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|
# Maintainer: jc_gargma <jc_gargma@iserlohn-fortress.net>
# Maintainer (Arch): Kyle Keen <keenerd@gmail.com>
# # I maintain this because:
# Arch version is not BN
# Arch version has non-functional desktop file
# Arch version lacks additional optimization and hardening flags
# Arch version lacks the MSX++UnDeadPeopleEdition tileset
# Arch version lacks the @ soundpack
# Arch version lacks the CO.AG musicpack
pkgbase=cataclysm-bn
pkgname=(cataclysm-bn cataclysm-bn-tiles)
pkgname=cataclysm-bn
_pkgname=Cataclysm-BN-cbn-experimental
pkgver=202203230754
_pkgver=2022-03-23-0754
pkgrel=5
pkgdesc="A post-apocalyptic roguelike."
#url="http://cataclysmrl.blogspot.com/"
#url="http://www.cataclysm.glyphgryph.com/"
#url="http://en.cataclysmdda.com/"
url="https://github.com/cataclysmbnteam/Cataclysm-BN"
arch=('x86_64' 'aarch64')
license=("CCPL:by-sa")
depends=('ncurses' 'hicolor-icon-theme' 'gettext')
makedepends=('sdl2_image' 'sdl2_ttf' 'sdl2_mixer' 'freetype2' 'astyle')
source=("$pkgname-$_pkgver.tar.gz::https://github.com/cataclysmbnteam/Cataclysm-BN/archive/refs/tags/cbn-experimental-$_pkgver.tar.gz"
"cataclysm-bn.desktop"
"cataclysm-bn-tiles.desktop"
"icon_128x128.png"
"revert-01_removed-traits.patch"
"revert-02_revert-book-revamp.patch"
"revert-03_generic-nv.patch"
"revert-04_telescopic-lenses.patch"
"revert_05-No-filth-and-fault-on-uninstalled-bionics-1389.patch"
"ammo-01_inconsistent-ammo-names.patch"
"ammo-02_fix-20x66mm-loudness.patch"
"ammo-03_fix-reloaded-50bmg.patch"
"ammo-05_22-casings-can-stack.patch"
"ammo-10_ammo-order-fix.patch"
"armor-01_ankle-ammo-pouch-is-not-a-backpack.patch"
"armor-02_fix-survivor-fingerless-gloves-warmth.patch"
"bionics-01_npc-can-use-more-bionics.patch"
"faction-01_more-factions.patch"
#"faction-02_more-monster-factions.patch"
"factioncamp-01_remove-legacy-recruiting-penalty.patch"
"foods-01_fix-food-materials.patch"
"foods-02_fix-food-naming.patch"
"itemgroups-01_hk46-is-milspec.patch"
"itemgroups-02_add-missing-mre.patch"
"itemgroups-03_fix-shelter-batteries.patch"
"meds-01_antibiotics-unhealthy.patch"
"monsters-01_medical-zombies-called-zombies.patch"
#"monsters-02_power-leech-update.patch"
"mutations-01_nerf-lightstep.patch"
"mutations-02_fix-evac3-background-visible.patch"
"mutations-03_eye-colours.patch"
"npc-01_isherwood-update.patch"
"npc-02_tacoma-update.patch"
"npc-03_godco-update.patch"
"npc-04_island-prison-update.patch"
"npc-05_kindred-update.patch"
"npc-06_lapin-update.patch"
"npc-07_lighthouse-family_v2.patch"
"npc-08_nurse-takes-more-meds.patch"
"npc-09_broker-takes-more-foods.patch"
"npc-10_bunker-merchant.patch"
#"npc-nn_refugee.patch"
#"npc-nn_robofac-v2.patch"
"npc-20_dialogue-fixes.patch"
"recipes-01_4570-dragon-can-be-dismantled.patch"
"sound-01_fix-broken-smash-fail.patch"
"terrain-03_tacoma-clinic-add-missing-floor.patch"
"terrain-04_lumbermill-gasoline-not-spilled.patch"
"terrain-05_community-garden-fertilizer-not-spilled.patch"
