summaryrefslogtreecommitdiff
path: root/vampirism.patch
blob: 8386f75a777bc6d613f460750777bff3e3f1cf78 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
--- a/src/activity_handlers.cpp
+++ b/src/activity_handlers.cpp
@@ -238,6 +238,7 @@3
 static const species_id HUMAN( "HUMAN" );
 static const species_id ZOMBIE( "ZOMBIE" );
 
+static const std::string trait_flag_VAMPIRE( "VAMPIRE" );
 static const std::string trait_flag_CANNIBAL( "CANNIBAL" );
 static const std::string trait_flag_PSYCHOPATH( "PSYCHOPATH" );
 static const std::string trait_flag_SAPIOVORE( "SAPIOVORE" );
@@ -278,6 +278,8 @@
 static const std::string flag_SUPPORTS_ROOF( "SUPPORTS_ROOF" );
 static const std::string flag_TREE( "TREE" );
 static const std::string flag_USE_UPS( "USE_UPS" );
+static const std::string flag_VAMPIRISM( "VAMPIRISM" );
+static const std::string flag_VAMPIRISM_OK( "VAMPIRISM_OK" );
 
 using namespace activity_handlers;
 
@@ -667,7 +667,8 @@
                           !corpse.in_species( ZOMBIE ) );
     if( is_human && !( u.has_trait_flag( trait_flag_CANNIBAL ) ||
                        u.has_trait_flag( trait_flag_PSYCHOPATH ) ||
-                       u.has_trait_flag( trait_flag_SAPIOVORE ) ) ) {
+                       u.has_trait_flag( trait_flag_SAPIOVORE ) ||
+                       u.has_trait_flag( trait_flag_VAMPIRE ) ) ) {
         need_confirm( _( "Would you dare desecrate the mortal remains of a fellow human being?" ),
                       butcherable_rating::warn_cannibalism );
     }

--- a/src/character.cpp
+++ b/src/character.cpp
@@ -311,6 +311,8 @@
 static const trait_id trait_TOUGH_FEET( "TOUGH_FEET" );
 static const trait_id trait_TRANSPIRATION( "TRANSPIRATION" );
 static const trait_id trait_URSINE_EYE( "URSINE_EYE" );
+static const trait_id trait_VAMP_HUNGER( "VAMP_HUNGER" );
+static const trait_id trait_VAMP_SKIN( "VAMP_SKIN" );
 static const trait_id trait_VISCOUS( "VISCOUS" );
 static const trait_id trait_WATERSLEEP( "WATERSLEEP" );
 static const trait_id trait_WEBBED( "WEBBED" );
@@ -4631,6 +4631,7 @@
     const bool npc_no_food = is_npc() && get_option<bool>( "NO_NPC_FOOD" );
     const bool foodless = debug_ls || npc_no_food;
     const bool mouse = has_trait( trait_NO_THIRST );
+    const bool vamp = has_trait( trait_VAMP_HUNGER );
     const bool mycus = has_trait( trait_M_DEPENDENT );
     const float kcal_per_time = bmr() / ( 12.0f * 24.0f );
     const int five_mins = ticks_between( from, to, 5_minutes );
@@ -4661,7 +4661,7 @@
 
     // Mycus and Metabolic Rehydration makes thirst unnecessary
     // since water is not limited by intake but by absorption, we can just set thirst to zero
-    if( mycus || mouse ) {
+    if( mycus || mouse  || vamp ) {
         set_thirst( 0 );
     }
 }
@@ -4861,15 +4861,17 @@
 void Character::check_needs_extremes()
 {
     // Check if we've overdosed... in any deadly way.
-    if( get_stim() > 250 ) {
+    if( ( get_stim() > 250 )  && !( has_trait( trait_VAMP_SKIN ) ) ) {
         add_msg_if_player( m_bad, _( "You have a sudden heart attack!" ) );
         g->events().send<event_type::dies_from_drug_overdose>( getID(), efftype_id() );
         set_part_hp_cur( bodypart_id( "torso" ), 0 );
-    } else if( get_stim() < -200 || get_painkiller() > 240 ) {
+    } else if( ( get_stim() < -200 || get_painkiller() > 240 ) && !( has_trait( trait_VAMP_SKIN ) ) ) {
         add_msg_if_player( m_bad, _( "Your breathing stops completely." ) );
         g->events().send<event_type::dies_from_drug_overdose>( getID(), efftype_id() );
         set_part_hp_cur( bodypart_id( "torso" ), 0 );
-    } else if( has_effect( effect_jetinjector ) && get_effect_dur( effect_jetinjector ) > 40_minutes ) {
+    } else if( ( has_effect( effect_jetinjector ) &&
+                 get_effect_dur( effect_jetinjector ) > 40_minutes ) &&
+               !( has_trait( trait_VAMP_SKIN ) ) ) {
         if( !( has_trait( trait_NOPAIN ) ) ) {
             add_msg_if_player( m_bad, _( "Your heart spasms painfully and stops." ) );
         } else {
@@ -4879,11 +4879,12 @@
         }
         g->events().send<event_type::dies_from_drug_overdose>( getID(), effect_jetinjector );
         set_part_hp_cur( bodypart_id( "torso" ), 0 );
-    } else if( get_effect_dur( effect_adrenaline ) > 50_minutes ) {
+    } else if( ( get_effect_dur( effect_adrenaline ) > 50_minutes ) &&
+               !( has_trait( trait_VAMP_SKIN ) ) ) {
         add_msg_if_player( m_bad, _( "Your heart spasms and stops." ) );
         g->events().send<event_type::dies_from_drug_overdose>( getID(), effect_adrenaline );
         set_part_hp_cur( bodypart_id( "torso" ), 0 );
-    } else if( get_effect_int( effect_drunk ) > 4 ) {
+    } else if( ( get_effect_int( effect_drunk ) > 4 ) && !( has_trait( trait_VAMP_SKIN ) ) ) {
         add_msg_if_player( m_bad, _( "Your breathing slows down to a stop." ) );
         g->events().send<event_type::dies_from_drug_overdose>( getID(), effect_drunk );
         set_part_hp_cur( bodypart_id( "torso" ), 0 );
@@ -4985,7 +4988,7 @@
 
