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From a77aebb2b4f8ced3ea79d177300a96889a5706b1 Mon Sep 17 00:00:00 2001
From: Chaosvolt <chaosvolt@users.noreply.github.com>
Date: Mon, 20 Nov 2023 01:13:17 -0600
Subject: [PATCH] fix(bugfixes): Fix light and helmet power helms having each
other's power draw (#3726)
fix(bugfixes): Fix light and helmet power helms having each other's power consumption values
---
data/json/items/armor/power_armor.json | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/data/json/items/armor/power_armor.json b/data/json/items/armor/power_armor.json
index f428456bc2f..87a44cef65c 100644
--- a/data/json/items/armor/power_armor.json
+++ b/data/json/items/armor/power_armor.json
@@ -318,7 +318,7 @@
"name": { "str": "heavy power armor helmet (active)", "str_pl": "heavy power armor helmets (active)" },
"description": "An extremely heavy-duty fully enclosed combat helmet for hazardous environments, this was designed to fit with a powered exoskeleton. In the field, soldiers reported that the protection was not worth the awkward size and limited visuals. The environmental controls function best with direct-skin contact.",
"extend": { "flags": [ "WATCH", "THERMOMETER", "CLIMATE_CONTROL", "TRADER_AVOID" ] },
- "power_draw": 250000,
+ "power_draw": 750000,
"qualities": [ [ "GLARE", 2 ] ],
"revert_to": "power_armor_helmet_heavy",
"use_action": {
@@ -373,7 +373,7 @@
"name": { "str": "light power armor helmet (active)", "str_pl": "light power armor helmets (active)" },
"description": "This full-enclosure helmet was designed based on commercial diving equipment, in response to complaints that earlier designs were impossible to use in combat. While still a little more restrictive than regular combat headgear - and frustrating should your nose itch - this one received far better reviews from soldiers. Sadly, civilization ended before they could roll out in significant numbers. The environmental controls function best with direct-skin contact.",
"extend": { "flags": [ "WATCH", "THERMOMETER", "CLIMATE_CONTROL", "TRADER_AVOID" ] },
- "power_draw": 750000,
+ "power_draw": 250000,
"qualities": [ [ "GLARE", 1 ] ],
"revert_to": "power_armor_helmet_light",
"use_action": {
--
2.42.0
|