"terrain-06_fix-doors-for-npcs.patch"
"terrain-07_rehide-redacted.patch"
"terrain-08_derelict-shed-is-s.patch"
"terrain-09_make-firestation-shelter-wells-npc-drinkable.patch"
"tools-01_foldable-bottle-is-container.patch"
"tools-02_vacutainer-is-not-a-weapon.patch"
"tools-03_shears-use-light-battery.patch"
"tools-04_normalize-drone-volume.patch"
"vehicles-01_portable-generator-engine.patch"
"etc-01_fix-rubbersplosion.patch"
"etc-02_add-missing-price-postapoc.patch"
"jc_radio-can-use-ups.patch"
"jc_ammo-loudness-ap-times-2.patch"
"jc_allow-bio-firestarter-on-smoker.patch"
"jc_stop-non-faction-npc-sleep-depirvation.patch"
"jc_stop-non-faction-npc-malnourishment.patch"
"jc_stop-sleeping-on-tables.patch"
"jc_allow-hacker-laptop.patch"
"jc_more-military-base-overmap.patch"
"jc_npc-eat-from-further-camp.patch"
"jc_reduced-kcal-during-sleep.patch"
"vampirism.patch"
"cataclysm-dda-tileset_undeadpeople.tar.xz::https://library.iserlohn-fortress.net/cataclysm-dda-tileset_undeadpeople.git/snapshot/cataclysm-dda-tileset_undeadpeople-master.tar.xz"
"cataclysm-dda-mod_battle-maid-redone-tileset.tar.xz::https://library.iserlohn-fortress.net/cataclysm-dda-mod_battle-maid-redone-tileset.git/snapshot/cataclysm-dda-mod_battle-maid-redone-tileset-master.tar.xz"
"cataclysm-dda-soundpack_jcsoundpack.tar.xz::https://library.iserlohn-fortress.net/cataclysm-dda-soundpack_jcsoundpack.git/snapshot/cataclysm-dda-soundpack_jcsoundpack-master.tar.xz"
"cataclysm-dda-musicpack_coag-musicpack.tar.xz::https://library.iserlohn-fortress.net/cataclysm-dda-musicpack_coag-musicpack.git/snapshot/cataclysm-dda-musicpack_coag-musicpack-master.tar.xz"
)
b2sums=('0015555f65237aaab18d25fdb9da59d87ffd03d8e217628bda27f89c5e03b7022c3533512f384594fd6e58d003a0f4709a37a68f91985421a99fb542c6dc754e'
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'06c5652eb2c70b8aba6d788415089b740c3510cd9c570838f656202ba2dc65d4f3289f6695413665de930e84fe287ef035ed8e83a0610a5a316e76a17442683a'
'92cde696eec00e6758b58e73e8bc60ad1a73bb2a18d4fdfd24a19b5be715305a047943a02d94a9703c101ca0c769dbeb816f1f28809345bae0fec42fbc27bb34'
'dede4f0774159243f87121e4d53107bb9de31f9658823fc7ab02124974b87defecf3ab0f2edf6779f2fe1ca437f16f83bf193cf3143fd5eb3a686b731319c11f'
'ce82294e480ad42f0001c799fd8131b60024b6097653f3c57564c75e54596616e376f0d7f1cf4e54d8c302a61ef164b4323f795bfa19b2c13ab9e927d37f1600'
'd006a51f306a1397c14111788a23029a894e223a196649cac476acab761479db543bf4537ed5a2f4173ec94af04874b521a1d598ed8e98406cc2cf526d8e0083'
'd723fcc6cce65aa296bc519a07a5d003122ad698a73a3d046dac3780ea5a00fef28f78da251bb46f80f2e0577baa26a6ae13cabf525f22a7a742435e95716dae'
'f25f01c5b27dced202fe76c1717b9eaec65dfa5f28db1910529f60f5ec21cc89c1a15df26c2dd09066a0d89e3f7d87c790e7886c3c2f0978a25f5ec7d1236099'
'e3302d903d053f25aa666d572f74a8bbd3b65dde40eedcbf46e537ceb2294ac22b3772087fce04c4a780c2f18e855179c6ddc8af12d72a89b82957ce09deb52f'