 void Character::update_bodytemp( const map &m, const weather_manager &weather )
 {
-    if( has_trait( trait_DEBUG_NOTEMP ) ) {
+    if( has_trait( trait_DEBUG_NOTEMP ) || has_trait( trait_VAMP_SKIN ) ) {
         temp_cur.fill( BODYTEMP_NORM );
         temp_conv.fill( BODYTEMP_NORM );
         return;

--- a/src/character.h
+++ b/src/character.h
@@ -162,6 +162,8 @@
     allergy_weak,
     // Cannibalism (unless psycho/cannibal)
     cannibalism,
+    // Vampirism (unless psycho/cannibal)
+    vampirism,
     // Rotten or not rotten enough (for saprophages)
     rotten,
     // Can provoke vomiting if you already feel nauseous.

--- a/src/consumption.cpp
+++ b/src/consumption.cpp
@@ -108,6 +108,7 @@
 static const trait_id trait_THRESH_LUPINE( "THRESH_LUPINE" );
 static const trait_id trait_THRESH_PLANT( "THRESH_PLANT" );
 static const trait_id trait_THRESH_URSINE( "THRESH_URSINE" );
+static const trait_id trait_VAMP_HUNGER( "VAMP_HUNGER" );
 static const trait_id trait_VEGETARIAN( "VEGETARIAN" );
 static const trait_id trait_WATERSLEEP( "WATERSLEEP" );
 
@@ -114,6 +114,10 @@
 static const std::string flag_HIDDEN_HALLU( "HIDDEN_HALLU" );
+static const std::string flag_ALLERGEN_ALCOHOL( "ALLERGEN_ALCOHOL" );
 static const std::string flag_ALLERGEN_EGG( "ALLERGEN_EGG" );
+static const std::string flag_ALLERGEN_FOODSTUFF( "ALLERGEN_FOODSTUFF" );
+static const std::string flag_ALLERGEN_WATER( "ALLERGEN_WATER" );
 static const std::string flag_ALLERGEN_FRUIT( "ALLERGEN_FRUIT" );
+static const std::string flag_ALLERGEN_HONEY( "ALLERGEN_HONEY" );
 static const std::string flag_ALLERGEN_JUNK( "ALLERGEN_JUNK" );
 static const std::string flag_ALLERGEN_MEAT( "ALLERGEN_MEAT" );
 static const std::string flag_ALLERGEN_MILK( "ALLERGEN_MILK" );
@@ -148,11 +148,17 @@
 static const std::string flag_USE_EAT_VERB( "USE_EAT_VERB" );
 static const std::string flag_COLD( "COLD" );
 static const std::string flag_VERY_COLD( "VERY_COLD" );
+static const std::string flag_VAMPIRISM( "VAMPIRISM" );
+static const std::string flag_VAMPIRISM_OK( "VAMPIRISM_OK" );
 
 const std::vector<std::string> carnivore_blacklist {{
         flag_ALLERGEN_VEGGY, flag_ALLERGEN_FRUIT, flag_ALLERGEN_WHEAT, flag_ALLERGEN_NUT,
     }
 };
+const std::vector<std::string> vamp_blacklist {{
+        flag_ALLERGEN_VEGGY, flag_ALLERGEN_FRUIT, flag_ALLERGEN_WHEAT, flag_ALLERGEN_NUT, flag_ALLERGEN_MEAT, flag_ALLERGEN_EGG, flag_ALLERGEN_JUNK, flag_ALLERGEN_MILK, flag_ALLERGEN_HONEY, flag_ALLERGEN_FOODSTUFF, flag_ALLERGEN_ALCOHOL, flag_ALLERGEN_WATER,
+    }
+};
 // This ugly temp array is here because otherwise it goes
 // std::vector(char*, char*)->vector(InputIterator,InputIterator) or some such
 const std::array<std::string, 2> temparray {{flag_ALLERGEN_MEAT, flag_ALLERGEN_EGG}};
@@ -712,6 +712,12 @@
                 _( "Eww.  Inedible plant stuff!" ) );
     }
 
