summaryrefslogtreecommitdiff
path: root/backport-03_feat-balance-power-armor-updates-3625.patch
blob: 82e82c598c8e71c4b52d5a41ed9153e77022e32f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
From c2dd98cb3371d174862d729097dea9bbea24c70e Mon Sep 17 00:00:00 2001
From: Chaosvolt <chaosvolt@users.noreply.github.com>
Date: Fri, 10 Nov 2023 23:34:00 -0600
Subject: [PATCH] feat(balance): power armor updates (#3625)

Power armor updates
---
 data/json/items/armor/power_armor.json | 50 ++++++++--------
 data/json/monsterdrops/zombie.json     | 80 +++++++++++++++++++++++---
 data/json/uncraft/generic.json         | 78 +++++++++++++++++++++++++
 3 files changed, 174 insertions(+), 34 deletions(-)

diff --git a/data/json/items/armor/power_armor.json b/data/json/items/armor/power_armor.json
index 447ff9425c8..f428456bc2f 100644
--- a/data/json/items/armor/power_armor.json
+++ b/data/json/items/armor/power_armor.json
@@ -5,7 +5,7 @@
     "name": { "str": "salvaged power armor" },
     "//": "These are much cheaper than powered suits, because they're extremely heavy and impractical.  The good stuff is gone!",
     "description": "This used to be a powered exoskeleton with a set of heavy armor plates, made wearable by the assist of the servos.  Now it's just the armor plating and a stripped down chassis: as one might expect, it's a lot harder to wear.",
-    "weight": "12214 g",
+    "weight": "12 kg",
     "volume": "25 L",
     "price": 70000,
     "price_postapoc": 15000,
@@ -17,8 +17,8 @@
     "color": "light_gray",
     "covers": [ "torso", "arms", "hands", "legs", "feet" ],
     "coverage": 95,
-    "encumbrance": 40,
-    "storage": "2500 ml",
+    "encumbrance": 35,
+    "storage": "4 L",
     "warmth": 50,
     "material_thickness": 8,
     "environmental_protection": 6,
@@ -29,8 +29,8 @@
     "type": "ARMOR",
     "name": { "str": "salvaged power armor helmet" },
     "description": "This used to be a military-grade full-head helmet with advanced optics and environmental filters.  It looks like it was decommissioned or otherwise stripped for parts; now it's a very expensive hat.  It's still quite durable, but quite hard to see out of.",
-    "weight": "2416 g",
-    "volume": "5 L",
+    "weight": "1200 g",
+    "volume": "2500 ml",
     "price": 30000,
     "price_postapoc": 5000,
     "to_hit": 1,
@@ -41,7 +41,7 @@
     "color": "light_gray",
     "covers": [ "head", "eyes", "mouth" ],
     "coverage": 95,
-    "encumbrance": 40,
+    "encumbrance": 35,
     "warmth": 50,
     "material_thickness": 8,
     "environmental_protection": 6,
@@ -66,8 +66,8 @@
     "covers": [ "torso", "arms", "hands", "legs", "feet" ],
     "coverage": 100,
     "encumbrance": 50,
-    "storage": "2500 ml",
-    "warmth": 90,
+    "storage": "4 L",
+    "warmth": 60,
     "material_thickness": 11,
     "environmental_protection": 16,
     "use_action": {
@@ -151,7 +151,7 @@
     "name": { "str": "heavy power armor (active)", "str_pl": "suits of heavy power armor (active)" },
     "description": "Colloquially known as a 'tank suit' in the media, these bulky exoskeletons, covered in thick segmented armor plates, were tested in military service a few years back and determined to be too heavy and expensive for regular use.  Now that it's in your hands, though, you have a massive suit of power armor capable of resisting almost any small arms fire and most other forms of attack.  On the other hand, it doubles your effective weight, and it's almost impossible not to bump into things.  There is an integrated chemical resistant bodyglove that precludes wearing other clothing.  It is currently turned on, activate it to turn it off.",