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'f115314dd2bb1da07bba7a90fec5c3acb7ccb5145efaea03d6806942e24d402c9a144a2fd07b82e727a0b79dedd4bdd87de0bbaf0944236563164fb6f117965e'
'1de3fed057adb6c0d41c97bbb5af2b753147ea8f8ac7023759684054aead266100dc8c8e0cc261c7a5cf922e4194e8cabaf626fb5f7974c6036edc64f25cc8f9'
'712deee5e281498fac61b18537957db43338a54f3f6fe6a6c8d9367c0332d5c7db6c593696fa148b692bffc2e7635f0efd72276068854ff4ecb26cf66575e197'
'a56efdaae0344726debf5b74846edce8df7aa2357fbc7a05a3d369d1f457b02934a0d0ce2330072e03f1ac901e06e333c9393f795c761f8440307e7649ed5596'
'ec8f713c6fae84f6659f76d4edc0f237766329080e33e65a5affc5d0c37cc7906b0daaaa1f275d89c8ddacb5db0ee16b69222956c9f2c402ce44b55aa040ead0'
'b9309da09b165fb57e83f84e3584d2479bd3336ed86e181e5df2d27daa92bd55d03d7f3fc226f03696af5f0f32d8e0e7ecd26ae7e50eed0200d0b0feaad07efb')
prepare() {
cd "${_pkgname}-${_pkgver}"
sed -i 's/-Werror//' Makefile
sed -i 's/ncursesw5-config/ncursesw6-config/' Makefile
sed -i 's/shell git/shell false/' Makefile
sed -i 's/-Os/-O3/' Makefile
# Fix filenames
sed -i 's|cataclysm-dda|cataclysm-bn|' CMakeLists.txt
sed -i 's|TARGET_NAME = cataclysm|TARGET_NAME = cataclysm-bn|' Makefile
sed -i 's|cataclysm.a|cataclysm-bn.a|' Makefile
sed -i 's|cataclysm.a|cataclysm-bn.a|' tests/Makefile
sed -i 's|cataclysm-dda|cataclysm-bn|' src/path_info.cpp
# Fix version
sed -i 's|VERSION = unstable|VERSION = 2022-03-23-0754|' Makefile
# # # Hotfixes
#echo "Applying hotfixes"
# # # Reverts
# Revert clean bionics patch
patch -NREp1 -i "$srcdir"/revert_05-No-filth-and-fault-on-uninstalled-bionics-1389.patch
# Revert the book changes for now.
patch -NREp1 -i "$srcdir"/revert-02_revert-book-revamp.patch
# Revert generic night vision.
patch -NRp1 -i "$srcdir"/revert-03_generic-nv.patch
# Revert telescopic lenses.
patch -NRp1 -i "$srcdir"/revert-04_telescopic-lenses.patch
# Revert the Infection Immune Trait and Revert Infection Resistant to as before. Also keep Truthteller.
patch -Np1 -i "$srcdir"/revert-01_removed-traits.patch
# # # Various fixes for bugs I came across
# # Ammo fixes
echo "Applying ammo fixes"
# Fix mulitple inconsistent ammuntion names and handloaded status.
patch -Np1 -i "$srcdir"/ammo-01_inconsistent-ammo-names.patch
# Set a fixed loudness for 20x66mm shotgun shells like that of other shotguns:
# Other shotguns have fixed loudness to work around how the short range factors causes them to be far quieter than one would otherwise expect.
patch -Np1 -i "$srcdir"/ammo-02_fix-20x66mm-loudness.patch
# Change reloaded_50bmg to be based on 50bmg:
# The id and description make it pretty clear that reloaded_50bmg is not supposed to be based on Match rounds.
patch -Np1 -i "$srcdir"/ammo-03_fix-reloaded-50bmg.patch
# Fix .22 casings not stacking when every other casing stacks.
patch -Np1 -i "$srcdir"/ammo-05_22-casings-can-stack.patch
# Fix ammo ordering so as to not prevent those items being modded.
# Having copy-from items occuring earlier in a json than the item being copied from prevents items based on it being modified.