+    if( has_trait_flag( "VAMPIRE" ) && food.has_any_flag( vamp_blacklist ) &&
+        !food.has_flag( flag_VAMPIRISM_OK ) ) {
+        return ret_val<edible_rating>::make_failure( edible_rating::inedible_mutation,
+                _( "Bleh. This isn't blood!" ) );
+    }
+
     if( ( has_trait( trait_HERBIVORE ) || has_trait( trait_RUMINANT ) ) &&
         food.has_any_flag( herbivore_blacklist ) ) {
         // Like non-cannibal, but more strict!
@@ -744,8 +744,15 @@
         }
     }
 
+    if( food.has_flag( flag_VAMPIRISM ) && ( !has_trait_flag( "VAMPIRE" ) &&
+            !has_trait_flag( "CANNIBAL" ) ) ) {
+        add_consequence( _( "The thought of drinking human blood makes you feel sick." ),
+                         edible_rating::vampirism );
+    }
+
     const bool carnivore = has_trait( trait_CARNIVORE );
-    if( food.has_flag( flag_CANNIBALISM ) && !has_trait_flag( "CANNIBAL" ) ) {
+    if( ( food.has_flag( flag_CANNIBALISM ) && !food.has_flag( flag_VAMPIRISM ) ) &&
+        !has_trait_flag( "CANNIBAL" ) ) {
         add_consequence( _( "The thought of eating human flesh makes you feel sick." ),
                          edible_rating::cannibalism );
     }
@@ -1084,7 +1091,26 @@
         }
     }
 
-    if( food.has_flag( flag_CANNIBALISM ) ) {
+    if( food.has_flag( flag_VAMPIRISM ) ) {
+        const bool vamp = has_trait( trait_VAMP_HUNGER );
+        const bool cannibal = has_trait( trait_CANNIBAL );
+        const bool psycho = has_trait( trait_PSYCHOPATH );
+        const bool sapiovore = has_trait( trait_SAPIOVORE );
+        if( vamp ) {
+            add_msg_if_player( m_good, _( "You relish drinking the human blood." ) );
+            add_morale( MORALE_VAMPIRE, 30, 300 );
+        } else if( cannibal ) {
+            add_msg_if_player( m_good, _( "You indulge your shameful hunger." ) );
+            add_morale( MORALE_CANNIBAL, 20, 200 );
+        } else if( psycho || sapiovore ) {
+            // Nothing - doesn't care enough to print a message
+        } else {
+            add_msg_if_player( m_bad, _( "You feel horrible for drinking the blood of a person." ) );
+            add_morale( MORALE_CANNIBAL, -60, -400, 60_minutes, 30_minutes );
+        }
+    }
+
+    if( food.has_flag( flag_CANNIBALISM ) && !food.has_flag( flag_VAMPIRISM ) ) {
         const bool cannibal = has_trait( trait_CANNIBAL );
         const bool psycho = has_trait( trait_PSYCHOPATH );
         const bool sapiovore = has_trait( trait_SAPIOVORE );
@@ -1123,6 +1161,11 @@
             add_msg_if_player( m_bad, _( "Yuck!  How can anybody eat this stuff?" ) );
             add_morale( allergy, -75, -400, 30_minutes, 24_minutes );
         }
+        if( allergy != MORALE_NULL && has_trait( trait_VAMP_HUNGER ) ) {
+            add_msg_if_player( m_bad, _( "I can't stomach anything but blood!" ) );
+            add_morale( allergy, -75, -400, 30_minutes, 24_minutes );
+            vomit();
+        }
         if( food.has_flag( flag_ALLERGEN_JUNK ) ) {
             if( has_trait( trait_PROJUNK ) ) {
                 add_msg_if_player( m_good, _( "Mmm, junk food." ) );

--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1040,8 +1040,9 @@
         int iInfoLine = 0;
 
         if( u.has_amount( itype_holybook_bible1, 1 ) || u.has_amount( itype_holybook_bible2, 1 ) ||
-            u.has_amount( itype_holybook_bible3, 1 ) ) {
-            if( !( u.has_trait( trait_id( "CANNIBAL" ) ) || u.has_trait( trait_id( "PSYCHOPATH" ) ) ) ) {
+            u.has_amount( itype_holybook_bible3, 1 )  || u.has_trait( trait_id( "THRESH_REAL_VAMP" ) ) ) {
+            if( !( u.has_trait( trait_id( "CANNIBAL" ) ) || u.has_trait( trait_id( "PSYCHOPATH" ) ) ||
+                   u.has_trait( trait_id( "THRESH_REAL_VAMP" ) ) ) ) {
                 vRip.emplace_back( "               _______  ___" );
                 vRip.emplace_back( "              <       `/   |" );
                 vRip.emplace_back( "               >  _     _ (" );

