blob: 5173f8665354e9ebe349a15cc040f03e1f1b0563 (
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--- a/src/npcmove.cpp
+++ b/src/npcmove.cpp
@@ -3513,7 +3513,7 @@
// if they don't have a weapon with appropriate range/ammo.
visit_items( [&compare_weapon, this ]( item * node ) {
// For worn items, only compare if they have a weapon category defined.
- if( is_worn( *node ) && node->type->weapon_category.empty() ) {
+ if( is_worn( *node ) && !( node->get_use( "holster" ) ) && node->type->weapon_category.empty() ) {
return VisitResponse::SKIP;
}
// Otherwise, compare any melee usable item, guns or holstered items
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