patch -Np1 -i "$srcdir"/ammo-10_ammo-order-fix.patch
# # armor fixes
echo "Applying armor fixes"
# Fix Ankle Ammo Pouch to not look like a backpack:
# SDG added a tile for ammo pouches to bypass this bug, but this fix still makes sense.
patch -Np1 -i "$srcdir"/armor-01_ankle-ammo-pouch-is-not-a-backpack.patch
# Fix fingerless survivor gloves losing base warmth:
# They lose warmth already from the lack of coverage, no need to double up.
patch -Np1 -i "$srcdir"/armor-02_fix-survivor-fingerless-gloves-warmth.patch
# # bionics fixes
echo "Applying bionic fixes"
# Fix npc not being able to install some additional CBMs:
# ie, soporific inducer, gasoline fuel cell, enhanced hearing, surgical scalpels.
patch -Np1 -i "$srcdir"/bionics-01_npc-can-use-more-bionics.patch
# # faction fixes
echo "Applying faction fixes"
# Backport the factions.json updates from DDA
patch -Np1 -i "$srcdir"/faction-01_more-factions.patch
# Backport the monster_factions.json updates from DDA
#patch -Np1 -i "$srcdir"/faction-02_more-monster-factions.patch
# # faction camp fixes
echo "Applying faction camp fixes"
# cur_level is set to -1 on all modern basecamps. Remove the recruiting penalty this legacy variable inadvertently induces.
patch -Np1 -i "$srcdir"/factioncamp-01_remove-legacy-recruiting-penalty.patch
# # food fixes
echo "Applying food fixes"
# Fix several foods not being marked as the correct material:
# This prevents odd outcomes such as carnivores drinking almond/soy milk and eating peanut butter.
patch -Np1 -i "$srcdir"/foods-01_fix-food-materials.patch
# Fix several foods using unclear naming:
# Rename can_corn from corn to canned corn to make its limited use in recipes more clear.
patch -Np1 -i "$srcdir"/foods-02_fix-food-naming.patch
# # itemgroups fixes
echo "Applying itemgroup fixes"
# Stop police and SWAT carrying 4.6mm magazines despite having no compatible weapons:
# The H&K UCP was removed from the base game some time ago.
patch -Np1 -i "$srcdir"/itemgroups-01_hk46-is-milspec.patch
# Fix the pepperjack beef and burrito bowl MREs never dropping:
# They weren't in the itemgroups for MREs or soldier class.
patch -Np1 -i "$srcdir"/itemgroups-02_add-missing-mre.patch
# Fix items in unlooted, unused lockers and cabinets missing batteries:
# They need to be marked as the battery contained inside the item.
patch -Np1 -i "$srcdir"/itemgroups-03_fix-shelter-batteries.patch
# # monster fixes
echo "Applying medicine fixes"
# Add -4 health to antibiotics:
# weak are -2, strong are -10, this feels like a nice middle ground.
patch -Np1 -i "$srcdir"/meds-01_antibiotics-unhealthy.patch
# # monster fixes
echo "Applying monster fixes"
# Prefix medical zombies with "zombie" like other zombies:
# It just felt weird seeing "nurse" in the enemy list.
patch -Np1 -i "$srcdir"/monsters-01_medical-zombies-called-zombies.patch
# Port the updates to power leeches from DDA
#patch -Np1 -i "$srcdir"/monsters-02_power-leech-update.patch
# # mutation fixes
echo "Applying mutation fixes"
# Light Step feels too powerful in Bright Nights.
patch -Np1 -i "$srcdir"/mutations-01_nerf-lightstep.patch
# Fix Evacuee 3 background 3 being player visible:
# It was missing "player_display": false
patch -Np1 -i "$srcdir"/mutations-02_fix-evac3-background-visible.patch
# Port in DDA's eye colours
patch -Np1 -i "$srcdir"/mutations-03_eye-colours.patch
# # npc fixes
echo "Applying NPC fixes"