--- a/src/item.cpp
+++ b/src/item.cpp
@@ -148,6 +148,7 @@
 static const species_id ROBOT( "ROBOT" );
 
 static const std::string trait_flag_CANNIBAL( "CANNIBAL" );
+static const std::string trait_flag_VAMPIRE( "VAMPIRE" );
 
 static const bionic_id bio_digestion( "bio_digestion" );
 
@@ -256,6 +257,7 @@
 static const std::string flag_USES_BIONIC_POWER( "USES_BIONIC_POWER" );
 static const std::string flag_USE_UPS( "USE_UPS" );
 static const std::string flag_VARSIZE( "VARSIZE" );
+static const std::string flag_VAMPIRISM( "VAMPIRISM" );
 static const std::string flag_VEHICLE( "VEHICLE" );
 static const std::string flag_WAIST( "WAIST" );
 static const std::string flag_WATERPROOF_GUN( "WATERPROOF_GUN" );
@@ -1720,18 +1722,34 @@
                            _( "* This food will cause an <bad>allergic reaction</bad>." ) );
     }
 
+    if( food_item->has_flag( flag_VAMPIRISM ) &&
+        parts->test( iteminfo_parts::FOOD_VAMPIRISM ) ) {
+        if( you.has_trait_flag( trait_flag_VAMPIRE ) ) {
+            info.emplace_back( "DESCRIPTION",
+                               _( "* This food contains <good>human blood</good>." ) );
+        } else if( you.has_trait_flag( trait_flag_CANNIBAL ) ) {
+            info.emplace_back( "DESCRIPTION",
+                               _( "* This food contains <good>human flesh</good>." ) );
+        } else {
+            info.emplace_back( "DESCRIPTION",
+                               _( "* This food contains <bad>human flesh</bad>." ) );
+        }
+    }
+
     if( food_item->has_flag( flag_CANNIBALISM ) &&
+        !food_item->has_flag( flag_VAMPIRISM ) &&
         parts->test( iteminfo_parts::FOOD_CANNIBALISM ) ) {
-        if( !you.has_trait_flag( trait_flag_CANNIBAL ) ) {
+        if( !you.has_trait_flag( trait_flag_CANNIBAL ) && !you.has_trait_flag( trait_flag_VAMPIRE ) ) {
             info.emplace_back( "DESCRIPTION",
-                               _( "* This food contains <bad>human flesh</bad>." ) );
+                               _( "* This food contains <good>human flesh</good>." ) );
         } else {
             info.emplace_back( "DESCRIPTION",
-                               _( "* This food contains <good>human flesh</good>." ) );
+                               _( "* This food contains <bad>human flesh</bad>." ) );
         }
     }
 
-    if( food_item->is_tainted() && parts->test( iteminfo_parts::FOOD_CANNIBALISM ) ) {
+    if( food_item->is_tainted() && ( parts->test( iteminfo_parts::FOOD_CANNIBALISM ) ||
+                                     parts->test( iteminfo_parts::FOOD_VAMPIRISM ) ) ) {
         info.emplace_back( "DESCRIPTION",
                            _( "* This food is <bad>tainted</bad> and will poison you." ) );
     }
@@ -4041,6 +4059,7 @@
             case edible_rating::allergy:
             case edible_rating::allergy_weak:
             case edible_rating::cannibalism:
+            case edible_rating::vampirism:
                 ret = c_red;
                 break;
             case edible_rating::rotten:

--- a/src/item_factory.cpp
+++ b/src/item_factory.cpp
@@ -2251,6 +2251,7 @@
             // First allergens:
             // An item is an allergen even if it has trace amounts of allergenic material
             std::make_pair( material_id( "hflesh" ), "CANNIBALISM" ),
+            std::make_pair( material_id( "blood" ), "VAMPIRISM" ),
 
