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--- a/src/monmove.cpp
+++ b/src/monmove.cpp
@@ -244,6 +244,9 @@
return false;
}
} else if( p.z < pos().z && z_is_valid( pos().z ) ) {
+ if( here.has_flag( TFLAG_RAMP_DOWN, tripoint( p.xy(), p.z + 1 ) ) ) {
+ return true;
+ }
if( !here.has_flag( TFLAG_GOES_DOWN, pos() ) ) {
// can't go through the floor
// you would fall anyway if there was no floor, so no need to check for that here
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