# Port the updates to Isherwood Farm from DDA
patch -Np1 -i "$srcdir"/npc-01_isherwood-update.patch
# Port the updates to Tacoma Commune from DDA
patch -Np1 -i "$srcdir"/npc-02_tacoma-update.patch
# Port the updates to New England Church Community from DDA
patch -Np1 -i "$srcdir"/npc-03_godco-update.patch
# Port the updates to prison and island prison from DDA
patch -Np1 -i "$srcdir"/npc-04_island-prison-update.patch
# Port the updates to kindred from DDA
patch -NEp1 -i "$srcdir"/npc-05_kindred-update.patch
# Port the updates to Mr Lapin from DDA
patch -Np1 -i "$srcdir"/npc-06_lapin-update.patch
# Port the lighthouse family from DDA
# Hack in some effects to use as timers and probe NPC mechanic skill.
patch -Np1 -i "$srcdir"/npc-07_lighthouse-family_v2.patch
# Update the Tacoma Nurse to buy almost every non-dangerous, non-electrical, and non-expensive medicine.
# Also remove acceptance for various tools that are not correctly taken, such as first aid kits.
patch -Np1 -i "$srcdir"/npc-08_nurse-takes-more-meds.patch
# Update the FMC broker to buy most preserved foods.
# Also update the dialogue to specify that he buys more types.
patch -Np1 -i "$srcdir"/npc-09_broker-takes-more-foods.patch
# Port the bunker merchant from DDA
patch -Np1 -i "$srcdir"/npc-10_bunker-merchant.patch
# Port the updates to Free Merchant Center from DDA
# Relies on new json functions :/
#patch -Np1 -i "$srcdir"/npc-nn_refugee.patch
# Port the updates to Hub 01 from DDA
# Relies on new json functions :/
#patch -Np1 -i "$srcdir"/zz_npc-nn_robofac-v2.patch
# Assorted typos in NPC dialogue.
# Fix Jack Isherwood mission listing 10 jars, when it is actually 20.
patch -Np1 -i "$srcdir"/npc-20_dialogue-fixes.patch
# # recipe fixes
echo "Applying recipe fixes"
# Fix reloaded 45-70 rounds and reloaded dragon shot not allowing dismantling when every other non-caseless round does.
patch -Np1 -i "$srcdir"/recipes-01_4570-dragon-can-be-dismantled.patch
echo "Applying sound fixes"
# Fix smash_fail not detecting variant type since gcc 11.2
patch -Np1 -i "$srcdir"/sound-01_fix-broken-smash-fail.patch
# # terrain and overmap fixes
echo "Applying terrain and overmap fixes"
# Fix missing floor in the tacoma clinic:
# The hospital is still a mess. :/
patch -Np1 -i "$srcdir"/terrain-03_tacoma-clinic-add-missing-floor.patch
# Fix lumbermill gasoline being spilled instead of being inside the gas pump:
# The gas pump was placed on top of a tile that didn't allow items inside, causing the gasoline to be shunted to the next valid one.
patch -Np1 -i "$srcdir"/terrain-04_lumbermill-gasoline-not-spilled.patch
# Fix community garden liquid fertilizer being in a pit instead of in the storage tanks:
# I'm pretty sure that having it all dumped in a pit was not intentional.
patch -Np1 -i "$srcdir"/terrain-05_community-garden-fertilizer-not-spilled.patch
# Fix some doors being unusable by npcs (incorrect door flag):
# The DOOR flag is for terrain that can be opened, not those already open.
patch -Np1 -i "$srcdir"/terrain-06_fix-doors-for-npcs.patch
# Re-hide something that feels like spoilers.
patch -Np1 -i "$srcdir"/terrain-07_rehide-redacted.patch
# Set the overmap note for Derelict Shed to s to better match use of the first letter.
patch -Np1 -i "$srcdir"/terrain-08_derelict-shed-is-s.patch
# Fix npcs unable to drink from firestation and shelter basecamps wells:
# They were missing the water_well blueprint_provides.
patch -Np1 -i "$srcdir"/terrain-09_make-firestation-shelter-wells-npc-drinkable.patch
# # tool fixes
echo "Applying tool fixes"