             std::make_pair( material_id( "hflesh" ), "ALLERGEN_MEAT" ),
             std::make_pair( material_id( "iflesh" ), "ALLERGEN_MEAT" ),
@@ -2266,10 +2266,16 @@
             std::make_pair( material_id( "mushroom" ), "ALLERGEN_VEGGY" ),
             std::make_pair( material_id( "milk" ), "ALLERGEN_MILK" ),
             std::make_pair( material_id( "egg" ), "ALLERGEN_EGG" ),
+            std::make_pair( material_id( "alcohol" ), "ALLERGEN_ALCOHOL" ),
+            std::make_pair( material_id( "foodplace_foodstuff" ), "ALLERGEN_FOODSTUFF" ),
+            std::make_pair( material_id( "water" ), "ALLERGEN_WATER" ),
+            std::make_pair( material_id( "honey" ), "ALLERGEN_HONEY" ),
             std::make_pair( material_id( "junk" ), "ALLERGEN_JUNK" ),
             // Not food, but we can keep it here
             std::make_pair( material_id( "wool" ), "ALLERGEN_WOOL" ),
             // Now "made of". Those flags should not be passed
+            std::make_pair( material_id( "blood" ), "VAMPIRISM_OK" ),
+            std::make_pair( material_id( "blood" ), "CARNIVORE_OK" ),
             std::make_pair( material_id( "flesh" ), "CARNIVORE_OK" ),
             std::make_pair( material_id( "hflesh" ), "CARNIVORE_OK" ),
             std::make_pair( material_id( "iflesh" ), "CARNIVORE_OK" ),

--- a/src/iteminfo_query.h
+++ b/src/iteminfo_query.h
@@ -36,6 +36,7 @@
     FOOD_VITAMINS,
     FOOD_VIT_EFFECTS,
     FOOD_CANNIBALISM,
+    FOOD_VAMPIRISM,
     FOOD_TAINT,
     FOOD_POISON,
     FOOD_HALLUCINOGENIC,

--- a/src/map_field.cpp
+++ b/src/map_field.cpp
@@ -91,6 +91,7 @@
 static const trait_id trait_M_SKIN3( "M_SKIN3" );
 static const trait_id trait_THRESH_MARLOSS( "THRESH_MARLOSS" );
 static const trait_id trait_THRESH_MYCUS( "THRESH_MYCUS" );
+static const trait_id trait_VAMP_SKIN( "VAMP_SKIN" );
 static const trait_id trait_WEB_WALKER( "WEB_WALKER" );
 
 void map::create_burnproducts( const tripoint &p, const item &fuel, const units::mass &burned_mass )
@@ -1405,7 +1405,8 @@
             if( ( cur.get_field_intensity() > 1 || !one_in( 3 ) ) && ( !inside || one_in( 3 ) ) ) {
                 u.add_env_effect( effect_teargas, bp_mouth, 5, 20_seconds );
             }
-            if( cur.get_field_intensity() > 1 && ( !inside || one_in( 3 ) ) ) {
+            if( !( u.has_trait( trait_VAMP_SKIN ) ) && cur.get_field_intensity() > 1 && ( !inside ||
+                    one_in( 3 ) ) ) {
                 u.add_env_effect( effect_blind, bp_eyes, cur.get_field_intensity() * 2, 10_seconds );
             }
         }
@@ -1537,8 +1537,9 @@
             // The gas won't harm you inside a vehicle.
             if( !inside ) {
                 // Full body suits protect you from the effects of the gas.
-                if( !( u.worn_with_flag( flag_GAS_PROOF ) && u.get_env_resist( bodypart_id( "mouth" ) ) >= 15 &&
-                       u.get_env_resist( bodypart_id( "eyes" ) ) >= 15 ) ) {
+                if( !( u.has_trait( trait_VAMP_SKIN ) ) && !( u.worn_with_flag( flag_GAS_PROOF ) &&
+                        u.get_env_resist( bodypart_id( "mouth" ) ) >= 15 &&
+                        u.get_env_resist( bodypart_id( "eyes" ) ) >= 15 ) ) {
                     const int intensity = cur.get_field_intensity();
                     bool inhaled = u.add_env_effect( effect_poison, bp_mouth, 5, intensity * 1_minutes );
                     if( u.has_trait( trait_THRESH_MYCUS ) || u.has_trait( trait_THRESH_MARLOSS ) ||

--- a/src/memorial_logger.cpp
+++ b/src/memorial_logger.cpp
@@ -79,6 +79,7 @@
 static const trap_str_id tr_snake( "tr_snake" );
 static const trap_str_id tr_glass_pit( "tr_glass_pit" );
 
+static const trait_id trait_THRESH_REAL_VAMP( "THRESH_REAL_VAMP" );
 static const trait_id trait_CANNIBAL( "CANNIBAL" );
 static const trait_id trait_PSYCHOPATH( "PSYCHOPATH" );
 static const trait_id trait_SAPIOVORE( "SAPIOVORE" );
@@ -488,6 +488,7 @@
             character_id ch = e.get<character_id>( "killer" );
             if( ch == g->u.getID() ) {
                 std::string name = e.get<cata_variant_type::string>( "victim_name" );
+                bool vampire = g->u.has_trait( trait_THRESH_REAL_VAMP );
                 bool cannibal = g->u.has_trait( trait_CANNIBAL );
                 bool psycho = g->u.has_trait( trait_PSYCHOPATH );
                 if( g->u.has_trait( trait_SAPIOVORE ) ) {
@@ -512,6 +512,10 @@
                     add( pgettext( "memorial_male", "Killed an innocent, %s." ),
                          pgettext( "memorial_female", "Killed an innocent, %s." ),
                          name );
+                } else if( vampire ) {
+                    add( pgettext( "memorial_male", "Killed an innocent human, %s." ),
+                         pgettext( "memorial_female", "Killed an innocent human, %s." ),
+                         name );
                 } else {
                     add( pgettext( "memorial_male",
                                    "Killed an innocent person, %s, in cold blood and "

