01_fix-brioche-cooking-time.patch

  # Fix reloaded 45-70 rounds and reloaded dragon shot not allowing dismantling when every other non-caseless round does.
  patch -Np1 -i "$srcdir"/recipes-02_4570-dragon-can-be-dismantled.patch


  # # terrain and overmap fixes
  echo "Applying terrain and overmap fixes"
  # Fix Quiverfull house to have the correct stairwell direction:
  # It was set to < for up, and not > for down.
  patch -Np1 -i "$srcdir"/terrain-01_quiverfull-house-correct-stairs.patch

  # Fix tacoma barn doors being placed in the same spot twice:
  # This enables the southeast barn door to be placed properly.
  patch -Np1 -i "$srcdir"/terrain-02_tacoma-barn-door-position.patch

  # Fix missing floor in the tacoma clinic:
  # The hospital is still a mess. :/
  patch -Np1 -i "$srcdir"/terrain-03_tacoma-clinic-add-missing-floor.patch

  # Fix lumbermill gasoline being spilled instead of being inside the gas pump:
  # The gas pump was placed on top of a tile that didn't allow items inside, causing the gasoline to be shunted to the next valid one.
  patch -Np1 -i "$srcdir"/terrain-04_lumbermill-gasoline-not-spilled.patch

  # Fix community garden liquid fertilizer being in a pit instead of in the storage tanks:
  # I'm pretty sure that having it all dumped in a pit was not intentional.
  patch -Np1 -i "$srcdir"/terrain-05_community-garden-fertilizer-not-spilled.patch

  # Fix some doors being unusable by npcs (incorrect door flag):
  # The DOOR flag is for terrain that can be opened, not those already open.
  patch -Np1 -i "$srcdir"/terrain-06_fix-doors-for-npcs.patch

  # Re-hide something that feels like spoilers.
  patch -Np1 -i "$srcdir"/terrain-07_rehide-redacted.patch

  # Set the overmap note for Derelict Shed to s to better match use of the first letter.
  patch -Np1 -i "$srcdir"/terrain-08_derelict-shed-is-s.patch

  # Fix npcs unable to drink from firestation and shelter basecamps wells:
  # They were missing the water_well blueprint_provides.
  patch -Np1 -i "$srcdir"/terrain-09_make-firestation-shelter-wells-npc-drinkable.patch


  # # tool fixes
  echo "Applying tool fixes"
  # Mark the foldable plastic bottle and steel water bottle as containers:
  # Being counted as tools didn't seem to fit their role.
  patch -Np1 -i "$srcdir"/tools-01_foldable-bottle-is-container.patch

  # Fix blood draw kit being categorized as a weapon:
  # Upstream changed item templates, so this sets it back to be a tool.
  patch -Np1 -i "$srcdir"/tools-02_vacutainer-is-not-a-weapon.patch

  # Fix electric shears not using batteries nor charging via UPS:
  # Item was unusable without this patch.
  patch -Np1 -i "$srcdir"/tools-03_shears-use-light-battery.patch

  # Normalize the manhack volumes to that of the base grenade/explosive:
  # I don't see how a c-4 manhack could be 1/4 the volume of a stick of c-4.
  # Grenade hacks were also thrice as big as the base grenade.
  patch -Np1 -i "$srcdir"/tools-04_normalize-drone-volume.patch


  # # vehicle fixes
  echo "Applying vehicle fixes"
  # Replace the portable generator twin engine with a large 1 cylinder:
  # This way it can actually function as is.
  patch -Np1 -i "$srcdir"/vehicles-01_portable-generator-engine.patch



  # # Uncategorized for now
  echo "Applying uncategorized fixes"
  # Fix rubber items dismantling into 10x item volume of rubber.
  patch -Np1 -i "$srcdir"/etc-01_fix-rubbersplosion.patch

  # Add price_postapoc to a number of items that did not have one set.
  patch -Np1 -i "$srcdir"/etc-02_add-missing-price-postapoc.patch
  