# Mark the foldable plastic bottle and steel water bottle as containers:
# Being counted as tools didn't seem to fit their role.
patch -Np1 -i "$srcdir"/tools-01_foldable-bottle-is-container.patch
# Fix blood draw kit being categorized as a weapon:
# Upstream changed item templates, so this sets it back to be a tool.
patch -Np1 -i "$srcdir"/tools-02_vacutainer-is-not-a-weapon.patch
# Fix electric shears not using batteries nor charging via UPS:
# Item was unusable without this patch.
patch -Np1 -i "$srcdir"/tools-03_shears-use-light-battery.patch
# Normalize the manhack volumes to that of the base grenade/explosive:
# I don't see how a c-4 manhack could be 1/4 the volume of a stick of c-4.
# Grenade hacks were also thrice as big as the base grenade.
patch -Np1 -i "$srcdir"/tools-04_normalize-drone-volume.patch
# # vehicle fixes
echo "Applying vehicle fixes"
# Replace the portable generator twin engine with a large 1 cylinder:
# This way it can actually function as is.
patch -Np1 -i "$srcdir"/vehicles-01_portable-generator-engine.patch
# # Uncategorized for now
echo "Applying uncategorized fixes"
# Fix rubber items dismantling into 10x item volume of rubber.
patch -Np1 -i "$srcdir"/etc-01_fix-rubbersplosion.patch
# Add price_postapoc to a number of items that did not have one set.
patch -Np1 -i "$srcdir"/etc-02_add-missing-price-postapoc.patch
# # # Various other fixes for bugs I came across that modify src
echo "Applying source code fixes"
# Fix radio, e-ink reader music, tactical tonfa not working with UPS.
patch -Np1 -i "$srcdir"/jc_radio-can-use-ups.patch
# Fix ammo loudness mulitplying by six instead of two.
patch -Np1 -i "$srcdir"/jc_ammo-loudness-ap-times-2.patch
# Fix smoker racks not accepting bionic firestarter.
patch -Np1 -i "$srcdir"/jc_allow-bio-firestarter-on-smoker.patch
# Fix Non-Player facton NPCs from becoming sleep deprived.
patch -Np1 -i "$srcdir"/jc_stop-non-faction-npc-sleep-depirvation.patch
# Fix Non-Player facton NPCs from becoming malnourished.
patch -Np1 -i "$srcdir"/jc_stop-non-faction-npc-malnourishment.patch
# Fix NPCs preferring tables to cots or woodstoves to the floor.
patch -Np1 -i "$srcdir"/jc_stop-sleeping-on-tables.patch
# Allow the hacker_laptop to utilize the extra functions.
patch -Np1 -i "$srcdir"/jc_allow-hacker-laptop.patch
# Expand the overmap tiles for the miltiary base to be less MMMM
patch -Np1 -i "$srcdir"/jc_more-military-base-overmap.patch
# Allow npcs to pull food from the camp larder at the full range of tiles camp actions can be assigned from:
# Should allow bases larger than 3x3 to have less food micromanagment for NPCs.
patch -Np1 -i "$srcdir"/jc_npc-eat-from-further-camp.patch
# Revert removal of half calorie consumption while sleeping:
# Managing the food supply of more than a few NPCs in BN is extremely difficult compared to DDA.
patch -Np1 -i "$srcdir"/jc_reduced-kcal-during-sleep.patch
# # # Additional changes
echo "Applying vampirism patch"
# Add vampire mutation lines and modify a number of functions to facilitate these traits.
patch -Np1 -i "$srcdir"/vampirism.patch
}
build() {
cd "${_pkgname}-${_pkgver}"
#export CFLAGS="$CFLAGS -fPIE"
export CXXFLAGS="$CXXFLAGS -fPIE"
export LDFLAGS="$LDFLAGS,-pie"
# tests "ifdef TILES" so "TILES=0" will enable tiles!
# DYNAMIC_LINKING appears to be a windows flag?
# TESTS disabled due to gcc 11.2 bug
make PREFIX=/usr RELEASE=1 USE_XDG_DIR=1 BACKTRACE=0 LTO=1 LOCALIZE=1 LANGUAGES=all RUNTESTS=0
make PREFIX=/usr RELEASE=1 USE_XDG_DIR=1 BACKTRACE=0 LTO=1 LOCALIZE=1 LANGUAGES=all RUNTESTS=0 TILES=1 SOUND=1
./lang/compile_mo.sh
}
package_cataclysm-bn() {
cd "${_pkgname}-${_pkgver}"
make DESTDIR="$pkgdir" PREFIX="/usr" RELEASE=1 USE_HOME_DIR=1 LTO=1 LOCALIZE=1 LANGUAGES=all RUNTESTS=0 install
# Docs
install -d "$pkgdir/usr/share/doc/cataclysm-bn"
cp --reflink -r doc/* "$pkgdir/usr/share/doc/cataclysm-bn"
# undo symlink
rm "$pkgdir/usr/share/doc/cataclysm-bn/JSON_LOADING_ORDER.md"
cp --reflink 'data/json/LOADING_ORDER.md' "$pkgdir/usr/share/doc/cataclysm-bn/JSON_LOADING_ORDER.md"
# License
install -Dm644 LICENSE.txt "$pkgdir/usr/share/licenses/$pkgname/LICENSE"
# Languages
cd lang/mo
for i in *; do
install -d "${pkgdir}/usr/share/locale/${i}/LC_MESSAGES"
cp --reflink "${i}/LC_MESSAGES/cataclysm-bn.mo" "${pkgdir}/usr/share/locale/${i}/LC_MESSAGES"
done
# Help
cd ./../..