--- a/src/morale_types.cpp
+++ b/src/morale_types.cpp
@@ -36,6 +36,7 @@
 const morale_type MORALE_CRAVING_MARLOSS( "morale_craving_marloss" );
 const morale_type MORALE_FOOD_BAD( "morale_food_bad" );
 const morale_type MORALE_CANNIBAL( "morale_cannibal" );
+const morale_type MORALE_VAMPIRE( "morale_vampire" );
 const morale_type MORALE_VEGETARIAN( "morale_vegetarian" );
 const morale_type MORALE_MEATARIAN( "morale_meatarian" );
 const morale_type MORALE_ANTIFRUIT( "morale_antifruit" );

--- a/src/morale_types.h
+++ b/src/morale_types.h
@@ -62,6 +62,7 @@
 extern const morale_type MORALE_CRAVING_MARLOSS;
 extern const morale_type MORALE_FOOD_BAD;
 extern const morale_type MORALE_CANNIBAL;
+extern const morale_type MORALE_VAMPIRE;
 extern const morale_type MORALE_VEGETARIAN;
 extern const morale_type MORALE_MEATARIAN;
 extern const morale_type MORALE_ANTIFRUIT;

--- a/src/mutation.cpp
+++ b/src/mutation.cpp
@@ -80,6 +80,7 @@
 static const trait_id trait_STR_ALPHA( "STR_ALPHA" );
 static const trait_id trait_THRESH_MARLOSS( "THRESH_MARLOSS" );
 static const trait_id trait_THRESH_MYCUS( "THRESH_MYCUS" );
+static const trait_id trait_VAMP_SKIN( "VAMP_SKIN" );
 static const trait_id trait_TREE_COMMUNION( "TREE_COMMUNION" );
 static const trait_id trait_VOMITOUS( "VOMITOUS" );
 static const trait_id trait_WEB_WEAVER( "WEB_WEAVER" );
@@ -860,6 +860,11 @@
         if( !mutagen ) {
             return;
         }
+        if( has_trait( trait_VAMP_SKIN ) ) {
+            add_msg_if_player( m_good, _( "Your Vampire blood quickly destroys the mutagenic contagion." ) );
+            remove_effect( effect_accumulated_mutagen );
+            return;
+        }
         float mut_power = to_turns<float>( mutagen.get_duration() ) / to_turns<float>
                           ( mutagen.get_int_dur_factor() );
         add_msg_if_player( m_debug, "Mutation accumulation: %.1f", mut_power );
@@ -904,6 +904,10 @@
 {
     bool force_bad = one_in( 3 );
     bool force_good = false;
+    if( has_trait( trait_VAMP_SKIN ) ) {
+        add_msg_if_player( m_good, _( "Your Vampire blood quickly destroys the mutagenic contagion." ) );
+        return;
+    }
     if( has_trait( trait_ROBUST ) && force_bad ) {
         // Robust Genetics gives you a 33% chance for a good mutation,
         // instead of the 33% chance of a bad one.

--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -118,6 +118,7 @@
 static const trait_id trait_SAPIOVORE( "SAPIOVORE" );
 static const trait_id trait_SCHIZOPHRENIC( "SCHIZOPHRENIC" );
 static const trait_id trait_TERRIFYING( "TERRIFYING" );
+static const trait_id trait_THRESH_REAL_VAMP( "THRESH_REAL_VAMP" );
 
 static const std::string flag_NPC_SAFE( "NPC_SAFE" );
 
@@ -2492,12 +2492,15 @@
     }
 
     if( killer == &g->u && ( !guaranteed_hostile() || hit_by_player ) ) {
+        bool vampire = g->u.has_trait( trait_THRESH_REAL_VAMP );
         bool cannibal = g->u.has_trait( trait_CANNIBAL );
         bool psycho = g->u.has_trait( trait_PSYCHOPATH ) || g->u.has_trait( trait_KILLER );
         if( g->u.has_trait( trait_SAPIOVORE ) || psycho ) {
             // No morale penalty
         } else if( cannibal ) {
             g->u.add_morale( MORALE_KILLED_INNOCENT, -5, 0, 2_days, 3_hours );
+        } else if( vampire ) {
+            g->u.add_morale( MORALE_KILLED_INNOCENT, -5, 0, 2_days, 3_hours );
         } else {
             g->u.add_morale( MORALE_KILLED_INNOCENT, -100, 0, 2_days, 3_hours );
         }

