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-rw-r--r--vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json8
1 files changed, 4 insertions, 4 deletions
diff --git a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json
index 07c786c..f48c11c 100644
--- a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json
+++ b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json
@@ -2,8 +2,8 @@
{
"id": "t4_blood_riptide",
"type": "SPELL",
- "name": { "str": "Riptide" },
- "description": "Conjures a large amount of blood to strike the targets inside a wide cone, dealing <color_magenta>bashing damage</color>.\n\nThis is a <color_light_red>tier 4</color> spell.",
+ "name": { "str": "Blood Tide" },
+ "description": "Expel some of your blood to strike all targets inside a wide cone.\n\nThis is a <color_light_red>tier 4</color> spell.",
"valid_targets": [ "hostile", "ground" ],
"effect": "cone_attack",
"base_energy_cost": 10,
@@ -30,7 +30,7 @@
"id": "t4_blood_bloodsurge",
"type": "SPELL",
"name": { "str": "Blood Surge" },
- "description": "You put yourself in a <color_yellow>battle trance</color> using your life force, increasing your might, mobility and endurance for a short period of time.\n\nThis is a <color_light_red>tier 4</color> spell.",
+ "description": "Expend some of your life force to greatly accelerate your blood flow and physical abilties for a short time.\n\nThis is a <color_light_red>tier 4</color> spell.",
"valid_targets": [ "ground", "self" ],
"effect": "target_attack",
"effect_str": "v_spell_bloodsurge",
@@ -50,7 +50,7 @@
"id": "t4_blood_bloodwave",
"type": "SPELL",
"name": { "str": "Blood Wave" },
- "description": "An innate flash flood of blood bursts out from you, dealing <color_magenta>bashing damage</color> to the surrounding targets.\n\nThis is a <color_light_red>tier 4</color> spell.",
+ "description": "Expel a moderate portion of your blood as a shockwave, striking anything nearby.\n\nThis is a <color_light_red>tier 4</color> spell.",
"valid_targets": [ "hostile", "ground" ],
"effect": "projectile_attack",
"base_energy_cost": 30,