cp -r --reflink --no-preserve=ownership "./data/help" "${pkgdir}/usr/share/${pkgname}/"
# install -Dm644 "${srcdir}/${pkgname}.desktop" "${pkgdir}/usr/share/applications/${pkgname}.desktop"
}
package_cataclysm-bn-tiles() {
pkgdesc="A graphical post-apocalyptic roguelike."
depends=('cataclysm-bn' 'sdl2_image' 'sdl2_ttf' 'freetype2' 'sdl2_mixer')
cd "${_pkgname}-${_pkgver}"
make DESTDIR="$pkgdir" PREFIX="/usr" RELEASE=1 LTO=1 LOCALIZE=1 LANGUAGES=all RUNTESTS=0 TILES=1 SOUND=1 install
# Icon
#install -D 'data/osx/AppIcon.iconset/icon_128x128.png' "$pkgdir/usr/share/icons/hicolor/128x128/apps/$pkgname.png"
#install -D 'data/osx/AppIcon.iconset/icon_128x128.png' "$pkgdir/usr/share/pixmaps/$pkgname.png"
install -D "${srcdir}/icon_128x128.png" "$pkgdir/usr/share/icons/hicolor/128x128/apps/$pkgname.png"
install -D "${srcdir}/icon_128x128.png" "$pkgdir/usr/share/pixmaps/$pkgname.png"
install -Dm644 "${srcdir}/$pkgname.desktop" "${pkgdir}/usr/share/applications/$pkgname.desktop"
install -Dm644 LICENSE.txt "$pkgdir/usr/share/licenses/$pkgname/LICENSE"
# Tileset
mv "$srcdir/cataclysm-dda-tileset_undeadpeople-master" "$srcdir/undeadpeople"
cp --reflink -r "$srcdir/undeadpeople" "$pkgdir/usr/share/cataclysm-bn/gfx"
rm -rf "$pkgdir/usr/share/cataclysm-bn/gfx/MSX++UnDeadPeopleEdition"
#mv "$srcdir/cataclysm-dda-mod_battle-maid-redone-tileset-master" "$srcdir/battle-maid-redone-tileset"
cp --reflink -r "$srcdir/cataclysm-dda-mod_battle-maid-redone-tileset-master/battle-maid-redone-tileset-pt1" "$pkgdir/usr/share/cataclysm-bn/mods"
cp --reflink -r "$srcdir/cataclysm-dda-mod_battle-maid-redone-tileset-master/battle-maid-redone-tileset-pt2" "$pkgdir/usr/share/cataclysm-bn/mods"
# Sound
mv "$srcdir/cataclysm-dda-soundpack_jcsoundpack-master" "$srcdir/jcsoundpack"
cp --reflink -r "$srcdir/jcsoundpack" "$pkgdir/usr/share/cataclysm-bn/sound"
# Music
mv "$srcdir/cataclysm-dda-musicpack_coag-musicpack-master" "$srcdir/coag-musicpack"
install -Dm644 "$srcdir/coag-musicpack/musicset.json" "$pkgdir/usr/share/cataclysm-bn/sound/jcsoundpack/musicset.json"
cp --reflink -r "$srcdir/coag-musicpack/music" "$pkgdir/usr/share/cataclysm-bn/sound/jcsoundpack"
# hack: remove overlapping files
cd "$pkgdir/../cataclysm-bn"
find . -type f -exec rm -f "$pkgdir"/{} \;
cd "$pkgdir"
find . -type d -empty -delete
}
|