--- a/src/player_hardcoded_effects.cpp
+++ b/src/player_hardcoded_effects.cpp
@@ -105,6 +105,8 @@
 static const trait_id trait_SEESLEEP( "SEESLEEP" );
 static const trait_id trait_SCHIZOPHRENIC( "SCHIZOPHRENIC" );
 static const trait_id trait_THRESH_MYCUS( "THRESH_MYCUS" );
+static const trait_id trait_THRESH_REAL_VAMP( "THRESH_REAL_VAMP" );
+static const trait_id trait_VAMP_SKIN( "VAMP_SKIN" );
 static const trait_id trait_WATERSLEEP( "WATERSLEEP" );
 
 static void eff_fun_onfire( player &u, effect &it )
@@ -841,7 +841,9 @@
         }
 
         if( dur > 1800_minutes && one_in( 300 * 512 ) ) {
-            if( !has_trait( trait_NOPAIN ) ) {
+            if( has_trait( trait_VAMP_SKIN ) ) {
+                return;
+            } else if( !has_trait( trait_NOPAIN ) ) {
                 add_msg_if_player( m_bad,
                                    _( "Your heart spasms painfully and stops, dragging you back to reality as you die." ) );
             } else {
@@ -1065,6 +1065,9 @@
         // Determine the strength of effects or dreams based upon category strength
         int strength = 0; // Category too weak for any effect or dream
         if( crossed_threshold() ) {
+            if( has_trait( trait_THRESH_REAL_VAMP ) ) {
+                highcat = "REAL_VAMP";
+            }
             strength = 4; // Post-human.
         } else if( highest >= 20 && highest < 35 ) {
             strength = 1; // Low strength

--- a/src/suffer.cpp
+++ b/src/suffer.cpp
@@ -153,6 +153,8 @@
 static const trait_id trait_TROGLO2( "TROGLO2" );
 static const trait_id trait_TROGLO3( "TROGLO3" );
 static const trait_id trait_UNSTABLE( "UNSTABLE" );
+static const trait_id trait_VAMP_CURSE( "VAMP_CURSE" );
+static const trait_id trait_VAMP_SKIN( "VAMP_SKIN" );
 static const trait_id trait_VOMITOUS( "VOMITOUS" );
 static const trait_id trait_WEB_SPINNER( "WEB_SPINNER" );
 static const trait_id trait_WEB_WEAVER( "WEB_WEAVER" );
@@ -251,7 +251,8 @@
 
 void Character::suffer_while_underwater()
 {
-    if( !has_trait( trait_GILLS ) && !has_trait( trait_GILLS_CEPH ) ) {
+    if( !has_trait( trait_GILLS ) && !has_trait( trait_GILLS_CEPH ) &&
+        !has_trait( trait_VAMP_SKIN ) ) {
         oxygen--;
     }
     if( oxygen < 12 && worn_with_flag( "REBREATHER" ) ) {
@@ -751,7 +751,8 @@
         return;
     }
 
-    if( has_trait( trait_ALBINO ) || has_effect( effect_datura ) || has_trait( trait_SUNBURN ) ) {
+    if( has_trait( trait_ALBINO ) || has_effect( effect_datura ) || has_trait( trait_SUNBURN ) ||
+        has_trait( trait_VAMP_CURSE ) ) {
         suffer_from_sunburn();
     }
 
@@ -778,6 +778,13 @@
         mod_int_bonus( -4 );
         mod_per_bonus( -4 );
     }
+    if( has_trait( trait_VAMP_CURSE ) ) {
+        mod_str_bonus( -4 );
+        mod_dex_bonus( -4 );
+        add_miss_reason( _( "You can't tolerate the sunlight!" ), 4 );
+        mod_int_bonus( -4 );
+        mod_per_bonus( -4 );
+    }
 }
 
 std::map<bodypart_id, float> Character::bodypart_exposure()
@@ -816,7 +816,8 @@
 
 void Character::suffer_from_sunburn()
 {
-    if( !has_trait( trait_ALBINO ) && !has_effect( effect_datura ) && !has_trait( trait_SUNBURN ) ) {
+    if( !has_trait( trait_ALBINO ) && !has_effect( effect_datura ) && !has_trait( trait_SUNBURN ) &&
+        !has_trait( trait_VAMP_CURSE ) ) {
         return;
     }
 
@@ -834,6 +834,12 @@
             return;
         }
         sunlight_effect = _( "The sunlight burns" );
+    } else if( has_trait( trait_VAMP_CURSE ) ) {
+        // Sunburn effects occur about 10 times per minute
+        if( !one_turn_in( 6_seconds ) ) {
+            return;
+        }
+        sunlight_effect = _( "The sunlight sears" );
     }
 
     // Sunglasses can keep the sun off the eyes.
@@ -917,7 +917,7 @@
     }
 
     // Solar Sensitivity (SUNBURN) trait causes injury to exposed parts
-    if( has_trait( trait_SUNBURN ) ) {
+    if( has_trait( trait_SUNBURN ) || has_trait( trait_VAMP_CURSE ) ) {
         mod_pain( 1 );
         // Check exposure of all body parts
         for( const std::pair<const bodypart_id, float> &bp_exp : bp_exposure ) {
@@ -1663,7 +1664,7 @@
 
     healing_factor *= mutation_value( "mending_modifier" );
 