  # Revert the book changes for now.
  patch -Np1 -i "$srcdir"/etc-03_revert-book-revamp.patch
  rm data/json/items/book/bloat.json


  # # # Various other fixes for bugs I came across that modify src
  echo "Applying source code fixes"
  # Fix radio, e-ink reader music, tactical tonfa not working with UPS.
  patch -Np1 -i "$srcdir"/jc_radio-can-use-ups.patch

  # Fix ammo loudness mulitplying by six instead of two.
  patch -Np1 -i "$srcdir"/jc_ammo-loudness-ap-times-2.patch

  # Fix smoker racks not accepting bionic firestarter.
  patch -Np1 -i "$srcdir"/jc_allow-bio-firestarter-on-smoker.patch

  # Fix Non-Player facton NPCs from becoming sleep deprived.
  patch -Np1 -i "$srcdir"/jc_stop-non-faction-npc-sleep-depirvation.patch

  # Fix Non-Player facton NPCs from becoming malnourished.
  patch -Np1 -i "$srcdir"/jc_stop-non-faction-npc-malnourishment.patch

  # Fix NPCs preferring tables to cots or woodstoves to the floor.
  patch -Np1 -i "$srcdir"/jc_stop-sleeping-on-tables.patch

  # Allow the hacker_laptop to utilize the extra functions.
  patch -Np1 -i "$srcdir"/jc_allow-hacker-laptop.patch

  # Revert the Infection Immune Trait and Revert Infection Resistant to as before. Also keep Truthteller.
  patch -Np1 -i "$srcdir"/jc_restore-removed-traits.patch

  # Expand the overmap tiles for the miltiary base to be less MMMM
  patch -Np1 -i "$srcdir"/jc_more-military-base-overmap.patch

  # Allow npcs to pull food from the camp larder at the full range of tiles camp actions can be assigned from. 
  patch -Np1 -i "$srcdir"/jc_npc-eat-from-further-camp.patch


  # # # Additional changes
  echo "Applying gynoid and vampire patch"
  # Add gynoid and vampire mutation lines. might require vampire stuff redone mod.
  patch -Np1 -i "$srcdir"/custom.patch
}

build() {
  cd "${_pkgname}-${_pkgver}"

  #export CFLAGS="$CFLAGS -fPIE"
  export CXXFLAGS="$CXXFLAGS -fPIE"
  export LDFLAGS="$LDFLAGS,-pie"

  # tests "ifdef TILES" so "TILES=0" will enable tiles!
  # DYNAMIC_LINKING appears to be a windows flag?
  make PREFIX=/usr RELEASE=1 USE_XDG_DIR=1 BACKTRACE=0 LTO=1 LOCALIZE=1 LANGUAGES=all
  make PREFIX=/usr RELEASE=1 USE_XDG_DIR=1 BACKTRACE=0 LTO=1 LOCALIZE=1 LANGUAGES=all TILES=1 SOUND=1
  ./lang/compile_mo.sh
}

package_cataclysm-bn() {
  cd "${_pkgname}-${_pkgver}"

  make DESTDIR="$pkgdir" PREFIX="/usr" RELEASE=1 USE_HOME_DIR=1 LTO=1 LOCALIZE=1 LANGUAGES=all install

  # Docs
  install -d "$pkgdir/usr/share/doc/cataclysm-bn"
  cp --reflink -r doc/* "$pkgdir/usr/share/doc/cataclysm-bn"
  # undo symlink
  rm "$pkgdir/usr/share/doc/cataclysm-bn/JSON_LOADING_ORDER.md"
  cp --reflink 'data/json/LOADING_ORDER.md' "$pkgdir/usr/share/doc/cataclysm-bn/JSON_LOADING_ORDER.md"