     "extend": { "flags": [ "CLIMATE_CONTROL", "TRADER_AVOID" ] },
-    "power_draw": 1500000,
+    "power_draw": 2250000,
     "revert_to": "power_armor_heavy",
     "use_action": {
       "type": "set_transform",
@@ -170,8 +170,8 @@
     "type": "TOOL_ARMOR",
     "name": { "str": "light power armor", "str_pl": "suits of light power armor" },
     "description": "The final iteration of military power armor before the fall of civilization, this type - a powered exoskeleton with high-tech segmented plating - was designed for actual widespread combat use and was seen on the front lines during the last days of the cataclysm.  Like the heavier suits, it is resistant to most modern weaponry, but it is light and maneuverable, and can fit into normal vehicles and doorways without fuss, a huge advantage over predecessors.  Unfortunately, the world ended before it could roll out in significant numbers.  There is an integrated chemical resistant bodyglove that precludes wearing other clothing.",
-    "weight": "12670 g",
-    "volume": "15 L",
+    "weight": "25 kg",
+    "volume": "30 L",
     "price": 11500000,
     "price_postapoc": 40000,
     "to_hit": 1,
@@ -208,7 +208,7 @@
     "name": { "str": "light power armor (active)", "str_pl": "suits of light power armor (active)" },
     "description": "The final iteration of military power armor before the fall of civilization, this type - a powered exoskeleton with high-tech segmented plating - was designed for actual widespread combat use and was seen on the front lines during the last days of the cataclysm.  Like the heavier suits, it is resistant to most modern weaponry, but it is light and maneuverable, and can fit into normal vehicles and doorways without fuss, a huge advantage over predecessors.  Unfortunately, the world ended before it could roll out in significant numbers.  There is an integrated chemical resistant bodyglove that precludes wearing other clothing.  It is currently turned on, activate it to turn it off.",
     "extend": { "flags": [ "CLIMATE_CONTROL", "TRADER_AVOID" ] },
-    "power_draw": 1500000,
+    "power_draw": 750000,
     "revert_to": "power_armor_light",
     "use_action": {
       "type": "set_transform",
@@ -220,15 +220,15 @@
     },
     "covers": [ "torso", "arms", "hands", "legs", "feet" ],
     "encumbrance": 0,
-    "weight_capacity_bonus": "12670 g"
+    "weight_capacity_bonus": "25 kg"
   },
   {
     "id": "power_armor_helmet_basic",
     "type": "TOOL_ARMOR",
     "name": { "str": "power armor helmet" },
     "description": "A fully enclosed combat helmet for hazardous environments, this was designed to fit with a powered exoskeleton, using cameras to expand visual range.  In practice, the cameras were unreliable and easily fouled.  The environmental controls function best with direct-skin contact.",
-    "weight": "3628 g",
-    "volume": "5 L",
+    "weight": "5500 g",
+    "volume": "10 L",
     "price": 2500000,
     "price_postapoc": 7500,
     "to_hit": 1,
@@ -240,7 +240,7 @@
     "covers": [ "head", "eyes", "mouth" ],
     "coverage": 100,
     "encumbrance": 50,
-    "warmth": 90,
+    "warmth": 60,
     "material_thickness": 11,
     "environmental_protection": 16,
     "qualities": [ [ "GLARE", 2 ] ],
@@ -275,15 +275,15 @@
     },
     "covers": [ "head", "eyes", "mouth" ],
     "encumbrance": 10,
-    "weight_capacity_bonus": "3628 g"
+    "weight_capacity_bonus": "5500 g"
   },
   {
     "id": "power_armor_helmet_heavy",