-    if( has_trait( trait_REGEN_LIZ ) ) {
+    if( has_trait( trait_REGEN_LIZ ) || has_trait( trait_VAMP_SKIN ) ) {
         needs_splint = false;
     }
 

--- a/data/json/field_type.json
+++ b/data/json/field_type.json
@@ -299,7 +299,7 @@
     "dirty_transparency_cache": true,
     "percent_spread": 10,
     "outdoor_age_speedup": "0 turns",
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 7 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 7 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "2 minutes",
     "phase": "gas",
@@ -385,7 +385,7 @@
     "outdoor_age_speedup": "3 minutes",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "10 minutes",
     "phase": "gas",
@@ -414,7 +414,7 @@
     "outdoor_age_speedup": "0 turns",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ], [ "eyes", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "5 minutes",
     "phase": "gas",
@@ -460,7 +460,7 @@
     "wandering_field": "fd_toxic_gas",
     "gas_absorption_factor": 15,
     "dirty_transparency_cache": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "phase": "gas",
     "display_items": false,
     "display_field": true,
@@ -956,7 +956,7 @@
     "outdoor_age_speedup": "5 minutes",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "50 minutes",
     "phase": "gas",
@@ -978,7 +978,7 @@
     "outdoor_age_speedup": "1 minutes",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "15 minutes",
     "phase": "gas",
@@ -1225,7 +1225,7 @@
     "outdoor_age_speedup": "3 minutes",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": -1,
     "half_life": "10 minutes",
     "phase": "gas"
@@ -1245,7 +1245,7 @@
     "outdoor_age_speedup": "1 minutes",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "30 minutes",
     "phase": "gas",
@@ -1267,7 +1267,7 @@
     "outdoor_age_speedup": "1 minutes",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "30 minutes",
     "phase": "gas",

--- a/data/json/flags.json
+++ b/data/json/flags.json
@@ -1117,6 +1117,26 @@
     "context": [ "COMESTIBLE" ]
   },
   {
+    "id": "ALLERGEN_HONEY",
+    "type": "json_flag",
+    "context": [ "COMESTIBLE" ]
+  },
+  {
+    "id": "ALLERGEN_ALCOHOL",
+    "type": "json_flag",
+    "context": [ "COMESTIBLE" ]
+  },
+  {
+    "id": "ALLERGEN_FOODSTUFF",
+    "type": "json_flag",
+    "context": [ "COMESTIBLE" ]
+  },
+  {
+    "id": "ALLERGEN_WATER",
+    "type": "json_flag",
+    "context": [ "COMESTIBLE" ]
+  },
+  {
     "id": "ALLERGEN_JUNK",
     "type": "json_flag",
     "context": [ "COMESTIBLE" ]
@@ -1197,6 +1197,16 @@
     "context": [  ]
   },
   {
+    "id": "VAMPIRISM",
+    "type": "json_flag",
+    "context": [  ]
+  },
+  {
+    "id": "VAMPIRISM_OK",
+    "type": "json_flag",
+    "context": [  ]
+  },
+  {
     "id": "CASING",
     "type": "json_flag",
     "context": [  ]

--- a/data/json/morale_types.json
+++ b/data/json/morale_types.json
@@ -125,6 +125,11 @@
     "text": "Ate Human Flesh"
   },
   {
+    "id": "morale_vampire",
+    "type": "morale_type",
+    "text": "Drank Human Blood"
+  },
+  {
     "id": "morale_vegetarian",
     "type": "morale_type",
     "text": "Ate Meat"

--- a/data/json/mutations/mutation_ordering.json
+++ b/data/json/mutations/mutation_ordering.json
@@ -73,6 +73,7 @@
           "TROGLO2",
           "TROGLO3",
           "URSINE_FUR",
+          "VAMP_SKIN",
           "VISCOUS"
         ],
         "order": 1500
@@ -180,7 +181,7 @@
       { "id": [ "FLOWERS" ], "order": 5000 },
       { "id": [ "ELFA_EARS", "FELINE_EARS", "LUPINE_EARS", "URSINE_EARS" ], "order": 5500 },
       { "id": [ "ANTENNAE", "ANTLERS", "CURVED_HORNS", "HORNS", "POINTED_HORNS" ], "order": 6000 },
-      { "id": [ "COMPOUND_EYES", "ELFAEYES", "FEL_EYE", "LIZ_EYE" ], "order": 6500 },
+      { "id": [ "COMPOUND_EYES", "ELFAEYES", "FEL_EYE", "LIZ_EYE", "REAL_VAMP_EYES" ], "order": 6500 },
       {
         "id": [
           "BEAK",