  # License
  install -Dm644 LICENSE.txt "$pkgdir/usr/share/licenses/$pkgname/LICENSE"

  # Languages
  cd lang/mo
  for i in *; do
    install -d "${pkgdir}/usr/share/locale/${i}/LC_MESSAGES"
    cp --reflink "${i}/LC_MESSAGES/cataclysm-bn.mo" "${pkgdir}/usr/share/locale/${i}/LC_MESSAGES"
  done

  # Help
  cd ./../..
  cp -r --reflink --no-preserve=ownership "./data/help" "${pkgdir}/usr/share/${pkgname}/"

#  install -Dm644 "${srcdir}/${pkgname}.desktop" "${pkgdir}/usr/share/applications/${pkgname}.desktop"
}

package_cataclysm-bn-tiles() {
  pkgdesc="A graphical post-apocalyptic roguelike."
  depends=('cataclysm-bn' 'sdl2_image' 'sdl2_ttf' 'freetype2' 'sdl2_mixer')
  cd "${_pkgname}-${_pkgver}"

  make DESTDIR="$pkgdir" PREFIX="/usr" RELEASE=1 LTO=1 LOCALIZE=1 LANGUAGES=all TILES=1 SOUND=1 install


  # Icon
  #install -D 'data/osx/AppIcon.iconset/icon_128x128.png' "$pkgdir/usr/share/icons/hicolor/128x128/apps/$pkgname.png"
  #install -D 'data/osx/AppIcon.iconset/icon_128x128.png' "$pkgdir/usr/share/pixmaps/$pkgname.png"
  install -D "${srcdir}/icon_128x128.png" "$pkgdir/usr/share/icons/hicolor/128x128/apps/$pkgname.png"
  install -D "${srcdir}/icon_128x128.png" "$pkgdir/usr/share/pixmaps/$pkgname.png"
  install -Dm644 "${srcdir}/$pkgname.desktop" "${pkgdir}/usr/share/applications/$pkgname.desktop"

  install -Dm644 LICENSE.txt "$pkgdir/usr/share/licenses/$pkgname/LICENSE"


  # Tileset
  mv "$srcdir/cataclysm-dda-tileset_undeadpeople-master" "$srcdir/undeadpeople"
  cp --reflink -r "$srcdir/undeadpeople" "$pkgdir/usr/share/cataclysm-bn/gfx"
  rm -rf "$pkgdir/usr/share/cataclysm-bn/gfx/MSX++UnDeadPeopleEdition"

  #mv "$srcdir/cataclysm-dda-mod_battle-maid-redone-tileset-master" "$srcdir/battle-maid-redone-tileset"
  cp --reflink -r "$srcdir/cataclysm-dda-mod_battle-maid-redone-tileset-master/battle-maid-redone-tileset-pt1" "$pkgdir/usr/share/cataclysm-bn/mods"
  cp --reflink -r "$srcdir/cataclysm-dda-mod_battle-maid-redone-tileset-master/battle-maid-redone-tileset-pt2" "$pkgdir/usr/share/cataclysm-bn/mods"


  # Sound
  mv "$srcdir/cataclysm-dda-soundpack_jcsoundpack-master" "$srcdir/jcsoundpack"
  cp --reflink -r "$srcdir/jcsoundpack" "$pkgdir/usr/share/cataclysm-bn/sound"

  # Music
  mv "$srcdir/cataclysm-dda-musicpack_coag-musicpack-master" "$srcdir/coag-musicpack"
  install -Dm644 "$srcdir/coag-musicpack/musicset.json" "$pkgdir/usr/share/cataclysm-bn/sound/jcsoundpack/musicset.json"
  cp --reflink -r "$srcdir/coag-musicpack/music" "$pkgdir/usr/share/cataclysm-bn/sound/jcsoundpack"


  # hack: remove overlapping files
  cd "$pkgdir/../cataclysm-bn"
  find . -type f -exec rm -f "$pkgdir"/{} \;
  cd "$pkgdir"
  find . -type d -empty -delete
}