     "type": "TOOL_ARMOR",
     "name": { "str": "heavy power armor helmet" },
     "description": "An extremely heavy-duty fully enclosed combat helmet for hazardous environments, this was designed to fit with a powered exoskeleton.  In the field, soldiers reported that the protection was not worth the awkward size and limited visuals.  The environmental controls function best with direct-skin contact.",
-    "weight": "5442 g",
-    "volume": "7 L",
+    "weight": "7500 g",
+    "volume": "13 L",
     "price": 3750000,
     "price_postapoc": 10000,
     "to_hit": 1,
@@ -318,7 +318,7 @@
     "name": { "str": "heavy power armor helmet (active)", "str_pl": "heavy power armor helmets (active)" },
     "description": "An extremely heavy-duty fully enclosed combat helmet for hazardous environments, this was designed to fit with a powered exoskeleton.  In the field, soldiers reported that the protection was not worth the awkward size and limited visuals.  The environmental controls function best with direct-skin contact.",
     "extend": { "flags": [ "WATCH", "THERMOMETER", "CLIMATE_CONTROL", "TRADER_AVOID" ] },
-    "power_draw": 500000,
+    "power_draw": 250000,
     "qualities": [ [ "GLARE", 2 ] ],
     "revert_to": "power_armor_helmet_heavy",
     "use_action": {
@@ -330,15 +330,15 @@
     },
     "covers": [ "head", "eyes", "mouth" ],
     "encumbrance": 20,
-    "weight_capacity_bonus": "5442 g"
+    "weight_capacity_bonus": "7500 g"
   },
   {
     "id": "power_armor_helmet_light",
     "type": "TOOL_ARMOR",
     "name": { "str": "light power armor helmet" },
     "description": "This full-enclosure helmet was designed based on commercial diving equipment, in response to complaints that earlier designs were impossible to use in combat.  While still a little more restrictive than regular combat headgear - and frustrating should your nose itch - this one received far better reviews from soldiers.  Sadly, civilization ended before they could roll out in significant numbers.  The environmental controls function best with direct-skin contact.",
-    "weight": "1814 g",
-    "volume": "4 L",
+    "weight": "2500 g",
+    "volume": "3 L",
     "price": 3750000,
     "price_postapoc": 10000,
     "to_hit": 1,
@@ -373,7 +373,7 @@
     "name": { "str": "light power armor helmet (active)", "str_pl": "light power armor helmets (active)" },
     "description": "This full-enclosure helmet was designed based on commercial diving equipment, in response to complaints that earlier designs were impossible to use in combat.  While still a little more restrictive than regular combat headgear - and frustrating should your nose itch - this one received far better reviews from soldiers.  Sadly, civilization ended before they could roll out in significant numbers.  The environmental controls function best with direct-skin contact.",
     "extend": { "flags": [ "WATCH", "THERMOMETER", "CLIMATE_CONTROL", "TRADER_AVOID" ] },
-    "power_draw": 500000,
+    "power_draw": 750000,
     "qualities": [ [ "GLARE", 1 ] ],
     "revert_to": "power_armor_helmet_light",
     "use_action": {
@@ -385,7 +385,7 @@
     },
     "covers": [ "head", "eyes", "mouth" ],
     "encumbrance": 0,
-    "weight_capacity_bonus": "1814 g"
+    "weight_capacity_bonus": "2500 g"
   },
   {
     "id": "power_armor_frame",
diff --git a/data/json/monsterdrops/zombie.json b/data/json/monsterdrops/zombie.json
index 545c78374cb..bc2a159dbe0 100644
--- a/data/json/monsterdrops/zombie.json
+++ b/data/json/monsterdrops/zombie.json
@@ -4,15 +4,77 @@
     "subtype": "collection",
     "id": "mon_zombie_armored_death_drops",
     "entries": [
-      { "item": "power_supply", "count": [ 0, 7 ], "prob": 25 },
-      { "item": "element", "count": [ 0, 3 ], "prob": 40 },
-      { "item": "cable", "charges": [ 0, 12 ], "prob": 60 },
-      { "item": "transponder", "count": [ 0, 1 ], "prob": 25 },
-      { "item": "circuit", "count": [ 0, 8 ], "prob": 40 },
-      { "item": "small_lcd_screen", "count": [ 0, 2 ], "prob": 25 },
-      { "item": "RAM", "count": [ 0, 1 ], "prob": 25 },
-      { "item": "depowered_helmet", "count": [ 0, 1 ], "prob": 20 },
-      { "item": "depowered_armor", "count": [ 0, 1 ], "prob": 20 }
+      {
+        "distribution": [
+          {
+            "collection": [
+              { "item": "power_armor_basic", "damage": [ 1, 4 ] },
+              { "item": "power_armor_helmet_basic", "damage": [ 1, 4 ], "prob": 75 }
+            ],
+            "prob": 10
+          },
+          {
+            "collection": [
+              { "item": "power_armor_light", "damage": [ 1, 4 ] },
+              { "item": "power_armor_helmet_light", "damage": [ 1, 4 ], "prob": 75 }
+            ],
+            "prob": 10
+          },
+          {
+            "collection": [
+              { "item": "power_armor_heavy", "damage": [ 1, 4 ] },
+              { "item": "power_armor_helmet_heavy", "damage": [ 1, 4 ], "prob": 75 }
+            ],
+            "prob": 5
+          },
+          {
+            "collection": [
+              {
+                "distribution": [
+                  {
+                    "collection": [
+                      { "item": "steel_armor", "count": [ 1, 10 ], "prob": 50 },
+                      { "item": "power_supply", "count": [ 1, 7 ], "prob": 50 },
+                      { "item": "element", "count": [ 1, 3 ], "prob": 50 },
+                      { "item": "circuit", "count": [ 1, 8 ], "prob": 50 },
+                      { "item": "small_lcd_screen", "count": [ 1, 2 ], "prob": 50 }
+                    ],
+                    "prob": 10
+                  },
+                  {
+                    "collection": [
+                      { "item": "alloy_sheet", "count": [ 1, 6 ], "prob": 50 },
+                      { "item": "power_supply", "count": [ 1, 4 ], "prob": 50 },
+                      { "item": "element", "count": [ 1, 2 ], "prob": 50 },
+                      { "item": "circuit", "count": [ 1, 7 ], "prob": 50 },
+                      { "item": "e_scrap", "count": [ 1, 4 ], "prob": 50 }
+                    ],
+                    "prob": 10
+                  },
+                  {
+                    "collection": [
+                      { "item": "hard_steel_armor", "count": [ 1, 14 ], "prob": 50 },
+                      { "item": "steel_armor", "count": [ 1, 7 ], "prob": 50 },
+                      { "item": "power_supply", "count": [ 1, 11 ], "prob": 50 },
+                      { "item": "element", "count": [ 1, 3 ], "prob": 50 },
+                      { "item": "circuit", "count": [ 1, 8 ], "prob": 50 },
+                      { "item": "small_lcd_screen", "count": [ 1, 2 ], "prob": 50 }
+                    ],
+                    "prob": 5
+                  }
+                ]
+              },
+              { "item": "cable", "count": [ 1, 12 ], "prob": 50 },
+              { "item": "transponder", "prob": 50 },
+              { "item": "RAM", "prob": 50 },
+              { "item": "depowered_armor", "damage": [ 1, 4 ] },
+              { "item": "depowered_helmet", "damage": [ 1, 4 ], "prob": 75 }
+            ],
+            "prob": 75
+          }
+        ]
+      },
+      { "group": "pwr_armor_acc", "damage": [ 1, 4 ], "prob": 90 }
     ]
   },
   {
diff --git a/data/json/uncraft/generic.json b/data/json/uncraft/generic.json
index 7e696a24e73..969de577ac8 100644
--- a/data/json/uncraft/generic.json
+++ b/data/json/uncraft/generic.json
@@ -2453,6 +2453,7 @@
     "tools": [ [ [ "boltcutters", -1 ], [ "toolset", -1 ] ] ],
     "components": [
       [ [ "depowered_armor", 1 ] ],
+      [ [ "steel_armor", 8 ] ],
       [ [ "power_supply", 6 ] ],
       [ [ "element", 2 ] ],
       [ [ "cable", 12 ] ],
@@ -2471,6 +2472,7 @@
     "tools": [ [ [ "boltcutters", -1 ], [ "toolset", -1 ] ] ],
     "components": [
       [ [ "depowered_helmet", 1 ] ],
+      [ [ "steel_armor", 2 ] ],
       [ [ "power_supply", 1 ] ],
       [ [ "element", 1 ] ],
       [ [ "small_lcd_screen", 2 ] ],
@@ -2478,6 +2480,82 @@
       [ [ "RAM", 1 ] ]
     ]
   },
+  {
+    "result": "power_armor_light",
+    "type": "uncraft",
+    "skill_used": "fabrication",
+    "difficulty": 6,
+    "skills_required": [ "electronics", 4 ],
+    "time": "1 h",
+    "qualities": [ { "id": "SAW_M", "level": 1 }, { "id": "SCREW", "level": 1 }, { "id": "WRENCH", "level": 1 } ],
+    "tools": [ [ [ "boltcutters", -1 ], [ "toolset", -1 ] ] ],
+    "components": [
+      [ [ "depowered_armor", 1 ] ],
+      [ [ "alloy_sheet", 5 ] ],
+      [ [ "power_supply", 4 ] ],
+      [ [ "element", 2 ] ],
+      [ [ "cable", 12 ] ],
+      [ [ "circuit", 6 ] ],
+      [ [ "transponder", 1 ] ]
+    ]
+  },
+  {
+    "result": "power_armor_helmet_light",
+    "type": "uncraft",
+    "skill_used": "fabrication",
+    "difficulty": 7,
+    "skills_required": [ "electronics", 3 ],
+    "time": "1 h",
+    "qualities": [ { "id": "SAW_M", "level": 1 }, { "id": "SCREW", "level": 1 }, { "id": "WRENCH", "level": 1 } ],
+    "tools": [ [ [ "boltcutters", -1 ], [ "toolset", -1 ] ] ],
+    "components": [
+      [ [ "depowered_helmet", 1 ] ],
+      [ [ "alloy_sheet", 1 ] ],
+      [ [ "e_scrap", 4 ] ],
+      [ [ "circuit", 1 ] ],
+      [ [ "RAM", 1 ] ]
+    ]
+  },
+  {
+    "result": "power_armor_heavy",
+    "type": "uncraft",
+    "skill_used": "fabrication",
+    "difficulty": 8,
+    "skills_required": [ "electronics", 6 ],
+    "time": "1 h 40 m",
+    "qualities": [ { "id": "SAW_M", "level": 1 }, { "id": "SCREW", "level": 1 }, { "id": "WRENCH", "level": 1 } ],
+    "tools": [ [ [ "boltcutters", -1 ], [ "toolset", -1 ] ] ],
+    "components": [
+      [ [ "depowered_armor", 1 ] ],
+      [ [ "hard_steel_armor", 12 ] ],
+      [ [ "steel_armor", 6 ] ],
+      [ [ "power_supply", 9 ] ],
+      [ [ "element", 2 ] ],
+      [ [ "cable", 12 ] ],
+      [ [ "circuit", 6 ] ],
+      [ [ "transponder", 1 ] ]
+    ]
+  },
+  {
+    "result": "power_armor_helmet_heavy",
+    "type": "uncraft",
+    "skill_used": "fabrication",
+    "difficulty": 9,
+    "skills_required": [ "electronics", 5 ],
+    "time": "1 h 40 m",
+    "qualities": [ { "id": "SAW_M", "level": 1 }, { "id": "SCREW", "level": 1 }, { "id": "WRENCH", "level": 1 } ],
+    "tools": [ [ [ "boltcutters", -1 ], [ "toolset", -1 ] ] ],
+    "components": [
+      [ [ "depowered_helmet", 1 ] ],
+      [ [ "hard_steel_armor", 2 ] ],
+      [ [ "steel_armor", 1 ] ],
+      [ [ "power_supply", 2 ] ],
+      [ [ "element", 1 ] ],
+      [ [ "small_lcd_screen", 2 ] ],
+      [ [ "circuit", 2 ] ],
+      [ [ "RAM", 1 ] ]
+    ]
+  },
   {
     "result": "processor",
     "type": "uncraft",
-- 
2.42.0